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The Battle For Europe Mod Team is recruiting! Visit our forum here!
This will be a World War 2 mod that will revolutionize the RTS genre. Many unique features will be presented in this mod.
World War 2: The Battle For Europe is not down! We have survived endless beatings of quitting members and forum shutdowns! We have thrived! We now are modding a whole new engine. We have left the Warcraft 3 engine behind, and now we are working off of the Warhammer 40K: Dawn of War engine. This will allow us to do many more features, along with cutting down base management to the lowest seen in any base-building RTS to date. We are focusing entirely on tactics and strategy now. Here is our current base-building idea.
This is what we have in mind for base building. Everyone would start out with the basic building, the Tactical Command Center. This building has the ability to build other buildings in a radius around it. When it does, it will play an animation of an engineer building the structure. But the engineer is not a usable unit, its just an animation. Once the building is complete, the engineer will disapear. In order to repair buildings you will have to have a combat engineer (explained in paragraph below).
The only buildings that you will be able to build outside the radius are the defensive buildings, i.e. bunkers and minefields. To build these, you will have to make a combat engineer. Combat engineers will come in squads, and have nearly as much firepower as an un-upgraded Infantry squad. They will build just as the units build in DOW. In order to build units, you will have to have buildings to support them. Such as a barracks for infantry, which includes combat engineers. The more buildings you have to support either infantry or tanks, the more infantry or tanks you can have. A fully developed base should basically have a TCC (Tactical Command Center), a Communications Tower (for calling in air support or paratroopers), and aid station or two (heals units around it), and then a bunch of Barracks' and Tank Garages. Just like what a real military base would look like, nothing elaborate.
In order to build stronger units, you need to control more strategic locations, which work in the same way they do in DOW. This is explained by the fact that your army's high command is not going to reinforce you with tanks and paratroopers if you are only fighting a small scale battle, like a firefight across the street. If you control more territory, your generals will be more inclined to send stronger, and more, reinforcements. This eliminates the need for many buildings, because buildings are no longer needed to advance in the tech tree.
In building units, you will not train them right there at your base. You will "request" them from "Reinforcement Areas", which will be a road or open area near the edge of the map. After the unit is requested, there will be a short ammount of time, which will be not much different from unit to unit, no matter the strength, before the unit will appear at a designated Reinforcement Area. Reinforcement Areas are not destroyable, but are capturable after a long period of time (about 1-2 minutes). This will allow you to request reinforcements closer and closer to your front lines as you move up, which makes for even less base-management. Paratroopers, which are only for America, will be requested at the Communications Tower, along with airstrikes and recon flights, and can send them anywhere on the map that you have sight of (You can send a scout and he can place an invisible, as in no model, beacon which will give you sight of a very small area for a certain amount of time. This will allow you to call in paratroopers/airstrikes in enemy territory without actually having a unit there). Recon flights can be called in anywhere, whether you have sight or not.
For weapon upgrades, your squad or vehicle will have to go near an Armory, which will also be built by the combat engineer, so it can move with your front lines so you dont have to send your units back to your main base to get new weapons. All around upgrades will be requested at the main building.
1 comment by VonGimli on Feb 27th, 2005 digg this super bookmark
World War 2: The Battle For Europe is not down! We have survived endless beatings of quitting members and forum shutdowns! We have thrived! We now are modding a whole new engine. We have left the Warcraft 3 engine behind, and now we are working off of the Warhammer 40K: Dawn of War engine. This will allow us to do many more features, along with cutting down base management to the lowest seen in any base-building RTS to date. We are focusing entirely on tactics and strategy now. Here is our current base-building idea here: Moddb.com
How did everyone like those ideas? Now for some eye candy :D Pictures are to big to fit in a news post, so here is a link to our gallery. All pictures except for the light house are new.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I realize that the model may have been ripped, I am currently trying to get into contact with the modeler that made it. We are going to have to redo this model. I never realized that, thanks for bringing it to my attention.
It is a ripped texture from RON, that was slightly edited. Is that better? Either way it was ripped...not just "very similar". First off, the texture on it is much better than any of the other textures you've shown. Second, the model was also ripped. I doubt that you guys somehow managed to create a model and texture that is almost exactly the same as the RON one. I also don't see why someone would purposefully do that.
Stealing someone else's work and calling it your own is the worst offence you can commit in the mod editing world. Congrats on just breaking it.
... they are similar but not the same
You shouldn't rip models and textures from other games. The churchill model/texture is ripped from the game "Rise of Nations".
Ron.heavengames.com
Ron.heavengames.com
Ron.heavengames.com
this looks just totally awesome :O
I just posted a news item on the front page so Im expecting a little more people to come through here :D So, I formally welcome you to our profile. Be sure to visit our forum (link at top of mod description box). Make sure to nominate us and post some comments!
I deleted the cross airstrike screenshot because we are not going to use that... its not very realistic.
Her Von I finaly got here to post somescreen shots of the abilities i do
Thx a lot VonGimli... I'm uploaded some images thou....
Go to your control panel, down to modifications, and click manage. It should list this mod on a new screen, then click manage again. You should be able to find your way from there.