The Cold War is OVER!

Are you getting bored of normal World in Conflict multiplayer? Have you ever wanted the experience of WiC, and more, in a modern setting with all your favourite vehicles and equipment?

Well, don't worry because Modern Warfare Mod 3 is here! Modern Warfare Mod 3 is designed from the ground up specifically to provide an exciting and renewed experience for people who are getting tired or bored of the vanilla multiplayer experience. So please, if you get bored of WiC, before you go and uninstall the game, give the mod a try and let us know how good it is!

Main Features (Outdated list)

  • Latest modern vehicles and weaponry
  • Intensified & Improved visual effects
  • Surface to Air Missile Systems
  • New high quality maps
  • More powerful and lethal units
  • More realistic and involving air gameplay
  • New fresh and awesome TAs

MW Mod 3 Trailer


© 2008-2013 WIC: Modern Warfare Mod Team / Blahdy
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Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.5 is now available!

9 comments by blahdy on Oct 4th, 2014

Modern Warfare Mod Version 4.5 is here!

Modern Warfare Mod Version 4.5 is now released, codenamed "Wheeljack".

Highlights of new features in 4.5:

  • The return of the Land-Attack Cruise Missile (LACM) back into game for the Russian faction -- using 3M14T Klub missile on R-500 Iskander K complex.
  • More realistic target acquisition and tracking routines by fighter jets (CAPs -- F-22s and Su-27s)' radars -- makes helicopters more survivable.
  • A new PAC-3 missile launcher for the Airdropped Patriot launcher tactical aid -- now includes quad-pack canisters containing 16x PAC-3 missiles, doubling the firepower from the previous loadout of 8 missiles.
  • Advanced Flight Modeling (AFM) for numerous rockets and missiles, now providing improved calculation of aerodynamic forces (atmospheric/dynamic pressure) acting upon the projectile body.

NOTE: This mod requires your World in Conflict to be patched to version or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.


Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.


This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.


Maps were last updated during MW Mod 4.1 release.  NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack:  Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !


Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.5 (Wheeljack)

Last updated October 4, 2014:

- (JTDS) CAP figter aircraft's radar engagement against enemy aircraft has been made more realistic.
  It now takes 3-5 seconds for target lock-on, based on aspect, RCS and target altitude.  Air player
  will receive radar lock warning tone when being tracked and locked by enemy aircraft, but does not
  mean a missile has been launched.

- (JTDS) Missile launch warning will be given when AIM-120 and R-27ER are released off the rail, then
  given again when missile achieves terminal homing (pitbull).

  Significantly improves survivability for Mi-28N attack helicopter players on Russian side.  Staying
  low and dropping chaffs/flares while diving to low altitude will provide highly effective counter
  to incoming attacks from fighter aircraft.

- (RU) New Unit: Airdropped Cruise Missile Launcher (R-500 Iskander-K).

- Significantly improved cruise missile boost-phase flight model and resolved 1st waypoint navigation

- Improved SACLOS guidance for 57E6E (Pantsir S1) SAM and 9M120 Ataka/Shturm ATGM.

- Standardized airdropped APC to 10 TA across all roles.

- (US) Airdropped PAC-3 launcher from Tactical Aid menu now provides a fully loaded M902 launcher
  with 16x PAC-3 ERINT/CRI missile rounds.  Doubles firepower from previous loadout of 8 missiles.

- (RU) Mi-28N: In the event of losing guidance commands from helicopter, radio command timeout has
  been increased to 4 seconds (from 2).

- (US) Reworked AIM-9X flare rejection (CCM) logic.

- (FLINT) Advanced Flight Modeling (AFM) implemented for numerous missiles and rockets:
  Aerodynamic pressure modeling is implemented for numerous rockets.

- (US) Patriot Weapons Control Computer 6.2:
  * Fixed a memory leak that caused the program to stop addressing launch stations when there
    are many of them.
  * PAC-3: Update to support quad-packed M902 launcher configuration (16x ERINT/CRI) in addition
    to MSE.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
mdc_Happoland by Gundug (MW Mod Compatible)

mdc_Happoland by Gundug (MW Mod Compatible)

Oct 6, 2014 Multiplayer Map 0 comments

Originally made for custom map contest back in 2008, this is a beautiful and fun wilderness map made by Massgate member Gundug. This map has been updated...

Modern Warfare Mod 4.5 Manual Install Files

Modern Warfare Mod 4.5 Manual Install Files

Oct 4, 2014 Full Version 0 comments

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Modern Warfare Mod 4.5 Installer

Modern Warfare Mod 4.5 Installer

Oct 4, 2014 Full Version 3 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

mac_SnowHill by Briscoe (MW Mod Compatible)

mac_SnowHill by Briscoe (MW Mod Compatible)

Jan 4, 2014 Multiplayer Map 1 comment

Made by Briscoe for his excellent BriscoeMod, this assault map has been converted for MW Mod compatibility, along with gameplay balancing changes. MW...

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

Dec 28, 2013 Multiplayer Map 2 comments

Originally made for custom map contest back in 2008, this is a beautiful French scenic map made by Massgate member Mortis-Ledo. This map has been converted...

Recommended WiC Settings: Unlocking Camera Freedom

Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

Post comment Comments  (60 - 70 of 2,725)
frostnova-r Sep 15 2014, 7:42pm says:

Awesome mod but I have a few questions. Is it possible to play this mod via LAN connection? I've tried to play via LAN but it didn't work. First of all we couldn't see each other in the server browser in the modded game while we saw each other in vanilla. We had to use a direct connection to start playing with mod. Game loads fine but after the unit spawn (or even when selecting a team) the game crashes either on my PC if my buddy's host or on his PC if I'm the host with a "c00005 Access Violation" which as far as I know is a memory related crash. Thing is that we can play single player vs bots (16 players) without any performance issues and crashes but it's always crashing in multiplayer. Vanilla version works just fine. Also a strange thing was that he didn't see some mod-related text (yellow/purple like "Can call for an arty support). We both have English version of the game. He's got a Complete Edition from Steam and I got one from Uplay. Can't really test online because I won't have a stable internet (read no internet) till the end of the month. I've read FAQ about a similar crash and it says that it can be caused by the wrong patch (latest patch installed) or if you try to use a "few players mode" and what does that even mean? Does that mean "LAN few players"? Because from what I understand you can play online with this mod (if all of the players installed this mod) and it kinda falls into the "few players" category.
And another question: is this normal that new vehicles added in the mod aren't fully animated (at least the ones I've noticed)? Wheels on BM-21 Grad or tank tracks on T80 aren't moving when the vehicle's on the move.
Using the latest 4.4.2 version of the mod and it's installed in the "C:\Users\Public\Documents\World in Conflict\Mods\Modern Warfare" and in MW folder there's 3 files, SDF from the mod and

+1 vote     reply to comment
blahdy Sep 16 2014, 9:53am replied:

Please make sure your game is fully updated to the latest version. Game crashing is related to improper installation.

+1 vote     reply to comment
blahdy Sep 13 2014, 1:50am says:

Version 4.4.2 is now out!

+1 vote     reply to comment
Guest Sep 9 2014, 3:53pm says:

I was wondering if you could make an updated Wikipedia pdf manual of all the new things that players can do in the mod.Specially the hidden abilities of certain units than players don't recognize in new updates wishes for that great mod

+2 votes     reply to comment
Guest Sep 6 2014, 2:01pm says:

This comment is currently awaiting admin approval, join now to view.

blahdy Sep 6 2014, 2:35pm replied:

Don't think so..

+1 vote     reply to comment
blahdy Sep 6 2014, 4:39am replied:

Regarding cruise missiles -- direct route option was evaluated but we ended up deciding against it. One of the reasons for the waypoint system is not entirely for the CM to avoid enemy air defenses, but also to expand battle space and make it longer to arrive on the target -- in other words, it allows us to artificially make the map seem 'larger' than it really is, by forcing the CM to fly a more circuitous route.

If we make the CM fly a direct shot, then at that point, it no longer becomes a cruise missile, but rather a tactical surface to surface missile, given the small size of in-game maps.

+3 votes     reply to comment
ConstantinoP. Sep 9 2014, 6:30pm replied:

Thank you for the response blahdy.

Regarding the cruise missiles, while I respect the development team's decision, I have to disagree. I enjoy this mod for the realistic physics and believable behavior the the weapon systems portrayed in it; I believe that the scale of the game is of no consequence, and in fact only enhances gameplay by increasing the frequency of engagements. If a cruise missile can follow a linear path in real-life, I feel as if though it should have the option to in-game.

While I love the current path the cruise missile takes due to the its tactical advantage, I don't think that a reason for its implementation should be to make the missile's travel time longer.

0 votes     reply to comment
blahdy Sep 10 2014, 10:35am replied:

Actually, in real life, cruise missile (at least Tomahawk) does not follow linear path, contrary to popular belief. Unclass documentation of Tomahawk missiles in DTIC library confirms that missile not only does not follow straight line, it requires several waypoints as part of its arming security mechanism.

In order for TERCOM to authorize arming of the warhead, the cruise missile must pass 7 out of 9 navigation way points. In all engagements of Tomahawks (desert storm, OIF, libya), ingress routing required a dozen waypoints and guess what -- longer, curved, non-linear routes. There have been a number of cases where Tomahawks landed/crashed in Turkey, Iran, Saudi Arabia, etc on their way to targets in Iraq. Even purely GPS-guided terrain following mode for Block IV requires several waypoints.

Please cite sources to back your claims otherwise.

+2 votes     reply to comment
ConstantinoP. Sep 10 2014, 9:18pm replied:

Thank you for the response; I did not know much about cruise missiles, and that is precisely why I did not make any claims about them.

+1 vote     reply to comment
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Released Dec 22, 2011
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i love the smell of conflict in the morning!

Feb 8 2012, 5:45am by nghiamap

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