The Cold War is OVER!

Are you getting bored of normal World in Conflict multiplayer? Have you ever wanted the experience of WiC, and more, in a modern setting with all your favourite vehicles and equipment?

Well, don't worry because Modern Warfare Mod 3 is here! Modern Warfare Mod 3 is designed from the ground up specifically to provide an exciting and renewed experience for people who are getting tired or bored of the vanilla multiplayer experience. So please, if you get bored of WiC, before you go and uninstall the game, give the mod a try and let us know how good it is!

Main Features (Outdated list)

  • Latest modern vehicles and weaponry
  • Intensified & Improved visual effects
  • Surface to Air Missile Systems
  • New high quality maps
  • More powerful and lethal units
  • More realistic and involving air gameplay
  • New fresh and awesome TAs

MW Mod 3 Trailer


© 2008-2013 WIC: Modern Warfare Mod Team / Blahdy
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MW Mod 4.4 - Land Attack Cruise Missile Iron Dome Engagement Iron Dome
Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.4 has been released!

3 comments by blahdy on Aug 31st, 2014

Modern Warfare Mod Version 4.4 is here!

Modern Warfare Mod Version 4.4 is now released, codenamed "Ironhide".

Highlights of new features in 4.4:

  • The return of the Tomahawk Land-Attack Cruise Missile (TLAM) back into game for US faction, except this time, it now uses the sophisticated FLINT missile system for a pleasing experience.
  • 9M113M Konkurs-M ATGM (using FLINT system) for the Russian BMP-2 vehicle.
  • Significant improvement to the Networked Artillery (JFSN) system for MLRS and infantry/ground pounder coordination.  We've completely fixed the broken logic with artillery strike request function and overall made it significantly lot easier and smoother for end-users to call for fire.

NOTE: This mod requires your World in Conflict to be patched to version or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.


Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.


This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.


Maps were last updated during MW Mod 4.1 release.  NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack:  Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !


Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.4 (Ironhide)

Last updated August 10, 2014

- (RU) T-80UK command tank view distance increased to 250 (from 175).

- (RU) T-90A: Decreased hitbox size to more accurately portray the tank's smaller profile (in
  comparison to M1A2).

- (JTDS) JTAC/FAC infantry will now lay down on the ground when tripod ability (defensive ability) is

- (JTDS) Lowered cost of JTAC/FAC infantry for Armor role in reinforcement menu (from 450 to 350).

- (US) AGM-114R-3 Hellfire: the missile will no longer provide vision of enemy units while it is flying.

- New Unit (US side):  Cruise Missile Launcher (restored from 2.X open beta days). RGM-109E Tactical
  Tomahawk (TacTom) land attack missile -- now restored into the game, only this time it's using FLINT
  missile system.

  Missile uses terrain-following navigation; upon arrival, it pops up and then goes for a terminal dive.

- (US): New Attack Helicopter for Experts has been added, configured with loadout of 16x AGM-114R-3
  Hellfire for semi-active laser homing coop w/ JTAC.  There are now two Attack Helicopter for
  Experts, each using a different load out:

    * AGM-114L5  Longbow Hellfire: uses millimeter-wave active radar seeker -- does NOT work with
      JTAC and cannot be designated by laser. 

      "Fire and forget" capability and provides high rate of fire against multiple targets.  Can only
      engage armor and vehicles which are visible to the radar seeker.  No capability against buildings
      or enemy infantry.

    * AGM-114R-3  Hellfire II Romeo: uses semi-active laser homing (SALH) -- can be laser designated by
     JTAC inf.  If JTAC is unavailable, helicopter itself will lase the target, provided that target is visible
     to you.  Capability to engage buildings and enemy infantry, so long as the target is designated by
     JTAC's laser.

- (RU) Removed legacy/outdated cruise missile launcher from RU tactical aid menu (use ballistic
   missiles instead).

- (RU) 9M113M Konkurs (AT-5 Spandrel) anti-tank missile fired by BMP-2 now uses FLINT missile system.

- (US) MGM-168 ATACMS:  Updated flight dynamics.

- (US) MIM-104 Patriot and PAC-3 MSE:  Updated flight dynamics.

- (JFSN Networked Artillery) (US): US M31A1 GMLRS rockets now use enhanced ballistic physics --
  MLRS rockets now take much longer to arrive on the target area (30 seconds+). 

- (JFSN Networked Artillery) (US): Enlarged strike radius to 50 wic meters for full "fire for effect"
  barrage.  Now same radius as vanilla WiC's "Heavy Artillery Barrage" tactical aid function; radius used
  to be 40.

- (JFSN Networked Artillery):  Fixed the broken strike request handling function 
  (JFSN_Supplicant.CE_Push).  Units will no longer try to walk aimlessly into enemy fire when the
  artillery request (offensive abil) button is used.

- (JFSN Networked Artillery):  When artillery request is placed on an area with no enemies present,
  system will now fire full barrage of 12 rockets -- this is to allow forward observers to "lead" a moving
  column of enemy vehicles and call down heavy artillery barrage ahead of their projected path.

  Note that artillery strike may take up to 40-45 seconds to arrive (fire mission processing time of ~10
  seconds, plus ordinance travel time of +32 seconds), so plan your strikes accordingly.

- (JFSN Networked Artillery):  System will now process fire missions sequentially from the latest (very
  last) request, rather than starting from the oldest.  This is to allow forward observer to "correct" its
  artillery strike request after calling one to a wrong location, or to fine-tune the target lead against
  a moving column of vehicles.

- (JFSN Networked Artillery):  MLRS units now take up to 120 seconds to reload their magazines.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
mac_SnowHill by Briscoe (MW Mod Compatible)

mac_SnowHill by Briscoe (MW Mod Compatible)

Jan 4, 2014 Multiplayer Map 1 comment

Made by Briscoe for his excellent BriscoeMod, this assault map has been converted for MW Mod compatibility, along with gameplay balancing changes. MW...

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

Dec 28, 2013 Multiplayer Map 2 comments

Originally made for custom map contest back in 2008, this is a beautiful French scenic map made by Massgate member Mortis-Ledo. This map has been converted...

Modern Warfare Mod 4.4 Installer

Modern Warfare Mod 4.4 Installer

Dec 3, 2012 Full Version 36 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

Modern Warfare Mod 4.4 Manual Install Files

Modern Warfare Mod 4.4 Manual Install Files

Sep 19, 2012 Full Version 10 comments

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Recommended WiC Settings: Unlocking Camera Freedom

Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

Flexible Interceptor (FLINT) 2.0 Presentation

Flexible Interceptor (FLINT) 2.0 Presentation

Jul 1, 2012 Other 4 comments

A technical presentation about FLINT missile simulation engine used by WiC MW Mod. This presentation is geared toward indie game developers and modders...

Post comment Comments  (40 - 50 of 2,644)
sarbajeetbiswal Aug 17 2014, 5:02am says:

how to control fixed wing aircraft ? add su30mki

+1 vote     reply to comment
sarbajeetbiswal Aug 17 2014, 3:01am says:

how to use bm 21 grad adn please fix low fps bug

+1 vote     reply to comment
blahdy Aug 17 2014, 11:42am replied:

Check tutorials.

+2 votes     reply to comment
Wht.Rex Aug 16 2014, 7:26pm says:

New version looks beautiful, I like that Smerch now acts as system for units on field.
Question, will team create new skins for Russian infantry?

+1 vote     reply to comment
blahdy Aug 17 2014, 11:43am replied:

Eventually we'll be redoing RU infantry skins, yes :)

+1 vote     reply to comment
Wht.Rex Aug 18 2014, 10:16am replied:

Also, little small request, could you guys please remove those new background sounds for RU, which I guess are from Company of Heroes? They completaly don't sound for modern doays.

+3 votes     reply to comment
Guest Aug 16 2014, 6:17pm says:

This comment is currently awaiting admin approval, join now to view.

namor079 Aug 19 2014, 5:16am replied:


+1 vote     reply to comment
Wh1teReaper Aug 14 2014, 10:20pm replied:

Oh forgot to ask if it required the expansion?

+1 vote     reply to comment
blahdy Aug 15 2014, 6:02pm replied:

Devs use Steam version of WiC to create and test the mod, so yes it works on Steam. Expansion is not required.

+3 votes     reply to comment
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Released Dec 22, 2011
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i love the smell of conflict in the morning!

Feb 8 2012, 5:45am by nghiamap

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