Those amongst you may remember a Star Trek Armada 1 mod that was made many years that went unfinished (it was aprox. 75% completed). Well with a new game and game engine to mod comes a bigger and, hopefully, more complete version. WCI is now being slowly compiled for the Star Wars Empire at War expansion and is going to be solely a space based conversion. We are recreating a majority of the stock WC models to better fit the needs of the game engine and there is going to be significant usage of the capital ship fighter launch capabilities. There is going to be extensive changes to as much of the game as possible and news updates will be posted here, so stand by...... and stay tuned.
Stations, ships, turrets and other things. Galactic Conquest headaches and more.....
Posted by mapayne on Sep 15th, 2009 digg this super bookmark
As many are aware the current status of the Galactic Conquest mode is causing me no end of grief. I am planning one more shot at trying to get the assanine AI to actually get of its butt and expand, but if this doesn't work then the mod will be going solely skirmish only. For me this is a massive let down due to the three-four weeks spent sorting out the custom GC. Its either that or keep in a VERY basic handful of units. I may even try to get the basic ground troop units (stormtroopers and their rebel equivalent) reskinned to try to make them look more WCish.
Anyway, work has also started on the additional units for the v2.0 release (date as yet unknown) the first of which is pictured, so aside from several stations, and additional turret projectiles, there will also be the advanced classes of capital and fighter classes built. I'm also planning a specific unique unit for each of the sides which will be unarmed but very useful. More details on those when the time comes :)
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