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"The Dark sense of war" is a total conversion mod for Doom III.

It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.

The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.

The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".

Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...

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Id tech 4 Early Forest Footage (shadows on) Kar-98* - Mauser Rifle
Blog RSS Feed Report abuse Latest News: First Person Body View... Is it really that Special?

10 comments by =FF=Sturm on Oct 21st, 2011

A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...

1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

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Post comment Comments  (140 - 150 of 151)
=FF=Sturm Mar 27 2010, 3:38pm says:

A lot of time has passed since the last update.
As Soon As I can, I will post more info about the project itself.

+1 vote     reply to comment
Dig1tal_Cha0s Sep 28 2009, 10:12am says:

Why not mod enemy territory quake wars?

+1 vote     reply to comment
=FF=Sturm Jun 28 2010, 12:42pm replied:

Because that's exactly what they did with the new Wolf (09)... I want a new fresh rtcw game, not an etqw like game :D.

+1 vote     reply to comment
Leper_Messiah Sep 22 2009, 10:35pm says:

cant wait
should be good, i loved enemy territory

+2 votes     reply to comment
Leper_Messiah Sep 14 2009, 7:23pm says:

correct me if im wrong but your planing on doing a full singleplayer wolfenstien and multiplayer conversion for quake 4 (mp) and doom 3 (sp), seems like a poop load of work

+2 votes     reply to comment
=FF=Sturm Sep 15 2009, 10:28am replied:

Nah, most of the stuff is done by paper (like the plot) and the level design since 2007... Also the characters and stuff, but I need to model them, and map these stuff. (I am not posting it because I am just busy). I hope that in 2010 it should be ready to use...
Don't expect a 32 levels single player rofl :D
There will be a mix between: foggy maps,dark maps and open world maps.
Of course... It will still have some (if not most) doom 3 weapons (some special level). Of course this means that... Grenades don't count as weapons in this mod at all.

+1 vote     reply to comment
pvt.Johnson Sep 14 2009, 4:24pm says:

Interesting mod, good luck!

+2 votes     reply to comment
Mr.Walrus Sep 13 2009, 1:30pm says:

LOL look in the right corner of the top bar where it has the name and everything. ITS MR. BEAN IN WW2!

+4 votes     reply to comment
Gurra300 Sep 9 2009, 9:13am says:

Im tracking, this could be a really interesting mod, but maybe kinda hard cuz ET: Wolfenstein had many player support and doom 3/quake 4 is kinda unable too do that :p well, atleast doom 3 is, anyway good luck, tracking, btw that was one fine thomphson model

+2 votes     reply to comment
=FF=Sturm Sep 9 2009, 1:49pm replied:

I know that it's not quake 3 engine when you get 125 fps (and 333 sometimes :P) and you can trickjump very nice thanks to this "little" trick (In fact is a bug of the whole engine...). This is not posible in id tech 4 because the renderer is made of precalculated lighting (LIGHTMAPS...), that's why other engines run smoother (Source anyone?)...
I think I can add CPM physics and stuff (They did it in quake 3... why not id tech 4?). It already runs very fast (63 fps the max capped... I can't uncap it because it will damage the netcode and the smooth gameplay that it has now... They did that **** to etqw and look at it... meh)... on very ****** comp and high graphics config... no tweaks + the speed has been tweaked and it's very easy to move, unlike the new wolf... pfff, no words.
Of course, this "stand" alone mod (I hope that the id tech 4 becomes OPEN SOURCE...) means **** to etwolf players and rtcw players... Who wants another Rtcw/wolf:et? :(
The multiplayer will run on a heavy modded Quake 4 1.4.2 with enhanced q4max and the single player may stay in doom 3 or with the time on "VFS" single player.
(Some players will be able to descifre these tags... :D). I give one part of it: Ve.lf-i-St..N

Note: I will show a gameplay video soon...
..YOU "CAN'T" LEAN RIGHT NOW, need some work..
..I am working on a revive system :P..

+1 vote     reply to comment
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The Dark Sense of War
The Dark Sense of War
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