The Cold War is OVER!

Are you getting bored of normal World in Conflict multiplayer? Have you ever wanted the experience of WiC, and more, in a modern setting with all your favourite vehicles and equipment?

Well, don't worry because Modern Warfare Mod 3 is here! Modern Warfare Mod 3 is designed from the ground up specifically to provide an exciting and renewed experience for people who are getting tired or bored of the vanilla multiplayer experience. So please, if you get bored of WiC, before you go and uninstall the game, give the mod a try and let us know how good it is!

Main Features (Outdated list)

  • Latest modern vehicles and weaponry
  • Intensified & Improved visual effects
  • Surface to Air Missile Systems
  • New high quality maps
  • More powerful and lethal units
  • More realistic and involving air gameplay
  • New fresh and awesome TAs


MW Mod 3 Trailer




© 2008-2013 WIC: Modern Warfare Mod Team / Blahdy
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Integrated Battle Control System (IBCS) Integrated Battle Control System (IBCS) MEADS Launcher - WIP
Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.6 now released

9 comments by blahdy on Oct 21st, 2014


Modern Warfare Mod Version 4.6


Modern Warfare Mod Version 4.6 is now available.

Highlights of new features in 4.6:

  • V-22B Osprey tiltrotor infantry transport craft for US faction.
  • New OPFOR (TA dropped) 1500km ranged Medium Range Ballistic Missile (MRBM) launcher.
  • Improvements to RU Anti-Tank infantry fire team, and ATGM vehicles (US Stryker TOW/Bradley, RU BMP-2)
  • Maintenance update improvements (game balance and several bug fixes).

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.


This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.

Maps

Maps were last updated during MW Mod 4.1 release. NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack: Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !


Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.6 (Honeybadger)

Last updated October 21, 2014:

- Significantly increased pricing of invincible tactical aids that cannot be countered or shot
down, such as: Incendiary Bomb, Sensor Fuzed Weapon, Airstrike.

- Removed following Tactical Aids: JDAM, Precision Artillery

- Increased game time by 5 minutes.

- BGM-71 TOW and 9M113M Konkurs ATGM: Missiles will now proactively reload when reload time
is up, rather than requiring ammunition to be depleted first and reloading afterwards.

- (US) Airdropped PAC-3 missile launcher TA has been relocated to 2nd (middle) level category
(Theater Support Systems) in the Tactical Aids menu.


- (RU) New TA airdropped unit added: (OPFOR) Medium Range Ballistic Missile Launcher:
1500 km ranged MRBM launcher (Shahab-3).
Takes 3 minutes to arrive on target with apogee of
240km altitude. Extreme terminal velocities (Mach 7 - Mach 11), making it more challenging
target for missile defenses; 1,000 kg of clustered HE payload.

- (RU) Mi-28N: Improved kinematics for 9M120 Ataka-V missile; fixed some homing related issues.

- (RU) BM-21 price reduced to 1600 (from 1750).

- (US) Removed UH-60 Blackhawk transport helicopter.


- (US) New Unit: MV-22B Osprey transport tiltrotor craft. Significantly improves mobility of
infantry forces; Offensive special ability allows the aircraft to spawn Airborne Infantry
without requiring TA points.

- (RU) Anti-Tank infantry fire team now fires 9M113M Konkurs ATGM using FLINT missile system.

- Anti-Tank fortifications now use FLINT missile system.

- All homing projectiles in game have now been migrated into FLINT missile system -- no more
vanilla homing rockets anywhere in the game.

- (US) Ammunition for BGM-71 TOW missile increased to 8 on Bradley and Styker ATGM vehicles.
Reload time also increased to 90 seconds.

- (US) MGM-140B ATACMS Block IA launcher TA price raised to 30 (from 28).

- (US) MGM-140B ATACMS Block IA launcher reload time reduced to 60 seconds (from 90).

- (US) Patriot/IADS complex - Weapons Control Computer version 6.5:
* (Bug fix PR#4065): Uncommanded launch of Tamir interceptors when a track number (ECL_id)
equals wicg UnitID.

* (Bug fix PR#4059): Invalid triggering of 'terrain impact warning' and flight termination
of interceptors when engaging TBM & RAM tracks with low TLLs.

* PAC-3: Added two-way datalink between ground radar and outgoing interceptors:
Kinematics are more accurately reported and mid-course updates are significantly improved
against high velocity targets (i.e. MRBM coming down at Mach 7+).

* PAC-3: Attitude control (using side thrusters) is now engaged when the missile first
clears the launcher. Pitch & yaw axis are matched to Line-of-Sight bearing, prior to
pitching up for lofted trajectory.

* Tamir: Now flies higher during mid-course flight to minimize energy loss.

* Minimum flyout altitude (1.5km height) is now enforced on all TBM engagements.

* Iron Dome BMC: Improved command & control AI to mitigate excessive wasting of interceptors
against late engagement targets.

* Rewrote target queueing/track hand-off process on Missile Defense Radar in preparation for
future integration & addition of upper-tier defense element into the game (THAAD).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
mdc_Happoland by Gundug (MW Mod Compatible)

mdc_Happoland by Gundug (MW Mod Compatible)

Oct 6, 2014 Multiplayer Map 0 comments

Originally made for custom map contest back in 2008, this is a beautiful and fun wilderness map made by Massgate member Gundug. This map has been updated...

Modern Warfare Mod 4.6 Manual Install Files

Modern Warfare Mod 4.6 Manual Install Files

Oct 4, 2014 Full Version 2 comments

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Modern Warfare Mod 4.6 Installer

Modern Warfare Mod 4.6 Installer

Oct 4, 2014 Full Version 13 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

mac_SnowHill by Briscoe (MW Mod Compatible)

mac_SnowHill by Briscoe (MW Mod Compatible)

Jan 4, 2014 Multiplayer Map 1 comment

Made by Briscoe for his excellent BriscoeMod, this assault map has been converted for MW Mod compatibility, along with gameplay balancing changes. MW...

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

Dec 28, 2013 Multiplayer Map 3 comments

Originally made for custom map contest back in 2008, this is a beautiful French scenic map made by Massgate member Mortis-Ledo. This map has been converted...

Recommended WiC Settings: Unlocking Camera Freedom

Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

Post comment Comments  (40 - 50 of 2,889)
YF-23
YF-23 May 12 2015, 2:01am says:

I think T14Amata is a test of tanks, should not soon form a fighting force.

+2 votes     reply to comment
windy_day
windy_day May 10 2015, 12:58am says:

Please please, can someone return back the old black hawk? Pleaseeeeeeeeeeeeeeee I'm begging on my knees to see that black hawk again!

0 votes     reply to comment
ConstantinoP.
ConstantinoP. May 8 2015, 6:53pm says:

The 2 shots to kill comes from the assumption that the Abrams hits the T-90 twice in the same spot: one shot to clear the ERA and the second to penetrate the tank. I don't know if it is possible, but I would like to see the number of hits to destroy a T-90 vary, with 2 shots destroying a T-90 being a rarer occurrence than 3 shots, thereby simulating an Abrams clearing 2 ERA bricks before landing a successful penetration.

+1 vote     reply to comment
majorinsults
majorinsults May 8 2015, 10:37pm replied:

Given the frantic nature of a combat environment, I would think that an Abrams would very seldomly achieve hitting the T-90A in the same spot for the perfect penetration.

Furthermore, regardless of which tank is fighting which tank, a hit from an enemy tank will decidedly damage your tank severely. Just being hit with a single APFSDS round would likely leave a tank crew dazed, possibly with casualties if it penetrated, and probably wanting to get the hell out of the tank before it takes another hit. The stress the tank would have endured would drastically reduce its ability to stop a second shot.

The way I see it, I would say that the Abrams and T-90A are equalized just because the weapons they carry are so lethal that armor and ERA have a negligible effect on the survivability of the tank and more on the potential of keeping the crew alive to return to their families.

+1 vote     reply to comment
majorinsults
majorinsults May 8 2015, 6:11am says:

This may have been said before, but the new Russian voice from Company of Heroes 2 is very, very out of place. Isn't this a modern setting? Why is the commander referring to military practice from the 1940s? I understand that the units still use their old Soviet dialogue from the vanilla game (The T-90A still identifies itself as a T-80, for example), but why take such a massive step backward by adding the "GLORIOUS SOVIET UNION" rhetoric from seven decades ago? It's almost insulting.

Furthermore, the Russian armor is squishy. Very squishy. I almost feel like I am not commanding tanks. I have to use guerrilla tactics and very heavy AA screening to keep them from evaporating when the enemy wanders into my AO. Sometimes it works, sometimes it doesn't. Regardless, I cannot challenge the Abrams to an outright slugging match and that bothers me. If you're going to present the T-90A as an inferior tank to the Abrams, at least make it even cheaper than it is now, because the lower cost does not offset the lower quality.

However, I recommend simply buffing the health a little so it takes at least three hits to kill from the front instead of two. The T-90A is still a tough tank in its own right, just like the older T-80U which was widely regarded as being equal to the M1 Abrams (not the more modern variants, mind you) in their heyday. It would help make Russian armor just a little more fun to play.

+1 vote     reply to comment
Guest
Guest May 8 2015, 11:22am replied:

This comment is currently awaiting admin approval, join now to view.

majorinsults
majorinsults May 8 2015, 4:55pm replied:

True indeed, but that means little when the shots are ineffective compared to what their tanks can do to yours. It is entirely possible to win a tank engagement with the Russians, but the odds are stacked against you once your positions are discovered. The issue still remains that the T-90A's survivability feels unjustly low.

+1 vote     reply to comment
Guest
Guest May 7 2015, 10:30am says:

This comment is currently awaiting admin approval, join now to view.

ConstantinoP.
ConstantinoP. May 7 2015, 11:54pm replied:

I would much rather see a T-90AM in this mod, since more information is known about it. The T-90AM would also be much more realistic to have since it will enter service much sooner than a new platform.

+1 vote     reply to comment
LigerFangz
LigerFangz May 7 2015, 3:05pm replied:

Meh, I doubt it.

+1 vote     reply to comment
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Released Dec 2011
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i love the smell of conflict in the morning!

Feb 8 2012, 5:45am by nghiamap

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