The Cold War is OVER!

Are you getting bored of normal World in Conflict multiplayer? Have you ever wanted the experience of WiC, and more, in a modern setting with all your favourite vehicles and equipment?

Well, don't worry because Modern Warfare Mod 3 is here! Modern Warfare Mod 3 is designed from the ground up specifically to provide an exciting and renewed experience for people who are getting tired or bored of the vanilla multiplayer experience. So please, if you get bored of WiC, before you go and uninstall the game, give the mod a try and let us know how good it is!

Main Features (Outdated list)

  • Latest modern vehicles and weaponry
  • Intensified & Improved visual effects
  • Surface to Air Missile Systems
  • New high quality maps
  • More powerful and lethal units
  • More realistic and involving air gameplay
  • New fresh and awesome TAs


MW Mod 3 Trailer


 

© 2008-2013 WIC: Modern Warfare Mod Team / Blahdy
Image RSS Feed Latest Screens
(MW Mod 4.6) MV-22B Osprey (MW Mod 4.6) Osprey air dropping marines (MW Mod 4.6) Shahab III MRBM
Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.6 now released

4 comments by blahdy on Oct 21st, 2014


Modern Warfare Mod Version 4.6


Modern Warfare Mod Version 4.6 is now available.

Highlights of new features in 4.6:

  • V-22B Osprey tiltrotor infantry transport craft for US faction.
  • New OPFOR (TA dropped) 1500km ranged Medium Range Ballistic Missile (MRBM) launcher.
  • Improvements to RU Anti-Tank infantry fire team, and ATGM vehicles (US Stryker TOW/Bradley, RU BMP-2)
  • Maintenance update improvements (game balance and several bug fixes).

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.

 

This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.

Maps

Maps were last updated during MW Mod 4.1 release.  NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack:  Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !

   

Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.6 (Honeybadger)

Last updated October 21, 2014:

- Significantly increased pricing of invincible tactical aids that cannot be countered or shot
  down, such as:  Incendiary Bomb, Sensor Fuzed Weapon, Airstrike.

- Removed following Tactical Aids: JDAM, Precision Artillery

- Increased game time by 5 minutes.

- BGM-71 TOW and 9M113M Konkurs ATGM: Missiles will now proactively reload when reload time
  is up, rather than requiring ammunition to be depleted first and reloading afterwards.

- (US) Airdropped PAC-3 missile launcher TA has been relocated to 2nd (middle) level category
  (Theater Support Systems) in the Tactical Aids menu.


- (RU) New TA airdropped unit added: (OPFOR) Medium Range Ballistic Missile Launcher:
  1500 km ranged MRBM launcher (Shahab-3). 
Takes 3 minutes to arrive on target with apogee of
  240km altitude.  Extreme terminal velocities (Mach 7 - Mach 11), making it more challenging
  target for missile defenses;  1,000 kg of clustered HE payload.

- (RU) Mi-28N: Improved kinematics for 9M120 Ataka-V missile; fixed some homing related issues.

- (RU) BM-21 price reduced to 1600 (from 1750).

- (US) Removed UH-60 Blackhawk transport helicopter.


- (US) New Unit: MV-22B Osprey transport tiltrotor craft.  Significantly improves mobility of
  infantry forces; Offensive special ability allows the aircraft to spawn Airborne Infantry
  without requiring TA points.

- (RU) Anti-Tank infantry fire team now fires 9M113M Konkurs ATGM using FLINT missile system.

- Anti-Tank fortifications now use FLINT missile system.

- All homing projectiles in game have now been migrated into FLINT missile system -- no more
  vanilla homing rockets anywhere in the game.

- (US) Ammunition for BGM-71 TOW missile increased to 8 on Bradley and Styker ATGM vehicles.
  Reload time also increased to 90 seconds.

- (US) MGM-140B ATACMS Block IA launcher TA price raised to 30 (from 28).

- (US) MGM-140B ATACMS Block IA launcher reload time reduced to 60 seconds (from 90).

- (US) Patriot/IADS complex - Weapons Control Computer version 6.5:
  * (Bug fix PR#4065): Uncommanded launch of Tamir interceptors when a track number (ECL_id)
    equals wicg UnitID.

  * (Bug fix PR#4059): Invalid triggering of 'terrain impact warning' and flight termination
    of interceptors when engaging TBM & RAM tracks with low TLLs.
 
  * PAC-3: Added two-way datalink between ground radar and outgoing interceptors:
    Kinematics are more accurately reported and mid-course updates are significantly improved
    against high velocity targets (i.e. MRBM coming down at Mach 7+).
 
  * PAC-3: Attitude control (using side thrusters) is now engaged when the missile first
    clears the launcher. Pitch & yaw axis are matched to Line-of-Sight bearing, prior to
    pitching up for lofted trajectory.

  * Tamir: Now flies higher during mid-course flight to minimize energy loss.
 
  * Minimum flyout altitude (1.5km height) is now enforced on all TBM engagements.
 
  * Iron Dome BMC: Improved command & control AI to mitigate excessive wasting of interceptors
    against late engagement targets.

  * Rewrote target queueing/track hand-off process on Missile Defense Radar in preparation for
    future integration & addition of upper-tier defense element into the game (THAAD).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
mdc_Happoland by Gundug (MW Mod Compatible)

mdc_Happoland by Gundug (MW Mod Compatible)

Oct 6, 2014 Multiplayer Map 0 comments

Originally made for custom map contest back in 2008, this is a beautiful and fun wilderness map made by Massgate member Gundug. This map has been updated...

Modern Warfare Mod 4.6 Manual Install Files

Modern Warfare Mod 4.6 Manual Install Files

Oct 4, 2014 Full Version 1 comment

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Modern Warfare Mod 4.6 Installer

Modern Warfare Mod 4.6 Installer

Oct 4, 2014 Full Version 3 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

mac_SnowHill by Briscoe (MW Mod Compatible)

mac_SnowHill by Briscoe (MW Mod Compatible)

Jan 4, 2014 Multiplayer Map 1 comment

Made by Briscoe for his excellent BriscoeMod, this assault map has been converted for MW Mod compatibility, along with gameplay balancing changes. MW...

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

Dec 28, 2013 Multiplayer Map 2 comments

Originally made for custom map contest back in 2008, this is a beautiful French scenic map made by Massgate member Mortis-Ledo. This map has been converted...

Recommended WiC Settings: Unlocking Camera Freedom

Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

Post comment Comments  (2410 - 2420 of 2,734)
Widerebel
Widerebel Sep 28 2010, 12:26pm says:

Hi!

How can i play this mod? I'm new with World in Conflict so :$
I only know how to select it in the option menu, But how can i play it?

+1 vote     reply to comment
repcommando
repcommando Sep 29 2010, 5:32am replied:

did u run the installer?

+1 vote     reply to comment
AlMujahideenMuslim94
AlMujahideenMuslim94 Sep 27 2010, 2:28am says:

suqqestion for next version : alot louder distant sound please

+1 vote     reply to comment
repcommando
repcommando Sep 29 2010, 5:34am replied:

u need to specify wut u mean

+1 vote     reply to comment
AlMujahideenMuslim94
AlMujahideenMuslim94 Sep 29 2010, 6:08am replied:

the sounds of the war (explosions,shooting etc...) make them louder please, i mean, if you go/zoom into the battle, the sounds are loud and awesome, if you go far away from the battle, you dont hear the explosions/shooting etc... do you understand me ?

+1 vote     reply to comment
Y2Kwidmer
Y2Kwidmer Sep 29 2010, 3:37pm replied:

Thats actually good. I mean yes you should hear the firing of EVERY single weapon in the game but 1:) If you played the VWiC then you would already know that this isn't true... 2:) With the sounds of war kinda distant and faint it gives the player the feeling that this is a big map or something along those lines. This game was never supposed to be SUPER REALISTIC OMFG ONE SHOT K1LLZ and stuff... Plus its kinda messed up if your in a hiding spot. That NO ONE will ever find. You fire one shot then every enemy and their grandmother is right on our *** with a AK-74 pointed at your face...

+1 vote     reply to comment
Y2Kwidmer
Y2Kwidmer Sep 22 2010, 7:59pm says:

I've kinda developed my own kind of monitoring system that judges how well you did.. (Most people won't like this cause it takes your focus away from the computer for a split second)
Role- You put of course what role you play (Its best to stay on one role)

Number of units called in- To judge how many times you've been handed too :D

How many times killed- Etc etc...

How many units killed in one life- "One life" mean with the number of units you have. No matter if you lost one just keep marking down.

Number of Tactical Aid uses- Etc etc.

Total damage- Which can be found of course at the end of the round.

That pretty much it and people can feel free to add stuff that you feel need to be there. I think rookies need to use this to see how far they've progressed from WiC noob to skilled mwm boss :D

+1 vote     reply to comment
Y2Kwidmer
Y2Kwidmer Sep 22 2010, 8:29pm replied:

Lol now that I just... Tested it haha I added one or two things I'm not sure :\

Role: Support

Units called: 3

Units kills: 2,2,1,1,1,2,3,1,1,2

Total kills: 16

Units lost: 0

Total score: 182

TA used: 1

TA kills: 1
I say it worked perfectly!

+1 vote     reply to comment
5n1p3
5n1p3 Sep 21 2010, 8:09am says:

wow just wow might just buy the game just to play this mod.

+1 vote     reply to comment
Talon277
Talon277 Sep 19 2010, 3:43pm says:

the harrier would be pritty hard with its cannon, mavricks, rockets and sidewinders

+1 vote     reply to comment
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Release Date
Released Dec 22, 2011
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Highest Rated (8 agree) 10/10

i love the smell of conflict in the morning!

Feb 8 2012, 5:45am by nghiamap

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