Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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RSS feed Report content Design Diagram for New AGM-114L Hellfire Missile (view original)
Design Diagram for New AGM-114L Hellfire Missile
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P3ACE753 Mar 28 2011 says:

I think this is classified did you get a hold of it? xD

+7 votes     reply to comment
Templarfreak Mar 28 2011 says:

Lol @ P3ACE. xD

Meh, it's just a diagram not much to be amazed about.

+3 votes     reply to comment
Heaney Mar 29 2011 replied:

He's joking...

+2 votes     reply to comment
shortandpoor Mar 28 2011 says:

I totally read the green square that says Total_velocity_Vector "Total_Velociraptor_Vector"

I must say I was a bit disappointed when I found out it wasn't velociraptor related.

+10 votes     reply to comment
DeltaForce95 Mar 29 2011 says:

some of the stuff i read in these mods for WiC make me wish I had it

+3 votes     reply to comment
chema1994 Mar 29 2011 says:

It's very complex. Are you going to update SAMs with FLINT technology?

+2 votes     reply to comment
blahdy Author
blahdy Mar 30 2011 replied:

Eventually.. simulating semi-active radar homing guidance is very complex (Patriot code is a mountain of code, and that doesn't even use FLINT).

So right now, we want to write a software that handles rocket simulation for simpler missiles, which are air-launched missiles with active seeker, such as the AGM-114L Longbow Hellfire and the AIM-120C AMRAAM, to be fired by F-22 on patrol flight.

The only snag we're running into is issue with math. We're trying to figure out the best way to do simple vector math to take into consideration of turn radius, but going to take some time i think as we suck at it. :)

+1 vote   reply to comment
grajao Apr 24 2011 says:

This is proof of how you guys took something amazing, and made it straight up realistically badass to the point balance in the game is kept... FuKiN' A!!!!!!

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Design blueprint for new AGM-114L Hellfire missile to be made post-2.0 using FLINT (Flexible Interceptor) program code.

Mar 28th, 2011
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