Finally a new version!, v0.51! Click to see the full change log!
The goal of the mod is to update Bandits and make it more open and give it more of a "instant action" feel, and more game options, weapons, cars, maps and hopefully whole new modes, such as Mechs, Tanks, etc.
The long term goal is to make Wolfys Mod a platform for vehicle simulations.
Simulations of Tanks, Mechs and Cars, etc, separated into different game modes with their own maps, weapons and settings, including good documentation that makes it easy to add your own vehicles, weapons and maps.
Bitcoin Tip Adress: 1Nvw8F1HxT2GMsBHV3ayUbX3czbRVminkn
The full version of Bandits and the patch 1.1.1 is required to play Wolfys Mod, you can get the patch here:
A list of websites selling Bandits: Phoenix Rising can be found here:
A demo of Bandits: Phoenix Rising can be found here:
The Latest Modding Manual and mod tools for Bandits can be found here:
Please note that the Bandits Mod Tools are included in Wolfys Mod from now on!
*Code clean up.
*Bandits Mod Tools Included by default.
*Shortcuts replaced by *.bat files.
*Remade the way the "change category" function works in freaks_equip.
*Cleaned up a lot in freaks_equip.
*Added: The car "Alpha".
*Added: A *.bat file for the game settings window
*Added: The console command "get_cars".
*Added: The cheat command "kill_em_all" to the console
*Added: More comments in freaks_equip to make it easier to understand.
*Added: Spectator mode to deathmatch
Bugfix: Clicking on a non available weapon slot, now only plays the sound file "click7.wav" once.
Bugfix: The a-bomb launcher icon in freaks_equip is now shown correctly.
Knownbug: Some cars weapons doesn't work in multiplayer.
The mod is now also hosted on my website:
That is all!
Kristian "Sajber" Nilsen