This is a total conversion mod for Skyrim that turns the land of Skyrim into the land of Westeros from the famous George R. R. Martin book series A Song of Ice and Fire.The conversion will include the real map of Westeros ,custom weapons and armor, new characters and a new story.

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Dorne test textures We need YOU The wall
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3 comments by JedJTL on Oct 15th, 2014

We are moving Development over to for the purpose of
better organization , to join the project and the new development site (which is
mandatory) create a account on DC and then pm me with your username so I can add you to the project. To all new recruits we are working on adding you guys to our site.

P.S. also if
you can when you reply back also list your skills so we can get a
refresh of what people would be able to work on in the mod

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Oct 3, 2014 Demo 1 comment

This is the basic map of Dorne , The Stormlands and The Reach , to get it ingame at the title screen of Skyrim press the ~ key to open the console and...

The Westerlands

The Westerlands

Jul 4, 2014 Demo 8 comments

This is the finished basic map of the Westerlands that needs , landscaping to test it out put the folders in the skyrim Data folder and to get ingame...

The North

The North

Jul 4, 2014 Demo 10 comments

This is the North basic map before landscaping is done on it , to install drop the folder in your skyrim Data directory and to get ingame start skyrim...

Test map 6

Test map 6

Mar 31, 2014 Demo 6 comments

This is the 6th test map, to get ingame press the ~ key to open the console and type cow LandsofAlwaysWinterv6 0,0 and press enter.

Test Map 2 version 4

Test Map 2 version 4

Mar 4, 2014 Demo 20 comments

This is the 4th test map I have made but only the second I have uploaded I plan on adding more soon hopefully :D

Test map 1

Test map 1

Dec 13, 2013 Demo 1 comment

This is the first test map I plan on adding more soon hopefully :D

Post comment Comments  (0 - 10 of 342)
JaxonDBN Dec 22 2014, 1:32am says:

I'm not even able to register on the Dark Creations Forums. Each time I go to register, all my info is available and not taken but after accepting all the terms, it just refreshes and does not allow me to register.

+1 vote     reply to comment
JaxonDBN Dec 22 2014, 1:44am replied:

Fixed It.

+1 vote     reply to comment
Guest Dec 20 2014, 3:51pm says:

This comment is currently awaiting admin approval, join now to view.

Luxolo Creator
Luxolo Dec 22 2014, 5:42am replied:

everybody waits it, and more than everything we wait an appearance of jed :P

+2 votes   reply to comment
LondonSmith Nov 2 2014, 3:40pm says:

I'm not finding anything about this mod on DarkCreations. Can you send a link for a the thread?

+2 votes     reply to comment
MercuryProx Nov 5 2014, 5:50pm replied:
of you go
but I`m not sure that you can access it
try to contact JedJTL

+2 votes     reply to comment
LondonSmith Dec 17 2014, 6:16pm replied:

I talked to people on the forum and they said there are no such mods on there.

+1 vote     reply to comment
LondonSmith Jul 31 2014, 12:23am says:

Any news on development? I wish I had experience/talent in modding as I'd love to see this come to fruition! Are you sure that the problems that MERP encountered will not occur with this project as well? and I don't mean those issues regarding the C&D. Taken from MERP's page: "...the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible."

Sorry for the length, and I assume you guys are familiar with MERP's issues, but I thought I would inform you in case you had no prior knowledge.

+2 votes     reply to comment
ElfFriend Creator
ElfFriend Jul 31 2014, 12:02pm replied:

The current plan for fixing that is to just split up the height map. No doubt that's what MERP would have done too if it wasn't for the C&D.

As for wanting to help out it's not that difficult to learn modding:P Although it might be time consuming:(

+1 vote   reply to comment
LondonSmith Jul 31 2014, 12:48pm replied:

So you'll just have multiple maps that can be accessed through entering a "new area" much like taking the ship to Solstheim?

+3 votes     reply to comment
ElfFriend Creator
ElfFriend Jul 31 2014, 2:16pm replied:

Based on what I know the heightmaps would likely use geographic and man made locations like the wall, rivers, seas, mountains, the bloody gate, etc. to separate them.

Basically it will hopefully be as seamless as possible. I also suggested that someone could try to figure out how to preload nearby locations into RAM to reduce loading times. But since I'm not a programmer I'm probably just saying stuff that may not be possible with Skyrim:(

+2 votes   reply to comment
LondonSmith Jul 31 2014, 5:24pm replied:

Either way, I'm stoked that you guys are working at it and I'm anxious to see what is produced!

+2 votes     reply to comment
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Winter Is Coming - A mod of Ice and Fire
Winter Is Coming - A mod of Ice and Fire
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