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"The Dark sense of war" is a total conversion mod for Doom III.

It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.

The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.

The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".

Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...

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A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...


1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

And so the story begins...

And so the story begins...

News 1 comment

1944, during the world war II. Another travel to castle wolfenstein, I guess?

Post comment Comments  (70 - 80 of 154)
SquirtSoda
SquirtSoda

I do have a question, I read somewhere your mod could be using the Xreal renderer is that correct? And if so, will you also perhaps be collaborating with the xreal team with ET:Xreal, it sounds like the perfect multiplayer mod to go along with your mod, Wolfenstein:ET except using a super advanced version of ID tech 4.

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=FF=Sturm Creator
=FF=Sturm

I am going to try to contact EtXreal team if I can cooperate.

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=FF=Sturm Creator
=FF=Sturm

The project is using Id tech 4 (Doom 3 engine). It is split in two parts: SP and COOP (MP as I will explain bellow It´s canned for some reasons).

1. Id tech 4 is going GPL very soon. (Probably at the end of this year) With that said, an upgraded version of the tech would be made.
2. Collaborating with EtXreal project would be fine.
3. The MP part is right now canned. The question is, Scrap it and help Et-Xreal dev team to upgrade it?
A huge amount of people prefer Id tech 3 Xreal based MP rather than Id tech 4. It would be also less demanding if it is done well ofc.
We could use ETQW mp (sounds easy, right? a reskin and woahahala), but as you saw in WOLF09 the results were dramatic.

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R3DeckHD
R3DeckHD

I know 2 guys from my clan knows how to make maps and they also runs the server, they use gtk radiant software. PM me if you need both of them, I'll inform both of them as fast as possible...

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=FF=Sturm Creator
=FF=Sturm

ah, old gtk radiant. I think that they lastest version was 1.5/1.6.
Nevermind, I use the default Doom 3 editor, with previews everything in realtime. (without need to compile)

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=FF=Sturm Creator
=FF=Sturm

No, It's not dead lol. A mod would be dead if it's not updated in... how many months? xD
I'm sculpting most of the terrains and working on movement stuff on my free time.

I will post updates when I can.

Sorry for the lack of recent updates.

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R3DeckHD
R3DeckHD

it's okay lol... we just feel isolated sometimes because we dont really know who you really are (make an autobiography!!!) :D trololo

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R3DeckHD
R3DeckHD

Please, I urge you to write more things/news/articles about the dark sense... i can't wait to play it :(

Write something like how to survive in coop mode or give us some new videos!!! :D thanks ff sturm for making Wolfenstein into a life again! :D

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=FF=Sturm Creator
=FF=Sturm

I am going to upload the mp40.

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99starkiller
99starkiller

ff strum this mod is not dead no

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=FF=Sturm Creator
=FF=Sturm

no, lol

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R3DeckHD
R3DeckHD

can you tell are there any differences in multiplayer between ET and this one?

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=FF=Sturm Creator
=FF=Sturm

well, Wolf:ET runs on id tech 3. This game is mostly like Rtcw gameplay wise, just running on Id tech 4.

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=FF=Sturm Creator
=FF=Sturm

Not really mod releated, dunno if you are interested, but Fretn (a Rtcw coder) It's making a coop mod for Return to castle wolfenstein. I have been testing it and it's playable.

You can download some recent binaries and take a look at: Splashdamage.com

This sems to be the lastest build: Mediafire.com
Tutorial here: Code.google.com

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R3DeckHD
R3DeckHD

Does this mod requires RTCW to run? I only have et2.55...

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=FF=Sturm Creator
=FF=Sturm

If you mean the Coop mod it requires Rtcw main paks (pk3 files) since it's a new .exe build.
If you mean 'The dark sense of war' it requires Doom 3 builds. I guess that when Id tech 4 goes gpl I can release it as Etwolf.

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R3DeckHD
R3DeckHD

ooh i see

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