Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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RSS feed Report content Design Diagram for New AGM-114L Hellfire Missile (view original)
Design Diagram for New AGM-114L Hellfire Missile
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P3ACE753
P3ACE753

I think this is classified information...how did you get a hold of it? xD

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Templarfreak
Templarfreak

Lol @ P3ACE. xD

Meh, it's just a diagram not much to be amazed about.

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Heaney

He's joking...

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shortandpoor
shortandpoor

I totally read the green square that says Total_velocity_Vector "Total_Velociraptor_Vector"

I must say I was a bit disappointed when I found out it wasn't velociraptor related.

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DeltaForce95
DeltaForce95

some of the stuff i read in these mods for WiC make me wish I had it

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chema1994
chema1994

It's very complex. Are you going to update SAMs with FLINT technology?

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blahdy Author
blahdy

Eventually.. simulating semi-active radar homing guidance is very complex (Patriot code is a mountain of code, and that doesn't even use FLINT).

So right now, we want to write a software that handles rocket simulation for simpler missiles, which are air-launched missiles with active seeker, such as the AGM-114L Longbow Hellfire and the AIM-120C AMRAAM, to be fired by F-22 on patrol flight.

The only snag we're running into is issue with math. We're trying to figure out the best way to do simple vector math to take into consideration of turn radius, but going to take some time i think as we suck at it. :)

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grajao
grajao

This is proof of how you guys took something amazing, and made it straight up realistically badass to the point balance in the game is kept... FuKiN' A!!!!!!

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Description

Design blueprint for new AGM-114L Hellfire missile to be made post-2.0 using FLINT (Flexible Interceptor) program code.

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blahdy
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