This is a total conversion mod for Skyrim that turns the land of Skyrim into the land of Westeros from the famous George R. R. Martin book series A Song of Ice and Fire.The conversion will include the real map of Westeros ,custom weapons and armor, new characters and a new story.

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The wall First version of base map preview First version of base map preview
Blog RSS Feed Report abuse Latest News: Books and Show

0 comments by TheRealSPQRLegate on Jun 3rd, 2014

As the mod progresses it is becoming clear to Jedjtl and myself that it might be helpful if future players of the mod were already familiar with the lore of both the books and the show. Most of you probably already are but there will be some elements from both that are not the same from the show and books that will be used in the mod. I know there will probably be just show fans or just book fans that will complain if something happens in the mod that didn't happen in the show but did happen in the books and vice versa. So I am pointing this out and giving you some links to purchase the books and the show below so I have the right to say, "told you so" and to help support the series that inspired our mod.

First the books, and George R.R. Martin's own site is a good place to look as it not only has it where you can look at several purchase links, but also some general guide books and histories of Westeros for those who are interested but don't have the time to read through the entire series.

Georgerrmartin.com

I myself prefer Amazon and they sell the entire collection for Kindle which has been helpful in taking notes on my computer for story ideas.

Amazon.com

As for the show for now I will give you Amazon links but it shouldn't be hard to find elsewhere.

Amazon.com

Amazon.com

Amazon.com

Downloads RSS Feed Latest Downloads
The Westerlands

The Westerlands

Jul 4, 2014 Demo 4 comments

This is the finished basic map of the Westerlands that needs , landscaping to test it out put the folders in the skyrim Data folder and to get ingame...

The North

The North

Jul 4, 2014 Demo 7 comments

This is the North basic map before landscaping is done on it , to install drop the folder in your skyrim Data directory and to get ingame start skyrim...

Test map 6

Test map 6

Mar 31, 2014 Demo 6 comments

This is the 6th test map, to get ingame press the ~ key to open the console and type cow LandsofAlwaysWinterv6 0,0 and press enter.

Test Map 2 version 4

Test Map 2 version 4

Mar 4, 2014 Demo 20 comments

This is the 4th test map I have made but only the second I have uploaded I plan on adding more soon hopefully :D

Test map 1

Test map 1

Dec 13, 2013 Demo 1 comment

This is the first test map I plan on adding more soon hopefully :D

The Westeros Project original mod files

The Westeros Project original mod files

Jul 22, 2013 Demo 4 comments

These files are for testing and development only.These files are the original The Westeros Project files that I now along with some other users have access...

Post comment Comments  (30 - 40 of 318)
Chazshepherd
Chazshepherd Jun 13 2014, 9:00pm says:

Hey, I saw the Ned Stark with the custom face textures on the old site for this mod. I would love to make a companion mod for your Ned and post it on multiple sites, as a promoter for this mod. I think this could bring more modders to help you guys and more fans. I would post links to here in the mod. I have a group of experienced modders that I have made multiple mods with, we would love to make a Ned Stark companion with your textures.

+1 vote     reply to comment
ElfFriend
ElfFriend Jun 14 2014, 3:55pm replied:

I'm technically not part of the team anymore as I don't have the time to work on this project so my opinion doesn't really matter that much but I would suggest that you and the modders you know come work on WiC. Also I believe it might be best to get the lands of always winter done before their mod begins to get a lot of publicity. It would suck if this mod met the same faith as MERP.

+1 vote     reply to comment
Chazshepherd
Chazshepherd Jun 14 2014, 5:15pm replied:

George RR Martin is fine with mods like this being created, unlike WB. Look at extremely successful clash of kings mod for warband.

+2 votes     reply to comment
TheChickenLover
TheChickenLover Jun 11 2014, 11:55pm says:

TheRealSPQRLegate quickly check your profile I sent you a message.

+1 vote     reply to comment
TheRealSPQRLegate
TheRealSPQRLegate Jun 13 2014, 4:02pm replied:

Sorry I'm not seeing any new messages. You might have to try sending it again.

+1 vote     reply to comment
TheChickenLover
TheChickenLover Jun 13 2014, 5:02pm replied:

Hey mate can you just give me a quick summary about what has been done on the mod so that I can see what I can help with, and where do I upload the things I created?
Oh and just one more thing I downloaded Blender for the modeling and texturising, what do you guys use for this?

+1 vote     reply to comment
ElfFriend
ElfFriend Jun 13 2014, 6:18pm replied:

Blender is great for modeling (I use it myself) although for texturing you would need something like photoshop or gimp. Preferably photoshop as it is a lot better and you could use Dev.quixel.se with it. (don't ask me about how it works as I only learned about it a few days ago Moddb.com and haven't spent much time with it)

You would then need to export everything correctly. (dds for textures and nif for models) .dds is pretty easy to create with photoshop (and I would guess gimp) but nif will require blender 2.49b (Bethesda WHY!! Also keep in mind that you could create the model in the latest and greatest blender version then export it as an object file or something like that to blender 2.49b) and a nif plugin.

This is a good tutorial for exporting static objects although they don't cover a lot of stuff very well. Darkcreations.org If you have any questions feel free to ask me. I know a fair amount about Skyrim modding and if I myself don't know the answer I can always ask people that have been doing this for years. (Hurray for internet friends!)

You would also need to add collisions which I still don't understand fully and the way they work feels so illogical that I'm beginning to think Bethesda is intentionally trying to sabotage us. It's reasonably easy if you use a preexisting model from Skyrim but when you want to make a custom collision mesh things get a tad tricky. Anyways don't worry about collisions just yet and don't think that I know everything about them either so I may be missing the most obvious and easy way of creating them. That being said I wish Skyrim collisions were just a word in a material's name like with CryEngine. I hope this isn't discouraging :P

+1 vote     reply to comment
TheChickenLover
TheChickenLover Jun 14 2014, 1:53am replied:

Thanks for all the help Elffriend,
I will download and use Photoshop for the texturing.
I read on skyrimnexus that you need Blender 2.49b and nifskope to export your creations to Skyrim but the post was created in early 2012 so you never know, maybe there is something that can convert the nif files of Blender 2.7.
If I create lets say Castle Black on Blender import it to Skyrim and create the whole setup in the creation kit with all the characters and stuff, where do I upload it to you guys?

+1 vote     reply to comment
TheRealSPQRLegate
TheRealSPQRLegate Jun 14 2014, 3:49am replied:

I would message Jedjtl as he is the team leader. I just try to organize the writers so I wouldn't know about the other stuff.

+2 votes     reply to comment
TheRealSPQRLegate
TheRealSPQRLegate Jun 10 2014, 8:00pm replied:

We shall see. Once the heightmaps are done, and they almost are, we should see progress increase.

+2 votes     reply to comment
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Highlander Studios
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