I am glad to greet you with my return.
As you all know mod is in stable beta version, where you can experience land battles and have a fun there on 3 to 4 maps or so. However due my university, work and trainings i don't have any time left to maintain mod, so as my co-leader Scorch62-94. Please if you want to continue our legacy and finish mod at some point, feel free to PM me, as i will provide all of the source code, advices, plans and models to work with.
Land battles are pretty much balanced. AI is pretty much balanced as well. All of the models have been created under strict polygon restrictions in order to receive decent FPS rate. The only thing left so far is to adjust world map and naval battle mode.
<Projectile Name="Proj_Ship_P500_Basalt_Jaderka"> <Projectile Name="Proj_Ship_P700_Granit"> <Projectile Name="Proj_Ship_Missile_S330F_WW3"> <Projectile Name="Proj_Ship_Nimitz_SeaSparrow"> <Projectile Name="Proj_A10_BOMB_SPACE"> <Projectile Name="Proj_Ship_Harpoon"> <Projectile Name="Proj_GSH30-2_30MM"> ___________________________________________________________ <!-- Tanks --> <Damage_To_Armor_Mod> Damage_100mm_bmp3, Armor_Chieftain5, 0.3 </Damage_To_Armor_Mod> <Damage_To_Armor_Mod> Damage_100mm_bmp3, Armor_Tank_M60, 0.3</Damage_To_Armor_Mod> <Damage_To_Armor_Mod> Damage_100mm_bmp3, Armor_Challenger, 0.2 </Damage_To_Armor_Mod>
Weapon types already have been layed down, as well as the DAMAGE VS ARMOUR matrix. So the only really thing is to adjust models, icons and text under the game genre.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.