Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

Report RSS Modern Warfare Mod 3.1 Released!

This update adds the MQ-9 Reaper, 2 new missiles for the Su-25, smoother missile animations, and much more!

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Modern Warfare Mod Version 3.1 is here!


NOTE: This is outdated. Version 3.2 has been released.


Modern Warfare Mod today brings you version 3.1, codename "Kepler".

One major change for the US faction is that the MQ-1 Predator has been replaced with the MQ-9 Repear, with greater capabilities.

Major changes for the RU faction include that there are 2 new missiles for the Su-25, the Kh-25ML heavy air to surface missile, and the Kh-25MPU anti-radiation missiles.

In addition to these major changes, there are other changes such as much smoother missile animations and the accuracy of the T-80U being increased, as well as much much more.

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game is outdated and patch it.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista and Windows 7, not Windows XP.


NOTE: This is outdated. Version 3.2 has been released.

This is a full version of the mod. Even if you don't have the mod at all this will install it as 3.0. If you do have a previous version, it will update you to 3.1.

Maps


NOTE: If you already had any version from 2.5 or onwards you do not need to redownload the maps.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 3 requires a higher-end system than specified on the original World in Conflict system requirements.

These are now the minimum system requirements:

  • OS: Windows Vista or 7
  • Processor: Intel i5/i7 or AMD Quad Core FX
  • RAM: 3 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 260 or ATI Radeon 5870 or higher.
  • Graphics card memory: 512 MB or more
  • Sound card: DirectX compatible sound card

These are now the recommended system requirements:

  • OS: Windows 7 64-bit (Vista also supported)
  • Processor: 2nd Generation Intel i5/i7 or high-end AMD Quad Core FX
  • RAM: 4 GB or more
  • Graphics card: DirectX 11 NVidia or AMD ATI card, Nvidia GeForce GTX 460 or ATI Radeon 6950 or higher.
  • Graphics card memory: 1 GB or more
  • Sound card: DirectX compatible sound card

At minimum, your system (including video card) must maintain 27 frames per second or higher, and 40fps or higher is recommended for a good gameplay experience. Below 30 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading.

Due to the fact that WiC's dedicated server application (WiC_DS) only runs at 10 frames per second and is incredibly buggy, MW Mod cannot be run on dedicated servers or it will crash.

This means that all sessions need to be hosted by players.

For details on how to host a game with your friends or other MW Mod players, please see: Understanding Multiplayer for WiC MW Mod.

To find other MW Mod players, please join our WiC Clan, and join our Steam group !



Firstly, here are some lists that may be useful:



  • Performance optimizations from 3.0 when several missiles are flying simultaneously.
  • Increased accuracy of T-80U slightly.
  • MQ-1 Predator UAV replaced with MQ-9 Reaper.
  • Hellfire missiles now fly higher, in order to make it easier to become intercepted by counter-PGM systems.
  • Low altitude launch authorization check removed on Mi-28N attack helicopter.
  • Mi-28N attack helicopter is now able to ripple-fire 9M120 missiles much faster (0.1 second apart).
  • AirLand Battle combined arms warfare for USA bots. Armor and Air bots now share information via data-link and selectively direct air support to cover armor's advance.
  • Intercepting Hellfire and Maverick missiles now produces small amount of score and TA, as a result of damage prevented.
  • Reduced TA cost of Aerial Recon for Russian Air role (from 15 to 5 TA).
  • Reduced TA cost of Airdropped MANPADS for Russian Air and Support roles (from 15 to 7 TA).
  • Increased score and TA gained from killing A-10C and MQ-9 UAV.
  • Patriot SAM will now ripple-fire missile launches by 2 seconds apart per target, rather than simultaneously salvo-firing 2 missiles. If there is insufficient battlespace (emo-rage mode), system will quickly launch missiles in a near simultaneous salvo.
  • Added Kh-25ML (AS-10 Karen) air-to-surface missile for Su-25 (heavy warhead).
  • Added Kh-25MPU (AS-12 Kegler) anti-radar missile for Su-25.
  • Explosion blast fragmentation physics modeling for FLINT anti-air missiles. The warhead explosion now has a blast pressure speed -- against high closure targets, if the target is traveling faster than the speed of explosion, missile may fail to destroy it.
  • Steerable shaped charge for S-300 and Patriot missiles. Warhead explosion timing and directional pattern are now controlled by the seeker. Explosion is aligned to place the blast radius in front of the target's flight path.

Post comment Comments
Tankmob
Tankmob

Smarter bot
More balanced game play
Better visual effect

Only few weeks are passed since major update...
Contract with devil or something?!

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chsignal
chsignal

Mod wont work with XP?

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Heaney Author
Heaney

Windows XP is over 10 years old now.

Only 13% of PC gamers still use Windows XP, and for half of these, this is not their main PC.

If you are still using XP, we would highly recommend that you upgrade to Windows 7.

Modern Warfare Mod 3 does not officially support Windows XP.

You may still manually install it on XP using the manual installation files, however we do not guarantee that all features will work correctly, and cannot provide tech support for it.

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chsignal
chsignal

I`m quite satisfied with XP so I never consider to switch on 7. Games that i still play dont require 7 so maybe i will change sometimes in future.

Anyway I did played first version of mod on XP and its worked fine, so I will try this version to see if everything will be good.

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Heaney Author
Heaney

Many games are no longer supporting Windows XP.

Battlefield 3, Arma 3, etc...

Even Microsoft no longer support it.

We dropped support for XP in version 2.5.

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TheDaviator
TheDaviator

I would really love to play this mod but you don't support Windows XP :( That REALLY sucks! BOOOOOOOOOO!

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atcce
atcce

i love u team thank u all for this epic mod!! thumbs up..

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k0m1ssar
k0m1ssar

It seems that every time I come on Moddb you guys got some new toys for us to play with. Many thanks!

I'm still a bit confused about how the SEAD strike work: is it automatically triggered when the JTAC calls a strike on Heavy SAM site?

Off-topic: is there a way to circumvent the role number limit (3 per each role)? An all-air game would be pretty funny to play and to watch.

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blahdy Creator
blahdy

SEAD is completely automatic.

You may lase the SAM with JTAC, but SEAD aircraft wouldn't directly respond to it, because the Heavy SAM will kill the aircraft as it closes in.

Instead, SEAD aircraft responds to electronic signals from SAM's transmitting radars. While SEAD aircraft is on patrol or en route to a waypoint, if it finds the enemy radar painting the aircraft, it will immediately retaliate with anti-radiation missile.

As for 3-player limits, I'm not sure.. One thing I did find is that you first start a game with no bots, and choose Air. Then, press ESC -> go to options and add bots -- all of them Air to both sides. Now you have an all-air game.

Use console + anhCheats to spawn 'US_MIM104_Patriot' or 'USSR_S300_AIC' and 'US_FARP' or 'RU_FARP' to add more chaos to your all-air battle.

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Kornet555
Kornet555

Very nice mod though lots of strange stuff in it
stryker mgs medium tank WTF?? i think m60 would be more appropriate at least it's on par with t-64
Abrams has an autoloader?
Also russian arena would be nice versus m1 trophy
No kornet missiles?? nice idea to place them instead of konkurs (which is ancient)
No reactive armor for Russian tanks? Kontakt 5 is standard issue
Not sure if i have a point with the above but overall this is a really great mod keep up the amazing work!!!!

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Heaney Author
Heaney

>stryker mgs medium tank WTF??

It plays the role of a medium tank.

>Also russian arena would be nice versus m1 trophy

Russian arena isn't deployed on tanks.

Trophy is being removed from the M1A2 SEP.

>No kornet missiles??

Because they aren't deployed in any serious number yet.

>No reactive armor for Russian tanks?

Reactive armour is factored into the simulated armour values.

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Kornet555
Kornet555

My point is stryker MGS doesn't fit the role of a tank (14mm armor).
As for kornet there are very large numbers serving around the world maybe if a war were to break out they would start producing more (i mean it's not like ka50 they already have a significant inventory and can easily procure more since they have produced large amounts) thing is konkurs is 1970s equipment and russians even not being in a state of war are being equipped with large numbers so imagine if it was.

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blahdy Creator
blahdy

Stryker MGS being in Medium Tank is merely to allow US players to have something to shoot at light vehicles.

Clearly, Russians are far more superior than USA on medium vehicle category, where they get the mighty T-80U. :)

Unit vs. unit is quite imbalanced in this mod, but from overall strategy perspective, it's fairly balanced (i.e. some units suck, some units are better, when comparing two sides).

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Kornet555
Kornet555

I understand how hard it is to maintain balance particularly in a mod of this scale, in any case keep up the amazing work guys and good luck!!! :)

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Kornet555
Kornet555

AI is extremely imbalanced Russian AI gets steamrolled with me no matter what i do whereas american ai can steamroll a russian team even without my help

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Heaney Author
Heaney

The AI is not imbalanced, you simply haven't learned to play the mod yet.

I would advise that until you learn to play, you make it easier by having less enemy bots.

In the end though, this mod is designed to be balanced when players are playing.

When players are playing, it is balanced.

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Kornet555
Kornet555

No really it's not that i dont know how to play it's that when i play as Russians I always get steamrolled. After losing several times I decided to try the US team and guess what... I won, or more accurately I owned. I even tried not even playing on the US team at all (i.e 7 US vs. 8 Russians)and the US not only won but they owned the Russian team (tried it out on several maps and on each time several times while not playing). I certainly wouldn't be complaining if I hadn't read every single guide and tried out every single role (have played around 30 matches so far with same issue though i felt it was less evident in previous versions). I mean even 7vs8 US still wins any ideas?

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