The Cold War is OVER!

Are you getting bored of normal World in Conflict multiplayer? Have you ever wanted the experience of WiC, and more, in a modern setting with all your favourite vehicles and equipment?

Well, don't worry because Modern Warfare Mod 3 is here! Modern Warfare Mod 3 is designed from the ground up specifically to provide an exciting and renewed experience for people who are getting tired or bored of the vanilla multiplayer experience. So please, if you get bored of WiC, before you go and uninstall the game, give the mod a try and let us know how good it is!

Main Features (Outdated list)

  • Latest modern vehicles and weaponry
  • Intensified & Improved visual effects
  • Surface to Air Missile Systems
  • New high quality maps
  • More powerful and lethal units
  • More realistic and involving air gameplay
  • New fresh and awesome TAs


MW Mod 3 Trailer




© 2008-2013 WIC: Modern Warfare Mod Team / Blahdy
Image RSS Feed Latest Screens
MEADS Launcher - WIP (MW Mod 4.6) MV-22B Osprey (MW Mod 4.6) Osprey air dropping marines
Blog RSS Feed Report abuse Latest News: Modern Warfare Mod 4.6 now released

8 comments by blahdy on Oct 21st, 2014


Modern Warfare Mod Version 4.6


Modern Warfare Mod Version 4.6 is now available.

Highlights of new features in 4.6:

  • V-22B Osprey tiltrotor infantry transport craft for US faction.
  • New OPFOR (TA dropped) 1500km ranged Medium Range Ballistic Missile (MRBM) launcher.
  • Improvements to RU Anti-Tank infantry fire team, and ATGM vehicles (US Stryker TOW/Bradley, RU BMP-2)
  • Maintenance update improvements (game balance and several bug fixes).

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista, Windows 7 and Windows 8. Not Windows XP.


This is a full version of the mod. Even if you don't have the mod at all this will install it as the current version. If you do have a previous version, it will update you to the current version.

Maps

Maps were last updated during MW Mod 4.1 release. NOTE: If you already had any version of the maps from 4.1 or onwards you do not need to redownload the maps -- just get the updated mod instead.

If you had a previous version of the map pack installed from older versions of the mod, please update it by downloading the latest map pack below:

Map Pack: Download Link (4.1)

The updated map pack improves performance of the mde_Reforger map and adds one additional map: do_Fulda by Slepnyrl.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 4 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 27 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !


Firstly, here are some lists that may be useful:

Complete development change log follows.

Change Log 4.6 (Honeybadger)

Last updated October 21, 2014:

- Significantly increased pricing of invincible tactical aids that cannot be countered or shot
down, such as: Incendiary Bomb, Sensor Fuzed Weapon, Airstrike.

- Removed following Tactical Aids: JDAM, Precision Artillery

- Increased game time by 5 minutes.

- BGM-71 TOW and 9M113M Konkurs ATGM: Missiles will now proactively reload when reload time
is up, rather than requiring ammunition to be depleted first and reloading afterwards.

- (US) Airdropped PAC-3 missile launcher TA has been relocated to 2nd (middle) level category
(Theater Support Systems) in the Tactical Aids menu.


- (RU) New TA airdropped unit added: (OPFOR) Medium Range Ballistic Missile Launcher:
1500 km ranged MRBM launcher (Shahab-3).
Takes 3 minutes to arrive on target with apogee of
240km altitude. Extreme terminal velocities (Mach 7 - Mach 11), making it more challenging
target for missile defenses; 1,000 kg of clustered HE payload.

- (RU) Mi-28N: Improved kinematics for 9M120 Ataka-V missile; fixed some homing related issues.

- (RU) BM-21 price reduced to 1600 (from 1750).

- (US) Removed UH-60 Blackhawk transport helicopter.


- (US) New Unit: MV-22B Osprey transport tiltrotor craft. Significantly improves mobility of
infantry forces; Offensive special ability allows the aircraft to spawn Airborne Infantry
without requiring TA points.

- (RU) Anti-Tank infantry fire team now fires 9M113M Konkurs ATGM using FLINT missile system.

- Anti-Tank fortifications now use FLINT missile system.

- All homing projectiles in game have now been migrated into FLINT missile system -- no more
vanilla homing rockets anywhere in the game.

- (US) Ammunition for BGM-71 TOW missile increased to 8 on Bradley and Styker ATGM vehicles.
Reload time also increased to 90 seconds.

- (US) MGM-140B ATACMS Block IA launcher TA price raised to 30 (from 28).

- (US) MGM-140B ATACMS Block IA launcher reload time reduced to 60 seconds (from 90).

- (US) Patriot/IADS complex - Weapons Control Computer version 6.5:
* (Bug fix PR#4065): Uncommanded launch of Tamir interceptors when a track number (ECL_id)
equals wicg UnitID.

* (Bug fix PR#4059): Invalid triggering of 'terrain impact warning' and flight termination
of interceptors when engaging TBM & RAM tracks with low TLLs.

* PAC-3: Added two-way datalink between ground radar and outgoing interceptors:
Kinematics are more accurately reported and mid-course updates are significantly improved
against high velocity targets (i.e. MRBM coming down at Mach 7+).

* PAC-3: Attitude control (using side thrusters) is now engaged when the missile first
clears the launcher. Pitch & yaw axis are matched to Line-of-Sight bearing, prior to
pitching up for lofted trajectory.

* Tamir: Now flies higher during mid-course flight to minimize energy loss.

* Minimum flyout altitude (1.5km height) is now enforced on all TBM engagements.

* Iron Dome BMC: Improved command & control AI to mitigate excessive wasting of interceptors
against late engagement targets.

* Rewrote target queueing/track hand-off process on Missile Defense Radar in preparation for
future integration & addition of upper-tier defense element into the game (THAAD).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
mdc_Happoland by Gundug (MW Mod Compatible)

mdc_Happoland by Gundug (MW Mod Compatible)

Oct 6, 2014 Multiplayer Map 0 comments

Originally made for custom map contest back in 2008, this is a beautiful and fun wilderness map made by Massgate member Gundug. This map has been updated...

Modern Warfare Mod 4.6 Manual Install Files

Modern Warfare Mod 4.6 Manual Install Files

Oct 4, 2014 Full Version 1 comment

These are the files required to do a manual install of the mod. To manually install, the "Modern Warfare" folder inside the downloaded zip file MUST go...

Modern Warfare Mod 4.6 Installer

Modern Warfare Mod 4.6 Installer

Oct 4, 2014 Full Version 10 comments

This is the installer/updater for the latest version of Modern Warfare Mod. It requires Windows Vista/7/8.

mac_SnowHill by Briscoe (MW Mod Compatible)

mac_SnowHill by Briscoe (MW Mod Compatible)

Jan 4, 2014 Multiplayer Map 1 comment

Made by Briscoe for his excellent BriscoeMod, this assault map has been converted for MW Mod compatibility, along with gameplay balancing changes. MW...

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

mdc_Aurons by Mortis-Ledo (MW Mod Compatible)

Dec 28, 2013 Multiplayer Map 2 comments

Originally made for custom map contest back in 2008, this is a beautiful French scenic map made by Massgate member Mortis-Ledo. This map has been converted...

Recommended WiC Settings: Unlocking Camera Freedom

Recommended WiC Settings: Unlocking Camera Freedom

Sep 3, 2012 Plugin 14 comments

For those of you who are not aware of camerafreedom, it's recommended that you use it. Open the attached zip file and unpack the 'wicautoexec.txt' file...

Post comment Comments  (2300 - 2310 of 2,827)
Commisar12
Commisar12 Dec 12 2010, 4:55pm says:

Quick question, I got the August beta about 3 days ago, I launch it, I go to multiplayer, but when I play, all of the units seem identical to vanilla WiC units, am I doing something wrong, or was that the state of the mod way back in August

+1 vote     reply to comment
Heaney
Heaney Dec 13 2010, 1:32pm replied:

Post a screenshot of the units you see here ( Moddb.com ).

+1 vote     reply to comment
yokozuna
yokozuna Dec 12 2010, 3:50pm says:

I gotta say I`m quite impressed with the amount of work being done for this mod. Not only there is an unceasing progress but there are constant updates of the mod`s different features. It seems the team is very experienced and dedicated which brings great results. Keep it going guys!

+1 vote     reply to comment
Tac0
Tac0 Dec 12 2010, 10:10am says:

I dont know if this can be done but have u guys thought about an EMP?

+1 vote     reply to comment
Heaney
Heaney Dec 12 2010, 10:53am replied:

Hmm, interesting.
I don't think an EMP would be readily available in modern war.

If you want to make this a proper suggestion, go here ( Moddb.com ).

+2 votes     reply to comment
Heaney
Heaney Dec 12 2010, 9:01am says:

Please note that this comment sstem is very messed up, so replies may not show up on the actual comment they were replying to.

+1 vote     reply to comment
roycewicz Creator
roycewicz Dec 11 2010, 1:45pm says:

infantry1242 troll from Project51 needs to stop posting junk in here.

+1 vote   reply to comment
blahdy Creator
blahdy Dec 11 2010, 1:48pm replied:

lol I suppose you deleted his comments. We'll stop helping Project51 on Massgate forums then until their get their so called "spokesperson" controlled on a leash.

No reason to help someone else's mod only to get trolled by their mod's immature team member.

+2 votes   reply to comment
Infantry1242
Infantry1242 Dec 11 2010, 3:58pm replied:

We dont need your f*cking help a**hole.

-1 votes     reply to comment
RepublicCommando101
RepublicCommando101 Dec 11 2010, 4:07pm replied:

Well, don't say 'we' until you know if your team doesn't want it. Why such vehemence?

+1 vote     reply to comment
blahdy Creator
blahdy Dec 11 2010, 4:07pm replied:

Confirmed, we'll stop working with you folks.

+1 vote   reply to comment
RepublicCommando101
RepublicCommando101 Dec 11 2010, 4:10pm replied:

Geez, he really seems to hate your guts bladhy. What did you do to get such insults as this?

+1 vote     reply to comment
blahdy Creator
blahdy Dec 11 2010, 4:23pm replied:

Nothing... we just spend effort to make our mod, and some kids making their own mod are ****** off that they are not getting attention.

I think the classic good old saying of "if you want to succeed, work harder" applies to this situation.

+1 vote   reply to comment
RepublicCommando101
RepublicCommando101 Dec 11 2010, 10:17pm replied:

Well, in any case, the mod is looking great so far, the SAM's are a work of art, the tanks are exquisite, and the helicopters...i drooled when i first played with the air class. It was a dream come true. The artillery requires a little more finesse this time around but that's fine. All in all, its an excellent mod...but you already know that :P

+1 vote     reply to comment
blahdy Creator
blahdy Dec 11 2010, 11:08pm replied:

Yea; I think you'll be very pleased with the new self-propelled howitzers on the final version :D Complete with MRSI and soon Excalibur rounds.

+1 vote   reply to comment
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Release Date
Released Dec 22, 2011
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i love the smell of conflict in the morning!

Feb 8 2012, 5:45am by nghiamap

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