Wilson Chronicles is a total Source conversion of Half-Life Wilson Chronicles.

Report content RSS feed Demo Release of Wilson Chronicles released!

Version 1.0 of the Demo Release of Wilson Chronicles released now!

Posted by freredarme on Aug 16th, 2010

Waiting time was longer than what was expected, but Demo Release 1.0 is now available to download! After about 2 developpement years, Wilson Chronicles now has a small demo that includes 2 maps which take place at the 2/4 of the game.

Demo version 1.0 Demo version 1.0 Demo version 1.0

The content of this version of Wilson Chronicles may contain bugs. Before installing, please check you've "Source SDK Base 2007" installed on your computer. If you don't have it, please install it.

"Source SDK Base 2007" can be found in "Tools" in the library tab.

If you've any question, please send us on Moddb.
PS: Do not quit the game before the end of the credits!

Post comment Comments
Savci Aug 16 2010 says:

Says it's not available. Ah well.

-2 votes     reply to comment
freredarme Author
freredarme Aug 16 2010 replied:

Give it some time to send to the other servers ;)

+6 votes   reply to comment
0pt1cK1ll3r Aug 16 2010 says:

Awesome :D, can't wait.

+2 votes     reply to comment
insane55 Aug 16 2010 says:

finally, been waiting forever for this

+2 votes     reply to comment
Raph74 Aug 16 2010 says:

Really liked the demo. Add some ambient sound or music and it'll be awesome!

+5 votes     reply to comment
Xylemon Aug 16 2010 says:

**** yes!

+2 votes     reply to comment
Kalakukkoo Aug 16 2010 says:

Downloading :)

+2 votes     reply to comment
Magic_Nipples Aug 16 2010 says:

Awesome demo!!!

+2 votes     reply to comment
eXeC64 Aug 16 2010 says:

Visually it was okay but the gameplay really wasn't there in my opinion.

There is no clear sense of direction, visuals were far too cluttered and made it hard to work out what to do next. At the start I spent 15 minutes looking for a small doorway that was tucked away in the darkness. Everything else in that area was dragging my attention away from where I should have been headed. You cant assume the player will know where to go next. Also, the combat started far too early, I had barely had time to look at my pistol before being attacked by 4 hound-eyes and then by half a dozen soldiers.

You honestly need to get some good play-testers to frequently test the mod and work on the gameplay first. It may look nice but at the end of the day, if the gameplay isn't fun, neither is the mod.

+7 votes     reply to comment
eXeC64 Aug 16 2010 replied:

Relax, if you want the mod to get better you need to take onboard constructive criticism. If you're just going to get offended and complain that I'm being too harsh or something because it's a "Demo Version 1.0" then the quality of the mod will not improve.

When I give constructive criticism it is so you can identify any faults in the mod and work towards fixing them. As the mapper it is very hard to have a good idea of how fun a map is to play without having someone play it and watching what they do.

Also, demo's are usually for hyping up a mod, gaining interest in it, but the demo is supposed to reflect on the quality of the finished product. If you're saying that because it's a demo, by default it's not as good as the real thing then the whole point of the demo is flawed. If the demo was to satisfy the community's hunger for content then it is in vein. People will always want more, 1 screenshot is not enough, neither will 1 demo be enough.

Also, I saw L4D models in there. You didn't even credit L4D in the credits.

So just take any criticism on board, work on polishing and improving the mod and don't waste time with demos that serve no purpose.

+9 votes     reply to comment
freredarme Author
freredarme Aug 16 2010 replied:

+1 , I understand.

Healthvial from Valve.. I forget to credit them.

+4 votes   reply to comment
SotaPoika Aug 16 2010 replied:

I second that.

I found the vents weird. In first area it was loosely blocking the way and you couldn't go through, yet later you can go to vents with properly attached hatches. Any reason for this?

Houndeyes take too much ammo. When they showed up, I thought it's the same ol' Half-Life way: 3-4 bullets into it's eyes and that's done. NO! I emptied pretty much my entire mag to get rid of one. Also, houndeyes' blastwave is bugged, it goes thru walls.

Maps didn't really give direction where to go, everything was so cluttered with props. Also, physics props everywhere? But then some smaller props aren't physics. Eh.. reason for this? Then there's this theme.. what theme? It wasn't clear where I was. It had office(s), conference room, rather large electronic machines on walls, barrels..

AI needs work. Most of the time (soldiers) stood still and were waiting for me to emtpy my shells on them..

Level design looked cool, you certainly know detailing. Now, just learn to place it correct places in good amounts. Everything doesn't have to be physics props. I didn't catch the story. I'll look forward to this to see what's next.

+3 votes     reply to comment
freredarme Author
freredarme Aug 16 2010 replied:

Reason for Houndeye :

Wilson Chronicles have Beretta AND Glock. Glock is better than the Beretta.
Houndeye is a small npc's with the size, he is not a small npc's for kill it.
I think the skill.cfg need improvement because it's "very" hard to kill houndeye.

AI => Valve , I think AI need improvement.

The path of players is not simple, it's better than Classical FPS with one way to taking.

+3 votes   reply to comment
eXeC64 Aug 16 2010 replied:

I disagree with that, I felt there was no clear direction of travel and found myself going in circles working out which doors led somewhere and which didn't. Do you remember the L4D1 commentary? They tried multiple paths but it wasn't fun, there's a good reason why HL and HL2 are so linear.

I agree that houndeyes took too much ammo, I found myself running from them looking for more ammo. Gameplay trumps realism, don't sacrifice fun to be realistic.

+2 votes     reply to comment
RustySpannerz Aug 16 2010 replied:

I'm sure all will be explained in the actual game, this is just a gameplay demo. And I thought the AI was brilliant.

+3 votes     reply to comment
56er Aug 17 2010 replied:

Really loved this demo!
I don't think it's unfair, or hard to play, just the way I was used to it by HL! And also, there aret many places where you got to llok around more than 2 or 3 times to find your way.

+3 votes     reply to comment
MatthewD Aug 20 2010 replied:

Couldn't agree more. The pacing was totally off and the level design was confusing.

+1 vote     reply to comment
doxkool Aug 16 2010 says:

very nice Demo !! Cant wait for the full release! :)

+3 votes     reply to comment
Paincake|KRSK Aug 16 2010 says:

Really Awesome.

Some glitches with the flashlight, and too few ammo (btw, I just wasteful). In spite of this, demo is pretty cool.

+2 votes     reply to comment
JoshZemlinsky Aug 16 2010 says:

after playing it, i feel like trackiing this mod. awesome work :D

+3 votes     reply to comment
Leicheh Aug 16 2010 says:

Im quite saddened how short the demo was :<
Also the pistol does nothing...its just a peashooter.
other than that haha i like it.

+2 votes     reply to comment
henryscool429 Aug 16 2010 says:

I really liked the demo, the atmosphere is really good and the enemy models and surroundings look brilliant. I do have to agree with some people though, I was always low on ammo and health and I wasn't really sure which way to go, although it didn't take long to work it out so thats not really a big problem. Overall very good demo, look forward to seeing more! :D

+2 votes     reply to comment
_TheOne_ Aug 16 2010 says:

Congratulations to authors! I'll play it soon as possible, as I'm busy with other stuff now.

+2 votes     reply to comment
xilefian Aug 16 2010 says:

I really liked the demo, I got one problem, I got a dynamic vertex buffer error on the second map when fighting the last of two marines whilst my flash-light was on after the trip lasers, so I'm telling you to up the vertex buffer size lol.

Second thing is maps run slower for me than other source games, i usually get framerates of 150+, on this mod i'm getting them as low as 40fps.

And the part with the barnacle at the ladder at the start is a bad way to stop the player's motion. Make an explosion cut them off from the supplies and turn around, I was there for a while getting fall damage until I noticed the vent, I also died trying to jump onto the vent thinking I needed to hold crouch, so make it easier to jump onto?

+2 votes     reply to comment
corigami Aug 16 2010 says:

So I have some random jottings from while I was playing the mod. Maybe you'll get some use out of it.

Intro was long and dragged out. Ridiculous amounts of camera shake. Logo looks like raven studio's.

Very jarring start to the game.

Ironsights weren't bound to any key by default, only worked on the pistol.

First houndeye fight felt unfair and difficult, especially for being the first encounter with any enemy in the game. There was no warning and I was surrounded without knowing it. I backed up from the first group into the other, eventually I ran farther back while picking up weapons that I guess were lying on the ground. Picking up new weapons during a fight was a pain because it automatically switches to the new weapon, so instead of a pistol I'm suddenly using an smg and then a shotgun.

When the flashlight was pointed at near surfaces sometimes it wouldn't render parts of it, usally only half would render when this happened.

Crosshair is very faint, almost useless with some weapons.

Why can't you break the vent at the bottom of the stairs? It's even ajar. Misleading.

First level is very difficult.

Grenades are thrown very unrealistically, they fly. Strange, takes a bit to get used to.
new particle effects are nice, but a little over the top. Explosions are huge.

An idle animation for the fists would be nice, you can't tell which weapon you have out because they are hidden when not attacking

+3 votes     reply to comment
corigami Aug 16 2010 replied:

--Part 2--

I'm glad you added a little more functionality to source's dynamic lights

The original half life sounds you are using are very low quality compared with the rest of the sounds, I'd prefer you didn't use them

Not a fan of the shallow water texture in the office, it looks like there is wind creating ripples on it

Please do not make the alien spawns a sucker punch. Spawning them in one place at a time is fine, but when the vortigaunts spawned I had no way of knowing there was one behind me and when I took cover from the other two it almost killed me. This feels very unfair.

Why is there a circuit board sitting open on the HEV charger? Makes the machine look damaged/fragile

Secure access doors are inconsistent. I could open the first one by pressing a button, the rest can't be opened by pressing the same button

I'm not a fan of the bullsquid texture. The yellow looks strange and gives it way too much contrast. The bullsquid has a lot of weightmap problems, the ragdoll looks terrible.

There's a chainlink door after the charging bullsquid that has no lock and is ajar, but can't be opened

Blocking the LOS from houndeyes doesn't stop you from taking damage from their blast

After the two zombies in the sewer, there are multiple levels of water rendering and it creates a hall of mirrors effect in one of the levels (one level before the ladder, one after)

Lighting is almost exclusively red, white and yellow. very bland

Steep learning curve, but the gameplay was fun once I was used to it.

Feels different than the HL games, but still reminiscant of HL1. I like it.

Silly ending to the demo. You die, then you're told TBC. Continue what? watching your corpse rot?

Overall it was very good and I look forward to the final release.

+4 votes     reply to comment
RustySpannerz Aug 16 2010 replied:

There were Ironsights? I thought the detail was cool, and I didn't mind that I couldn't open some doors. My biggest annoyance is enemies spawning beind me, which a game should never, ever do!

+1 vote     reply to comment
Spooboy Aug 17 2010 replied:

Not necessarily true. Games like Doom, Resident Evil and Dead Space are all examples of games where enemies spawn behind the player (granted there are more) and it works well with the atmosphere. Although I do agree that this mod should keep the enemies spawning in front of the player, after all it's a shooter not a survival horror.

Don't know why I pointed that out...just wanted to share my opinion.

+1 vote     reply to comment
Guessmyname Aug 17 2010 replied:

To be fair, those are melee attackers, not laser-death-beam attackers. So you've a good chance of spotting / detecting / hearing them before they can strike, whilst a ranged attacker will be shooting you in the back before you know what's going on.

+2 votes     reply to comment
Cypher05 Aug 17 2010 says:

Was a fun play through. I'm actually happy with the mapping. I'd rather be able to explore some areas, rather than go a direct path just running through.

As .eXeC! was saying about it taking him 15 minutes to figure it out a door... seems a bit drastic to me. How could it take that long... anyway. Most of the doors that were able to be opened were different colors anyway.

But to each his own, keep it up.

+2 votes     reply to comment
EliteAssassin Aug 17 2010 says:

Demo was awesome! There were a few tiny problems though such as when I blew up a scientists zombie with a grenade it was blown in half but reverted back to the body of a Half life 2 zombie. Also when a headcrab is shot off a persons head the head goes missing and is replaced with a small red bar. Other than that it was great, but it would be good if you could add a head to the zombies and fix that scientist zombie body becoming a HL2 zombie.

+3 votes     reply to comment
Adman423 Aug 17 2010 buried:


**** sucked.

-8 votes     reply to comment
Ashkandi Aug 17 2010 says:

Get this to the moddb header!

+1 vote     reply to comment
NoobSaibot Aug 17 2010 says:

Even though my computer struggled to run it, I was very pleased with this mod. One of the only HL2 mods I could call good. Can't wait for the final release.

+2 votes     reply to comment
spyker2041 Aug 17 2010 says:

Great demo, here is a playthrough for all you that can't play it for whatever reason.

Part 1 - Youtube.com
Part 2 - Youtube.com

+2 votes     reply to comment
stranger4224 Aug 17 2010 says:

Great Demo, My only complaints are:
First, The houndeyes Take way too damn much ammo to put down. I think I emptied my Shotgun during the initial encounters when I expected to dispatch those little yellow bastards in one shot each.
Second, The houndeyes Shockwave is WAAAY too powerful to be the attack of the first enemies encountered. I never got past the soldiers after them without cheating Because of this.
Thirdly, Soldier Loadout was often overpowered. Almost every HECU marine I encountered was armed with a shotgun. I remember in Half-Life They seldom spawned holding a shotgun.

+1 vote     reply to comment
levan563 Aug 18 2010 says:

Man demo is cool)
but you have some moments over which you must work
I hope you understand my bad English)

+2 votes     reply to comment
FishMan:E Aug 20 2010 says:

Guys you doing a great mod! I was so happy to play it )) Thank you )

+2 votes     reply to comment
Shade45 Aug 21 2010 says:

That was pretty awesome.
I like the feel of the gun play, It is spot on and the sounds of the weapons are great. The explosions were amazing looking too.

+2 votes     reply to comment
Serenity6Two2 Aug 22 2010 says:

The opening scene with the company logo freezes the game for me on Windows 7 64 bit. I just had to hit escape before it freezes to skip it, just wanted to let you know though.

+2 votes     reply to comment
freredarme Author
freredarme Aug 22 2010 replied:

Delete the folder 'media' in 'wilson_chronicles_demo' and launch again. If the mod doesn't work, your win7 hate the mod =p

+3 votes   reply to comment
Eaglesg Creator
Eaglesg Aug 22 2010 replied:

Uh, by the way I have Windows 7 64 bit, and it work perfectly for me...

+1 vote   reply to comment
RedSlug Aug 23 2010 says:

I'm surprised and really enjoyed the demo. The game is a classic game experience! Great work!

+3 votes     reply to comment
xenomorph64 Aug 24 2010 says:

I like it.

the AI is ok with me.

the path took me awhile to figure out. i assume the final with have a tutorial or tutorial level.

the list of bugs is small! so i also assume it will be all fixed

+2 votes     reply to comment
norton2 Aug 24 2010 says:

Despite being pretty short, the experience of playing Wilson's Chronicles kicked *** ! I felt entirely in a veeery different game. Good job, team !

+2 votes     reply to comment
Deathwish.qc Aug 25 2010 says:

Great job really like the demo, nice to be in black mesa again.
I really liked the mapping.
One thing tough on my personnal opinion, the mp5 needs a little more kick to it. it just feel stale, feels like I'm shooting peas. add a bit more recoil to the model.
Things are looking good.
Thanks for putting it out. When is the full release?

+2 votes     reply to comment
freredarme Author
freredarme Nov 21 2010 replied:

2012 for the full release. Announced at the end of the demo..

+2 votes   reply to comment
shelby2b Nov 27 2012 says:

Awesome demo version was released !

+2 votes     reply to comment
Guest Aug 2 2013 says:

This comment is currently awaiting admin approval, join now to view.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2
DeltaNova Studios
Send Message
Release date
Coming 2016
Mod watch
Start tracking
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
DeltaNova Studios
DeltaNova Studios Developer & Publisher with 5 members