Wizard Wars Public Beta 1.3.0
Jan 14, 2009 Full Version 2 commentsThat's right, Wizard Wars is back and better than ever with a brand new team, a new website and - that's right - a new beta! Revel in the glory that is...
Wizard Wars lets you choose from many different mages, each with varying strengths and special abilities, to battle other mages in a variety of settings and objectives. From “Capture the Grail” to all out Combo Chaos, in teams or with every magician on his own, Wizard Wars allows great flexibility in the maps played, objectives set (if any), and points earned. For those who like the idea of fast-paced all-out fighting with impressive and surprising magical staves and spells, Wizard Wars is sure to please! Arathas awaits you!
0 comments by AirstrikeIvanov on Jan 14th, 2009 digg this super bookmark
Hello everyone, and welcome back to Wizard Wars.
Let me begin by introducing myself. I am 'Airstrike' Ivanov, and for the last year I have been working very hard behind the scenes to get this mod back on its feet.
And, over a year since my having been in charge, 'lo and behold. Our first major update!
First things first, I'd like to express that for the longest time, I've played this mod, and I wish Saint Thoth, Sinistar, Codiac and all of the former mod team members the best of luck on what they are doing now. From what I hear, Sinistar works with Zombie Master now, and I thought that was a pretty neat mod.
And now that my monologue is over, time to get on to the mod!
The first thing you should notice when you came here, was that the mod details on the right have changed. That's right, we have our own domain now. You can click the address on the right, or if you're lazy you can click here to open the site in a new window/tab. I strongly advise anyone and everyone interested in the mod to sign up and become a tester in order to obtain access to the bug report section of the forums. (Please, keep in mind that the bug section is temporary. I am working on installing BugZilla.)
Next up, I'd like to talk about something minor. I uploaded seven semi-similar images of the Ice Mage in action in 1.3.0. It's nothing you haven't seen before, but I thought it would be nice to give you guys something after three years of nothing. You can check it out here.
And last but not least, I'm pleased to tell you all that I am, in fact, planning to continue the Wizard Wars update to 1.3.0. In fact, we have a beta version of 1.3.0, though it has a lot of bugs. You can snag the download here, or on our website.
And that's the end of this first announcement.
But because I don't want to spoil everything for you here...clicky linky.
That's right, Wizard Wars is back and better than ever with a brand new team, a new website and - that's right - a new beta! Revel in the glory that is...
This is the full install of Wizard Wars 1.2.7 Extract the exe from the exe from the zip, run it and follow the prompts.
Wizard Wars 1.2.7 Patch (Win32) To patch from 1.2 to 1.2.7
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is this mod has 3rd person view? it gonna be awesome
how can you put symbols of the occult or witchcraft like the hexagram and pentagram ?
Great mod.
Top10 when I was young
Is there any way to stop the bots leaving when you add them to the server?
Dunno about anyone else, but I'm getting this. Any chance that it'll come back to life is enough for me.
This game can play single player,just try it
Yeah, the bots are rather...unfriendly in 1.3.0, but they should work just fine so far.
I can't find any servers for this.
That's because nobody plays it anymore. GET THE MOD PEOPLE! The site may be broken again but I'm still alive, and it's still rolling.
i'm so happy this is back, hopefully now it gets the attention it deserves.