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"The Dark sense of war" is a total conversion mod for Doom III.

It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.

The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.

The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".

Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...

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A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...


1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

And so the story begins...

And so the story begins...

News 1 comment

1944, during the world war II. Another travel to castle wolfenstein, I guess?

Post comment Comments  (60 - 70 of 154)
R3DeckHD
R3DeckHD

how many maps for mp have u done already? :D

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=FF=Sturm Creator
=FF=Sturm

The mp is canned, but I still have the wolf_beach remade to be ported to Et-Xreal.
Another one is wolf_base.

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R3DeckHD
R3DeckHD

sorry to be a noob but what do you mean by 'canned'?

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=FF=Sturm Creator
=FF=Sturm

halted, to be port to EtXreal.

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R3DeckHD
R3DeckHD

can't wait to play supply depot2 on this version hehe

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R3DeckHD
R3DeckHD

oh okay

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=FF=Sturm Creator
=FF=Sturm

OK, so. how to say it how awesome is it...

DOOM 3 WENT GPL!
You can now download all the code. Which means, free standalone project.

Doom3world.org

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R3DeckHD
R3DeckHD

nice...

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SquirtSoda
SquirtSoda

I do have a question, I read somewhere your mod could be using the Xreal renderer is that correct? And if so, will you also perhaps be collaborating with the xreal team with ET:Xreal, it sounds like the perfect multiplayer mod to go along with your mod, Wolfenstein:ET except using a super advanced version of ID tech 4.

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=FF=Sturm Creator
=FF=Sturm

I am going to try to contact EtXreal team if I can cooperate.

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=FF=Sturm Creator
=FF=Sturm

The project is using Id tech 4 (Doom 3 engine). It is split in two parts: SP and COOP (MP as I will explain bellow It´s canned for some reasons).

1. Id tech 4 is going GPL very soon. (Probably at the end of this year) With that said, an upgraded version of the tech would be made.
2. Collaborating with EtXreal project would be fine.
3. The MP part is right now canned. The question is, Scrap it and help Et-Xreal dev team to upgrade it?
A huge amount of people prefer Id tech 3 Xreal based MP rather than Id tech 4. It would be also less demanding if it is done well ofc.
We could use ETQW mp (sounds easy, right? a reskin and woahahala), but as you saw in WOLF09 the results were dramatic.

Reply Good karma+1 vote
R3DeckHD
R3DeckHD

I know 2 guys from my clan knows how to make maps and they also runs the server, they use gtk radiant software. PM me if you need both of them, I'll inform both of them as fast as possible...

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=FF=Sturm Creator
=FF=Sturm

ah, old gtk radiant. I think that they lastest version was 1.5/1.6.
Nevermind, I use the default Doom 3 editor, with previews everything in realtime. (without need to compile)

Reply Good karma+1 vote
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