Wretched Abandon: Confined Combat Fantasy war has never been so real. Wretched Abandon is multiplayer mod that thrives off team play and squad based tactics. Three distinctly different teams will compete using class based combat to complete various objectives on maps, such as holding points and hacking data. Despite the fantasy setting combat will play out in a realistic tone, with location based damage and accurate fire arm portrayal. The goal is to take a complete fantasy sci-fi setting and provide a suitable realistic war gameplay. Design Features - Three unique sides; Mars, Moon and Earth. - Three classes per side, each with unique weapons and abilities, strengths and weaknesses. - Squad based tactics and balanced teamplay. - Realistic location based damage. A head shot will result in death. - Firearm kickback and accuracy. - Iron sight/LED aiming. - Atmospheric locations ranging for lush forests and fields to vast deserts and intense city streets. - Indoor and outdoor combat. - Planetary...

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I could sit here for an hour and write a needlessly lengthy news post as to what is on my mind in regards to Wretched Abandon, what caused these thoughts, and were we sit in the future. Instead I will try to keep things brief. The Wretched Abandon that many of you knew feel over and died. Why? A number

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I could sit here for an hour and write a needlessly lengthy news post as to what is on my mind in regards to Wretched Abandon, what caused these thoughts, and were we sit in the future. Instead I will try to keep things brief.

The Wretched Abandon that many of you knew feel over and died. Why? A number of problems. There were leadership issues, team failures, communication problems, and a host of other little things including the massive ambition of the project.

Was Wretched Abandon a complete failure, and do I regret everything? Absolutely not. There were a great number of members who worked hard and produced some fantastic work. Some left the team at points, some changed position, some were new arrivals and some were originals from the very start.

I, in no way, look disrespectfully at them. They had in mind the same passion I had towards completing the project, and shared a common love for the game play design and world. Their work was and still is hugely appreciated. You all have my thanks.

So, the big question is, where is Wretched Abandon now? Well, this profile is still here, so it should probably be put to some use.

Stay tuned, because I cant hear any fat lady singing.

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