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"The Dark sense of war" is a total conversion mod for Doom III.
It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.
The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.
The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".
Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...
10 comments by =FF=Sturm on Oct 21st, 2011
A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...

1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).
2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).
So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.
Please, I urge you to write more things/news/articles about the dark sense... i can't wait to play it :(
Write something like how to survive in coop mode or give us some new videos!!! :D thanks ff sturm for making Wolfenstein into a life again! :D
ff strum this mod is not dead no
no, lol
can you tell are there any differences in multiplayer between ET and this one?
well, Wolf:ET runs on id tech 3. This game is mostly like Rtcw gameplay wise, just running on Id tech 4.
Not really mod releated, dunno if you are interested, but Fretn (a Rtcw coder) It's making a coop mod for Return to castle wolfenstein. I have been testing it and it's playable.
You can download some recent binaries and take a look at: Splashdamage.com
This sems to be the lastest build: Mediafire.com
Tutorial here: Code.google.com
Does this mod requires RTCW to run? I only have et2.55...
If you mean the Coop mod it requires Rtcw main paks (pk3 files) since it's a new .exe build.
If you mean 'The dark sense of war' it requires Doom 3 builds. I guess that when Id tech 4 goes gpl I can release it as Etwolf.
ooh i see
v51 ja!