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"The Dark sense of war" is a total conversion mod for Doom III.

It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.

The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.

The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".

Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...

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A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...

1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

And so the story begins...

And so the story begins...

5 years ago News 1 comment

1944, during the world war II. Another travel to castle wolfenstein, I guess?

Post comment Comments  (140 - 150 of 154)
SpiritusSanctus May 8 2010 says:

A very promising mod, good luck with it FF. Just one question though... Why testing it in Q4? Or was that just a proof of concept thing?

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm May 9 2010 replied:

I am testing the stuff in quake 4 for performance reasons :D

If i manage to make the stuff I am doing in doom 3 to quake 4, it will run very smooth and will have even better graphics. [I have more control over shaders and ambient lights, well and DUAL-CORE support].

But right now it's a proof of concept.

+1 vote   reply to comment
AmDDRed May 7 2010 says:

I'd like to play it )

+2 votes     reply to comment
Gurra300 Apr 19 2010 says:

finally a new update :P

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Mar 27 2010 says:

A lot of time has passed since the last update.
As Soon As I can, I will post more info about the project itself.

+1 vote   reply to comment
Dig1tal_Cha0s Sep 28 2009 says:

Why not mod enemy territory quake wars?

+1 vote     reply to comment
=FF=Sturm Creator
=FF=Sturm Jun 28 2010 replied:

Because that's exactly what they did with the new Wolf (09)... I want a new fresh rtcw game, not an etqw like game :D.

+1 vote   reply to comment
Leper_Messiah Sep 22 2009 says:

cant wait
should be good, i loved enemy territory

+2 votes     reply to comment
Leper_Messiah Sep 14 2009 says:

correct me if im wrong but your planing on doing a full singleplayer wolfenstien and multiplayer conversion for quake 4 (mp) and doom 3 (sp), seems like a poop load of work

+2 votes     reply to comment
=FF=Sturm Creator
=FF=Sturm Sep 15 2009 replied:

Nah, most of the stuff is done by paper (like the plot) and the level design since 2007... Also the characters and stuff, but I need to model them, and map these stuff. (I am not posting it because I am just busy). I hope that in 2010 it should be ready to use...
Don't expect a 32 levels single player rofl :D
There will be a mix between: foggy maps,dark maps and open world maps.
Of course... It will still have some (if not most) doom 3 weapons (some special level). Of course this means that... Grenades don't count as weapons in this mod at all.

+1 vote   reply to comment
pvt.Johnson Sep 14 2009 says:

Interesting mod, good luck!

+2 votes     reply to comment
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The Dark Sense of War
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3 years ago
191 members