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"The Dark sense of war" is a total conversion mod for Doom III.

It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.

The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.

The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".

Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...

Image RSS Feed Latest Screens
Id tech 4 Early Forest Footage (shadows on) Kar-98* - Mauser Rifle
Blog RSS Feed Report abuse Latest News: First Person Body View... Is it really that Special?

10 comments by =FF=Sturm on Oct 21st, 2011

A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...


1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

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Post comment Comments  (10 - 20 of 154)
=FF=Sturm Creator
=FF=Sturm Dec 31 2012, 9:04am says:

I have stopped it for some time due to limitations.

It's not really dead, it's canned. I don't have enough time to keep working on it sadly :(

I hope I can do some progress on 2013.

One of the biggest problems is that the polycount goes crazy when lots of lights interact with characters...
I guess I will have to wait for a deferred render solution, otherwise...

+2 votes   reply to comment
FritzOfTheSS
FritzOfTheSS May 9 2013, 9:23pm replied:

Do more

+1 vote     reply to comment
FritzOfTheSS
FritzOfTheSS Apr 4 2013, 8:35pm replied:

Did you try to port it to Doom 3: BFG Edition?

+2 votes     reply to comment
Slacker1994
Slacker1994 Jan 6 2013, 10:57pm replied:

I'm just thankful you didn't kill it off, and you're just not able to work on it right now. I've got to agree with SamVision, if you were to continue, you should focus more on the game mechanics than the graphics, if possible.

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Dec 31 2012, 9:15am replied:

For example:
Youtube.com

Doom 3 uses forward render. What I need is a deferred solution.
Otherwise, the performance would be horrible even on Mid Range cards. (560 7850...)

+2 votes   reply to comment
=FF=Sturm Creator
=FF=Sturm Dec 31 2012, 9:22am replied:

Img829.imageshack.us

x4 polycount, that's so f@cked up.
Lights are supposed to interact with materials, like nowadays.

+1 vote   reply to comment
SamVision
SamVision Jan 2 2013, 10:49pm replied:

Why not just disregard pretty lighting effects and focus on the game mechanics and design?

+2 votes     reply to comment
R3DeckHD
R3DeckHD Dec 22 2012, 9:17am says:

I think he didn't survived the 2012 thing :(

+3 votes     reply to comment
destroier234
destroier234 Dec 13 2012, 10:35am says:

I think you abandoned the project. lol.

+2 votes     reply to comment
SamVision
SamVision Nov 7 2012, 2:24am says:

Still awaiting updates.

+2 votes     reply to comment
AidenDemon
AidenDemon Dec 16 2012, 10:15am replied:

me 2

+3 votes     reply to comment
kev11106
kev11106 Oct 25 2012, 2:37pm says:

Will your mod take advantage of all of the upgrade mods for doom 3(sikkmod, wulfen...)?

+2 votes     reply to comment
Slacker1994
Slacker1994 Oct 7 2012, 1:14am says:

Not to sound rude, but it's been since July since we've seen any updates. I'm aware that projects like these take a while, but can we please see some kind of update, so as to prove that this project isn't, well, dead? I sure hope it isn't.

+3 votes     reply to comment
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