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"The Dark sense of war" is a total conversion mod for Doom III.

It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.

The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.

The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".

Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...

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Id tech 4 Early Forest Footage (shadows on) Kar-98* - Mauser Rifle
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A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...

1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

And so the story begins...

And so the story begins...

4 years ago News 1 comment

1944, during the world war II. Another travel to castle wolfenstein, I guess?

Post comment Comments  (40 - 50 of 154)
SamVision Jan 28 2012 says:

Are you bringing back leaning?

+3 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Jan 28 2012 replied:

It's going to be implemented. ('Q' and 'E' keys by default).
I am focusing more on map design now .

+3 votes   reply to comment
SamVision Jan 21 2012 says:

Is it multiplayer and coop only now?

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Jan 23 2012 replied:

Single and coop. The mp is going to be port to ETXreal.

+2 votes   reply to comment
Avoozl Jan 5 2012 says:

Is this what I think it is, a wolfenstein tc?

+3 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Jan 5 2012 replied:


+2 votes   reply to comment
U-Jooy Jan 3 2012 says:

I don't own this game, but i will track this mod and when this will come out, I'll buy Doom 3 ^^ (Sorry for my bad English...>Swiss ^^' )

+3 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Dec 6 2011 says:

*Weapon melee added.
*Aim from the sight added. (You can trickjump, strafe jump, sprint while shooting from the hip. Iron sights have been added mostly graphical wise, since it doesn't affect at all gameplay, just zooming... but anyway added)

+2 votes   reply to comment
R3DeckHD Dec 9 2011 replied:

yayy irong sight/aim down sight is in woohoo!!

+2 votes     reply to comment
R3DeckHD Dec 8 2011 replied:

Post more videos! holy shyyt! :D

+2 votes     reply to comment
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The Dark Sense of War
The Dark Sense of War
Last Update
3 years ago
191 members