The Cold War is OVER!

Are you getting bored of normal World in Conflict multiplayer? Have you ever wanted the experience of WiC, and more, in a modern setting with all your favourite vehicles and equipment?

Well, don't worry because Modern Warfare Mod 3 is here! Modern Warfare Mod 3 is designed from the ground up specifically to provide an exciting and renewed experience for people who are getting tired or bored of the vanilla multiplayer experience. So please, if you get bored of WiC, before you go and uninstall the game, give the mod a try and let us know how good it is!

Main Features (Outdated list)

  • Latest modern vehicles and weaponry
  • Intensified & Improved visual effects
  • Surface to Air Missile Systems
  • New high quality maps
  • More powerful and lethal units
  • More realistic and involving air gameplay
  • New fresh and awesome TAs

MW Mod 3 Trailer

© 2008-2013 WIC: Modern Warfare Mod Team / Blahdy
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Leopard 2A6 Main Battle Tank MEADS 360 Degrees Multi-Function Radar Integrated Battle Control System (IBCS)
Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.6 now released

15 comments by blahdy on Oct 21st, 2014

Modern Warfare Mod Version 4.6

Modern Warfare Mod Version 4.6 is now available.

Highlights of new features in 4.6:

  • V-22B Osprey tiltrotor infantry transport craft for US faction.
  • New OPFOR (TA dropped) 1500km ranged Medium Range Ballistic Missile (MRBM) launcher.
  • Improvements to RU Anti-Tank infantry fire team, and ATGM vehicles (US Stryker TOW/Bradley, RU BMP-2)
  • Maintenance update improvements (game balance and several bug fixes).

NOTE: This mod requires your World in Conflict to be patched to version or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.


Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.

This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.


Maps were last updated during MW Mod 4.1 release. NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack: Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !

Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.6 (Honeybadger)

Last updated October 21, 2014:

- Significantly increased pricing of invincible tactical aids that cannot be countered or shot
down, such as: Incendiary Bomb, Sensor Fuzed Weapon, Airstrike.

- Removed following Tactical Aids: JDAM, Precision Artillery

- Increased game time by 5 minutes.

- BGM-71 TOW and 9M113M Konkurs ATGM: Missiles will now proactively reload when reload time
is up, rather than requiring ammunition to be depleted first and reloading afterwards.

- (US) Airdropped PAC-3 missile launcher TA has been relocated to 2nd (middle) level category
(Theater Support Systems) in the Tactical Aids menu.

- (RU) New TA airdropped unit added: (OPFOR) Medium Range Ballistic Missile Launcher:
1500 km ranged MRBM launcher (Shahab-3).
Takes 3 minutes to arrive on target with apogee of
240km altitude. Extreme terminal velocities (Mach 7 - Mach 11), making it more challenging
target for missile defenses; 1,000 kg of clustered HE payload.

- (RU) Mi-28N: Improved kinematics for 9M120 Ataka-V missile; fixed some homing related issues.

- (RU) BM-21 price reduced to 1600 (from 1750).

- (US) Removed UH-60 Blackhawk transport helicopter.

- (US) New Unit: MV-22B Osprey transport tiltrotor craft. Significantly improves mobility of
infantry forces; Offensive special ability allows the aircraft to spawn Airborne Infantry
without requiring TA points.

- (RU) Anti-Tank infantry fire team now fires 9M113M Konkurs ATGM using FLINT missile system.

- Anti-Tank fortifications now use FLINT missile system.

- All homing projectiles in game have now been migrated into FLINT missile system -- no more
vanilla homing rockets anywhere in the game.

- (US) Ammunition for BGM-71 TOW missile increased to 8 on Bradley and Styker ATGM vehicles.
Reload time also increased to 90 seconds.

- (US) MGM-140B ATACMS Block IA launcher TA price raised to 30 (from 28).

- (US) MGM-140B ATACMS Block IA launcher reload time reduced to 60 seconds (from 90).

- (US) Patriot/IADS complex - Weapons Control Computer version 6.5:
* (Bug fix PR#4065): Uncommanded launch of Tamir interceptors when a track number (ECL_id)
equals wicg UnitID.

* (Bug fix PR#4059): Invalid triggering of 'terrain impact warning' and flight termination
of interceptors when engaging TBM & RAM tracks with low TLLs.

* PAC-3: Added two-way datalink between ground radar and outgoing interceptors:
Kinematics are more accurately reported and mid-course updates are significantly improved
against high velocity targets (i.e. MRBM coming down at Mach 7+).

* PAC-3: Attitude control (using side thrusters) is now engaged when the missile first
clears the launcher. Pitch & yaw axis are matched to Line-of-Sight bearing, prior to
pitching up for lofted trajectory.

* Tamir: Now flies higher during mid-course flight to minimize energy loss.

* Minimum flyout altitude (1.5km height) is now enforced on all TBM engagements.

* Iron Dome BMC: Improved command & control AI to mitigate excessive wasting of interceptors
against late engagement targets.

* Rewrote target queueing/track hand-off process on Missile Defense Radar in preparation for
future integration & addition of upper-tier defense element into the game (THAAD).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
mdc_Happoland by Gundug (MW Mod Compatible)

mdc_Happoland by Gundug (MW Mod Compatible)

Oct 6, 2014 Multiplayer Map 0 comments

Originally made for custom map contest back in 2008, this is a beautiful and fun wilderness map made by Massgate member Gundug. This map has been updated...

Modern Warfare Mod 4.6 Manual Install Files

Modern Warfare Mod 4.6 Manual Install Files

Oct 4, 2014 Full Version 2 comments

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Modern Warfare Mod 4.6 Installer

Modern Warfare Mod 4.6 Installer

Oct 4, 2014 Full Version 13 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

mac_SnowHill by Briscoe (MW Mod Compatible)

mac_SnowHill by Briscoe (MW Mod Compatible)

Jan 4, 2014 Multiplayer Map 1 comment

Made by Briscoe for his excellent BriscoeMod, this assault map has been converted for MW Mod compatibility, along with gameplay balancing changes. MW...

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

Dec 28, 2013 Multiplayer Map 3 comments

Originally made for custom map contest back in 2008, this is a beautiful French scenic map made by Massgate member Mortis-Ledo. This map has been converted...

Recommended WiC Settings: Unlocking Camera Freedom

Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

Post comment Comments  (2440 - 2450 of 2,896)
smasher_pl Nov 17 2010, 5:39pm says:

hi this mod looks nice but i have problem i don't know where i should put thoose files beacouse i have "ALL USERS" and "ADMIN" in documents and settings folder and some folders are not in all users beacouse they are in admin folder. So when i'm installing the directory is doc and sett\all users\documents\... and i don't have that folder documents there i have only my documents in admin folder and after installing i can't activate mod :(

+2 votes     reply to comment
blahdy Creator
blahdy Nov 18 2010, 12:27am replied:

When you do not have those folders, you need to let the installer install it anyway on that non-existent folder.

WIC insists specifically for the mods to be installed on that non-existent directory path, and the fact that you changed/have overridden that setting in installer is why your mod is not working.

+1 vote   reply to comment
TankGun Nov 18 2010, 10:32am replied:

Ya that fixed it, so at least the mod works and it’s an amazing mod but the new maps are not showing up however but again at least the mod is working, so that’s a step in the right direction. ^_^

+1 vote     reply to comment
repcommando Nov 22 2010, 7:25pm replied:

yea mainly the file u r looking for is a file called wic70. we have masked this file as a fake update for wic. this doesnt affect vanilla gameplay but is in the same folder as all the other massive updates. wat u want to do is:
1. find this ...file
2. find the folder sierra entertainment (if you bought it before ubisoft aquired it) or ubisoft (if you bought it after ubisoft aquired it)
3. double click on world in conflict folder
4. drop ur file here (you will see other files like)

for me the place is
...C:\Program Files (x86)\Ubisoft\World in Conflict
i have windows 7, non steam and after ubisoft aquired it

+2 votes     reply to comment
TankGun Nov 24 2010, 10:12am replied:

Ok ya I wasn't thinking straight, it was an installation bug as yes Sierra Entertainment with a Wic folder appeared in my C and program files x86. Also I don’t have assault.dat because I don’t have soviet assault.

For reference I have windows 7, none steam and before Ubisoft acquired it :)

Thanks for the help and now I see why you pasted those instructions again, they are the answer ^^

+1 vote     reply to comment
TankGun Nov 17 2010, 11:40pm replied:

Same issue for me, where the installer points is not where my folder is, some help with this would be much appreciated.

+1 vote     reply to comment
ComradeWinston Nov 16 2010, 6:45pm says:

I liked the original mod but all this complication of the air role in the recent news updates has kinda killed it for me, its good mod in general though.

+1 vote     reply to comment
Heaney Nov 17 2010, 11:49am replied:

Please note that nothing you see here is final.

But to the point, there are 2 helicopters.
1 is "manual" flight which you seem to not like the idea of
1 is "auto" flight which is more like the old flight system

Sorry that you were confused.

+1 vote     reply to comment
aloha2436 Nov 16 2010, 5:12pm says:

What is the exact mechanic for the APS? I notice than APS-equipped units when ordered to move formation have a tiny unit marker next to them. I'd love to know!

+1 vote     reply to comment
Heaney Nov 17 2010, 11:52am replied:

The APS (active protection system) is a system where when projectiles are fired at the vehicle, they are engaged and destroyed while on path to hit this vehicle. It shows the range of the APS.

So for example, if you fire an RPG at a stryker with APS, when the rocket comes in to the APS range, a small projectile is fired from the stryker which hits the rocket and destroys it, saving the stryker.

NOTE: I am describing it to the best of my ability but I COULD be incorrect on some points.

+1 vote     reply to comment
Comrade_Sniper Nov 16 2010, 7:30am says:

uuhm one question ppl, do you know where to get these maps that run on the mod servers like for example mde_caucasus or similar things

thx for your replies (hpoe they come =D)

+1 vote     reply to comment
Heaney Nov 17 2010, 11:43am replied:

They come with the mod.

If you do not have them, then
1. Make sure you followed the instructions here ( )
2. If you installed the mod to a drive OTHER than C, then the maps will have been installed on C (installer bug). Find wic70.sdf on the C drive and transfer it to the installation location on the D drive.

+1 vote     reply to comment
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Released Dec 2011
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Highest Rated (10 agree) 10/10

i love the smell of conflict in the morning!

Feb 8 2012, 5:45am by nghiamap

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