The World of Goliath, a World born out of the imagination of a group of friends. A project that has been going on for over 5 years, and what once found its roots in NWN, finally is on the horizon for NWN2. A World that has grown, evolved, and turned out to be one of the biggest Worlds out there featuring over 140 areas of which 50 exterior areas. We all flee this earthly plane, wandering about to what is unreal, but more real than could have ever been. Every day again, our imagination draws nearer to a world of magics, imagination and power. And for you, fleers from every corner of the world, North and West, East and South, we have built this World. Let this World be your home. To all of you, wandering minds, gather and join our fire. Tell your tale, and have a drink, because once you hear and feel the crackling sound of the warm fire in Goliath, your heart will already have set up camp.

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Blog RSS Feed Post news Report abuse Latest News: World of Goliath - Update

0 comments by OverMyHead on Jun 2nd, 2008

Dearest lads/lasses,

I would like to confirm the update has been finished, and the World of Goliath is ready for launch. It has taken us a lot of time, we know, and blood and tears have been shed, but we are proud of the result.

The latest up-to-date files (date 06-02) have been uploaded at our Moddb website. So, you can now download the files manually. Unfortunately, both our hosts 247ihost and hostsnake are down, which makes me unable to upload the latest files for WorldGate. That is why I will post-point the launch until Wednesday third of June. That way we can make sure you dispose of the latest/newest files, or have been able to update your definitions using WorldGate.

We'll be launching Wednesday at 8 PM (GMT +2). So get your asses down at our Server, and make sure you join our festivities. We will be rewarding our primary and habitual players for their continuous support and presence.

So, what has been added to WoG, or what does the update contain?

* World of Goliath Crafting System with over 12 unique skills
* Level Caps
* Persistent Death System
* Fishing
* Cooking to still hunger
* 15 areas
* Various bug fixes, and polish of scripts
* Anti-magic/Warding System
* Xp Bar
* Persistent Housing System
* Guilds
* Note Maker
* Siege System
* Various quests, along with a Persistent Data Item
* Banking System
* Games
* 2 DMs
* Persistent Travelling System
* And much more

We can also confirm that everything works as intended, ensuring player experience is extendended to the max.

Thank you for your patience, and we sincerely hope to see you soon in-game, joining our festivities.

P.S. Files are available as of today at Moddb, WorldGate hosts will be updated tomorrow. Also, a trailer covering the World of Goliath will be released in the next couple of weeks.

Downloads RSS Feed Upload file Latest Downloads
WorldGateClient - 247ihost

WorldGateClient - 247ihost

Jun 9, 2008 Archive Tool 0 comments

This file can be used by WorldGateClient which automatically downloads and updates our needed file for the players to be able to join our server. When...

WOG: TLK 06-04

WOG: TLK 06-04

Jun 4, 2008 Full Version 0 comments

This archive contains an override file which should be placed in your install directory of NWN2 (C:/Program Files/Atari/Override), and a custom TLK file...

WOG: PWC 06-03

WOG: PWC 06-03

Jun 3, 2008 Full Version 0 comments

This is the PWC file, required to play on the World of Goliath. Unzip the file, and place the content in your My Documents/Neverwinter Nights 2/PWC directory...

WOG: Hak 06-03

WOG: Hak 06-03

Jun 3, 2008 Full Version 0 comments

Herewith provided is the hak file, which should be placed in your hak directory (my documents - NWN2), enabling players to join our Persistent World...

WOG: Ui 06-02

WOG: Ui 06-02

Jun 2, 2008 Full Version 0 comments

(Be sure to delete the UI files in advance before adding these files.) Herewith provided are the UI files, which should be placed in your Custom and Default...

Post comment Comments  (0 - 10 of 20)
EM1Nate Jul 26 2011, 3:30pm says:

Darn, this would have been awesome... Why does good stuff have to die just cause alot of people don't know it exist?

+3 votes     reply to comment
Johnchief117 Jul 6 2011, 11:44pm says:

Wait a minute O_O So are you telling me that if you put enough work into it, you can make an MMORPG using Neverwinter Nights 2?

+2 votes     reply to comment
RackMack Jul 12 2011, 2:17am replied:

Sadly, I think it's dead. Looked for the server, couldn't find it. I wish it were still up :(.

+2 votes     reply to comment
DKNomeD May 23 2009, 1:45pm says:

do people still play this game mod?

i never bothered with NWN 2 i figured that the online players would not even reach past 500, much less 250, am i right?

or is it more popular now?

+2 votes     reply to comment
saggsett Jun 13 2008, 8:45am says:

Most of the Online population is at Mask of the Betrayer alot of people there :)

+2 votes     reply to comment
WesKhan May 31 2008, 10:08pm says:

How is the population on your server and other NWN2 servers? Was wondering if Neverwinter Nights 2 MP is still dead. I heard NWN never got popular until a year after it was released. It's way past that now.

+2 votes     reply to comment
OverMyHead Creator
OverMyHead Jun 2 2008, 10:23am replied:

Population depends on time, but since we are a rather new Persistent World, our player amount fluctuates between 10 and 5 players. As for the global amount, the amount of players is still rapidly increasing, but it takes some time. There are several servers with a great amount of players, while hundreds of servers are empty. My guess is that NWN2 is taking the same path as NWN has.

+2 votes   reply to comment
Ree Mar 12 2008, 5:52pm says:

PWs was my reason for playing Neverwinter Nights, although Singleplayer has been more my thing in Neverwinter Nights 2, I still have fond memories and I will definitely login to take a look around. You've got some excellent images up here, so I'm looking forward to seeing it all in motion. Keep it up

+2 votes     reply to comment
OverMyHead Creator
OverMyHead Mar 13 2008, 3:51pm replied:

Hey Ree,

Thank you for your kind comments. I always loved Single Player Modules as well, but missed the interaction with other players. I often found it boring NPCs could not respond with emotions, share kind words, and create a bond.

That is what we are aiming for, to create a community in which love and camaradery are the essence of this Persistent World.

Yours sincerely,

Over My Head

+2 votes   reply to comment
RaGod Mar 6 2008, 7:03pm says:

Also, a quick request OmH. Is there any way that the files needed could be packaged into an easy to use installer? The world looks great and i am installing NwN2 right now so i can load the game but i am not to savvy when it comes to installing things manually ^^

+3 votes     reply to comment
OverMyHead Creator
OverMyHead Mar 7 2008, 9:09pm replied:

Aye, perhaps it is a good idea to make an .exe file out of these stand-alone downloads. I'll see to it, and have an executable file uploaded, once figure out how to do so. Thank you for your suggestion and interest Ragod!

Yours sincerely,

over My Head

+2 votes   reply to comment
Masterfulplayer Mar 11 2008, 9:58pm replied:

A self extracting zip would be better.People don't trust .exes too easily.

+2 votes     reply to comment
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