The Cold War is OVER!

Are you getting bored of normal World in Conflict multiplayer? Have you ever wanted the experience of WiC, and more, in a modern setting with all your favourite vehicles and equipment?

Well, don't worry because Modern Warfare Mod 3 is here! Modern Warfare Mod 3 is designed from the ground up specifically to provide an exciting and renewed experience for people who are getting tired or bored of the vanilla multiplayer experience. So please, if you get bored of WiC, before you go and uninstall the game, give the mod a try and let us know how good it is!

Main Features (Outdated list)

  • Latest modern vehicles and weaponry
  • Intensified & Improved visual effects
  • Surface to Air Missile Systems
  • New high quality maps
  • More powerful and lethal units
  • More realistic and involving air gameplay
  • New fresh and awesome TAs


MW Mod 3 Trailer


 

© 2008-2013 WIC: Modern Warfare Mod Team / Blahdy
Image RSS Feed Latest Screens
Cruise missile (from version 4.4.2) MW Mod 4.4 - Land Attack Cruise Missile Iron Dome Engagement
Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.4.2 has been released!

5 comments by blahdy on Aug 31st, 2014


Modern Warfare Mod Version 4.4.2 is here!


Modern Warfare Mod Version 4.4.2 is now released, codenamed "Ironhide".

Highlights of new features in 4.4.2:

  • The return of the Tomahawk Land-Attack Cruise Missile (TLAM) back into game for US faction, except this time, it now uses the sophisticated FLINT missile system for a pleasing experience.
  • 9M113M Konkurs-M ATGM (using FLINT system) for the Russian BMP-2 vehicle.
  • Significant improvement to the Networked Artillery (JFSN) system for MLRS and infantry/ground pounder coordination.  We've completely fixed the broken logic with artillery strike request function and overall made it significantly lot easier and smoother for end-users to call for fire.

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.

 

This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.

Maps

Maps were last updated during MW Mod 4.1 release.  NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack:  Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !

   

Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.4 (Ironhide)

Last updated September 12, 2014

- (RU) T-80UK command tank view distance increased to 250 (from 175).

- (RU) T-90A: Decreased hitbox size to more accurately portray the tank's smaller profile (in
  comparison to M1A2).

- (JTDS) JTAC/FAC infantry will now lay down on the ground when tripod ability (defensive ability) is
  enabled.

- (JTDS) Lowered cost of JTAC/FAC infantry for Armor role in reinforcement menu (from 450 to 350).

- (US) AGM-114R-3 Hellfire: the missile will no longer provide vision of enemy units while it is flying.

- New Unit (US side):  Cruise Missile Launcher (restored from 2.X open beta days). RGM-109E Tactical
  Tomahawk (TacTom) land attack missile -- now restored into the game, only this time it's using FLINT
  missile system.

  Missile uses terrain-following navigation; upon arrival, it pops up and then goes for a terminal dive.

- (US): New Attack Helicopter for Experts has been added, configured with loadout of 16x AGM-114R-3
  Hellfire for semi-active laser homing coop w/ JTAC.  There are now two Attack Helicopter for
  Experts, each using a different load out:

    * AGM-114L5  Longbow Hellfire: uses millimeter-wave active radar seeker -- does NOT work with
      JTAC and cannot be designated by laser. 

      "Fire and forget" capability and provides high rate of fire against multiple targets.  Can only
      engage armor and vehicles which are visible to the radar seeker.  No capability against buildings
      or enemy infantry.

    * AGM-114R-3  Hellfire II Romeo: uses semi-active laser homing (SALH) -- can be laser designated by
     JTAC inf.  If JTAC is unavailable, helicopter itself will lase the target, provided that target is visible
     to you.  Capability to engage buildings and enemy infantry, so long as the target is designated by
     JTAC's laser.

- (RU) Removed legacy/outdated cruise missile launcher from RU tactical aid menu (use ballistic
   missiles instead).

- (RU) 9M113M Konkurs (AT-5 Spandrel) anti-tank missile fired by BMP-2 now uses FLINT missile system.

- (US) MGM-168 ATACMS:  Updated flight dynamics.

- (US) MIM-104 Patriot and PAC-3 MSE:  Updated flight dynamics.

- (JFSN Networked Artillery) (US): US M31A1 GMLRS rockets now use enhanced ballistic physics --
  MLRS rockets now take much longer to arrive on the target area (30 seconds+). 

- (JFSN Networked Artillery) (US): Enlarged strike radius to 50 wic meters for full "fire for effect"
  barrage.  Now same radius as vanilla WiC's "Heavy Artillery Barrage" tactical aid function; radius used
  to be 40.

- (JFSN Networked Artillery):  Fixed the broken strike request handling function 
  (JFSN_Supplicant.CE_Push).  Units will no longer try to walk aimlessly into enemy fire when the
  artillery request (offensive abil) button is used.

- (JFSN Networked Artillery):  When artillery request is placed on an area with no enemies present,
  system will now fire full barrage of 12 rockets -- this is to allow forward observers to "lead" a moving
  column of enemy vehicles and call down heavy artillery barrage ahead of their projected path.

  Note that artillery strike may take up to 40-45 seconds to arrive (fire mission processing time of ~10
  seconds, plus ordinance travel time of +32 seconds), so plan your strikes accordingly.

- (JFSN Networked Artillery):  System will now process fire missions sequentially from the latest (very
  last) request, rather than starting from the oldest.  This is to allow forward observer to "correct" its
  artillery strike request after calling one to a wrong location, or to fine-tune the target lead against
  a moving column of vehicles.

- (JFSN Networked Artillery):  MLRS units now take up to 120 seconds to reload their magazines.

Cumulative Change Log for 4.4.2 Update (build 6522):

- (RU) Airdropped Light Tank TA changed back to Airdropped IFV (drops BMP-2 again) for game
  balance.
- (US) Cruise missile launchers are now available on Air role reinforcement menu, to maintain balance
  with Russian side having TBM launcher.

- Score gained from intercepting small PGMs (Hellfire, Maverick, etc) has been standardized to 100.
- Score gained from intercepting ARMs (Kh-31, HARM, etc) has been standardized to 275.

- (US) Reduced price of Stryker MGS (to 600-650 range).

- (TA) Aerial Recon TA price has been standardized to 10 for both factions.

- Nuclear-tipped tactical missile launchers now have minimum enforced range of 700, in order to
  confine the unit to spawn zones (for game balance reasons).

- Hits from cluster munitions dropped by rocket artillery will no longer break command point
  ownership.

- (US) ATACMS missile changed to MGM-140B Block 1A standard.
- (US) ATACMS now dispenses individual straight projectiles when releasing cluster munitions, rather  
  than animating a huge blast animation that used to do same damage as Tochka TBM.

- (US) ATACMS ballistic missile launcher TA price reduced to 28 (from 30).

- (RU) 9K720 Iskander M ballistic missile launcher's reload time has been reduced to 60 (from 90s).

- (US) Added TLAM/N nuclear-tipped cruise missile launcher to tactical aid menu -- 45 TA per
  purchase.
 
  Though retired out of service in 2013 and we were initially hesitant to add this unit, in the interest
  of pvp multiplayer balance and due to it being a popular community request, we've decided to add  
  this.

- (US) Reworked boost phase flight model for Tomahawk cruise missile to mitigate clobbering issues
  (i.e. missile dives into the ground) while flying to the first navigation waypoint.

- (US) New skin (texture) for Tomahawk cruise missile.

- Reworked flight modeling for S-300 and Patriot SAM (slightly reduced maximum peak velocities to
  meet game box playfield constraints).

- (US) MIM-104F PAC-3 MSE missile:  Reworked initial launch flight model to provide "over the shoulder"
  maneuver capability, per MEADS standard requirements.

- (RU) S-300PM 48N6 missile:  Enhanced launch flight model to mitigate seeker settling issues while
  engaging low altitude Tomahawk cruise missiles in game.

- Introduced IR signature modeling for SHORAD SAMs.  May take longer to lock onto low signature
  targets (i.e. cruise missiles, ASMs, etc).

- AI Subsystem Layer (ASL):  Fixed a bug where AI players could not repair/respawn damaged Heavy
  SAM sites due to a corruption caused by recycling of unit IDs (16-bit integer space overrun).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Suburban Depot by Coolhand101E

Suburban Depot by Coolhand101E

Sep 21, 2014 Multiplayer Map 0 comments

Made by Coolhand101E (www.coolhand101e.com), this map has been converted for MW Mod compatibility. The map is rather incomplete and lacks in detail, but...

mac_SnowHill by Briscoe (MW Mod Compatible)

mac_SnowHill by Briscoe (MW Mod Compatible)

Jan 4, 2014 Multiplayer Map 1 comment

Made by Briscoe for his excellent BriscoeMod, this assault map has been converted for MW Mod compatibility, along with gameplay balancing changes. MW...

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

Dec 28, 2013 Multiplayer Map 2 comments

Originally made for custom map contest back in 2008, this is a beautiful French scenic map made by Massgate member Mortis-Ledo. This map has been converted...

Modern Warfare Mod 4.4.2 Installer

Modern Warfare Mod 4.4.2 Installer

Dec 3, 2012 Full Version 37 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

Modern Warfare Mod 4.4.2 Manual Install Files

Modern Warfare Mod 4.4.2 Manual Install Files

Sep 19, 2012 Full Version 10 comments

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Recommended WiC Settings: Unlocking Camera Freedom

Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

Post comment Comments  (20 - 30 of 2,692)
ConstantinoP.
ConstantinoP. Sep 16 2014, 6:07pm says:

Hello,
I have been trying to install this mod on another computer and I keep getting: Modern Warfare\Modern Warfare.SDF: This file contains invalid data (error 21FC) when using installers and check-sum/corrupted file errors when using the manual files. I have windows 7 64-bit and I have tried using both Internet Explorer 11 and the latest version of Goggle Chrome as well as both Gamefront and Moddb servers for the downloads. Any suggestions would be greatly appreciated, thank you.

+2 votes     reply to comment
blahdy
blahdy Sep 16 2014, 7:33pm replied:

Have you tried downloading installer from News link (which doesn't use ModDB)? Let me know if that works.

+2 votes     reply to comment
ConstantinoP.
ConstantinoP. Sep 16 2014, 9:48pm replied:

Thanks for the help blahdy; unfortunately, that gives me the same 21FC error. I recently performed a fresh install of windows 7 on the computer, so that may be the problem.

+1 vote     reply to comment
blahdy
blahdy Sep 16 2014, 11:30pm replied:

Yea I just had someone else test the download and he was able to install it OK. Let me know if you need further help though.

+2 votes     reply to comment
ConstantinoP.
ConstantinoP. Sep 17 2014, 5:25pm replied:

Thanks for confirming that the problem is on my end. Its looks like I will have to solve this problem myself, but I am sure I will figure something out as I need my Modern Warfare fix (no pun intended). I really appreciate your efforts and willingness to help me though. :)

+1 vote     reply to comment
frostnova-r
frostnova-r Sep 15 2014, 7:42pm says:

Awesome mod but I have a few questions. Is it possible to play this mod via LAN connection? I've tried to play via LAN but it didn't work. First of all we couldn't see each other in the server browser in the modded game while we saw each other in vanilla. We had to use a direct connection to start playing with mod. Game loads fine but after the unit spawn (or even when selecting a team) the game crashes either on my PC if my buddy's host or on his PC if I'm the host with a "c00005 Access Violation" which as far as I know is a memory related crash. Thing is that we can play single player vs bots (16 players) without any performance issues and crashes but it's always crashing in multiplayer. Vanilla version works just fine. Also a strange thing was that he didn't see some mod-related text (yellow/purple like "Can call for an arty support). We both have English version of the game. He's got a Complete Edition from Steam and I got one from Uplay. Can't really test online because I won't have a stable internet (read no internet) till the end of the month. I've read FAQ about a similar crash and it says that it can be caused by the wrong patch (latest patch installed) or if you try to use a "few players mode" and what does that even mean? Does that mean "LAN few players"? Because from what I understand you can play online with this mod (if all of the players installed this mod) and it kinda falls into the "few players" category.
And another question: is this normal that new vehicles added in the mod aren't fully animated (at least the ones I've noticed)? Wheels on BM-21 Grad or tank tracks on T80 aren't moving when the vehicle's on the move.
Using the latest 4.4.2 version of the mod and it's installed in the "C:\Users\Public\Documents\World in Conflict\Mods\Modern Warfare" and in MW folder there's 3 files, SDF from the mod and modinfo.ice/loc.
Thanks.

+1 vote     reply to comment
blahdy
blahdy Sep 16 2014, 9:53am replied:

Please make sure your game is fully updated to the latest version. Game crashing is related to improper installation.

+1 vote     reply to comment
frostnova-r
frostnova-r Sep 16 2014, 3:31pm replied:

It is updated to the latest version 1011. I've played a few matches online in vanilla without any issues. And by installation you mean mod or the game? Mod is installed here: "C:\Users\Public\Documents\World in Conflict\Mods\Modern Warfare", there are 3 mod-related files in that folder. As I mentioned, I can play vs bots without any crashes like 5 maps in a row with 16 players on map, same goes for my friend. It only crashes during the LAN play.
Dunno, I'll try to redownload a game but I doubt it will change anything...

+1 vote     reply to comment
blahdy
blahdy Sep 16 2014, 7:33pm replied:

Yea, that's weird... we routinely test & play games over LAN and never saw any crashes that way.

+1 vote     reply to comment
blahdy
blahdy Sep 13 2014, 1:50am says:

Version 4.4.2 is now out! Moddb.com

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
World in Conflict Icon
Platform
Windows
Contact
Send Message
Official Page
Wicmwmod.com
Release Date
Released Dec 22, 2011
Mod Watch
Track this mod
Share
Community Rating

Average

9.4

281 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

i love the smell of conflict in the morning!

Feb 8 2012, 5:45am by nghiamap

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Embed Buttons

Promote WIC: Modern Warfare Mod 4 on your homepage or blog by selecting a button and using the HTML code provided (more).

WIC: Modern Warfare Mod 4 WIC: Modern Warfare Mod 4
WIC: Modern Warfare Mod 4
Statistics
Rank
122 of 22,354
Last Update
2 days ago
Watchers
1,452 members
Addons
3
Files
5
News
32
Features
14
Tutorials
9
Reviews
69