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"The Dark sense of war" is a total conversion mod for Doom III.

It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.

The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.

The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".

Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...

Image RSS Feed Latest Screens
Id tech 4 Early Forest Footage (shadows on) Kar-98* - Mauser Rifle
Blog RSS Feed Report abuse Latest News: First Person Body View... Is it really that Special?

10 comments by =FF=Sturm on Oct 21st, 2011

A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...

1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

Post comment Comments  (60 - 70 of 154)
R3DeckHD Nov 23 2011, 11:08am says:

how many maps for mp have u done already? :D

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Nov 23 2011, 12:25pm replied:

The mp is canned, but I still have the wolf_beach remade to be ported to Et-Xreal.
Another one is wolf_base.

+2 votes   reply to comment
R3DeckHD Nov 24 2011, 9:38am replied:

sorry to be a noob but what do you mean by 'canned'?

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Nov 24 2011, 11:06am replied:

halted, to be port to EtXreal.

+2 votes   reply to comment
R3DeckHD Dec 2 2011, 3:06pm replied:

can't wait to play supply depot2 on this version hehe

+2 votes     reply to comment
R3DeckHD Nov 26 2011, 3:40am replied:

oh okay

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Nov 23 2011, 8:53am says:

OK, so. how to say it how awesome is it...

You can now download all the code. Which means, free standalone project.

+1 vote   reply to comment
R3DeckHD Nov 23 2011, 11:14am replied:


+2 votes     reply to comment
SquirtSoda Nov 22 2011, 6:20am says:

I do have a question, I read somewhere your mod could be using the Xreal renderer is that correct? And if so, will you also perhaps be collaborating with the xreal team with ET:Xreal, it sounds like the perfect multiplayer mod to go along with your mod, Wolfenstein:ET except using a super advanced version of ID tech 4.

+1 vote     reply to comment
=FF=Sturm Creator
=FF=Sturm Nov 22 2011, 9:24am replied:

I am going to try to contact EtXreal team if I can cooperate.

+1 vote   reply to comment
=FF=Sturm Creator
=FF=Sturm Nov 22 2011, 9:16am replied:

The project is using Id tech 4 (Doom 3 engine). It is split in two parts: SP and COOP (MP as I will explain bellow It´s canned for some reasons).

1. Id tech 4 is going GPL very soon. (Probably at the end of this year) With that said, an upgraded version of the tech would be made.
2. Collaborating with EtXreal project would be fine.
3. The MP part is right now canned. The question is, Scrap it and help Et-Xreal dev team to upgrade it?
A huge amount of people prefer Id tech 3 Xreal based MP rather than Id tech 4. It would be also less demanding if it is done well ofc.
We could use ETQW mp (sounds easy, right? a reskin and woahahala), but as you saw in WOLF09 the results were dramatic.

+1 vote   reply to comment
R3DeckHD Nov 23 2011, 5:35am replied:

I know 2 guys from my clan knows how to make maps and they also runs the server, they use gtk radiant software. PM me if you need both of them, I'll inform both of them as fast as possible...

+1 vote     reply to comment
=FF=Sturm Creator
=FF=Sturm Nov 23 2011, 8:46am replied:

ah, old gtk radiant. I think that they lastest version was 1.5/1.6.
Nevermind, I use the default Doom 3 editor, with previews everything in realtime. (without need to compile)

+1 vote   reply to comment
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The Dark Sense of War
The Dark Sense of War
Last Update
2 years ago
191 members