Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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Poll: Do you think that low the reloader timer to 10 seconds would be a good idea? (20 votes)
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Stryker TOW useless (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : Suggestions : Stryker TOW useless) Locked
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Mar 6 2011 Anchor

I have seen the new Stryker TOW but I think that it's reload timer it's too large. If you try to destroy a T90 ti will pop smoke and close in with your stryker and you can't do nothing b/c it's reloading (40 seconds I think)

automatkas
automatkas Q/A Team
Mar 6 2011 Anchor

The stryker is not an antitank vehicle, the tow should be thought of self defense weapon. Its use should be akin to "Tank!!!!!, fire the missiles" instead of a hard counter to MBTs. Granted the Bradley in the gulf war showed what you can do with a self defense weapon but that was different and they used tatics. Did you ever consider firing from farther away with more than one Stryker? Also what version of the mod are you using, MBTs dont have aps as of the beta 7

Mar 6 2011 Anchor

I'm talking about Stryker ATGM carrier vehicle it IS an antitank vehicle designed to give to the Stryker Brigade anti-tank capabilities.
Bradley have TOW for self-defense, I'm agree but Stryker TOW fills a very different role
About APS Stryker still have APS

automatkas
automatkas Q/A Team
Mar 6 2011 Anchor

yeah "anti-tank abilities" dont come to mind when when riding in a metal can that can barely stop bullets, the Bradley even has more armour than it. If anything it is more of wishful thinking than actual threat with only 2 ready launch tubes. if it is anything like the Bradley's tow launcher a crew man will most likely have to get out of the vehicle to reload the thing. If you intend to use these "antitank" vehicles in their intended purpose: engage at range(quite a distance if you have tried), and use more than one vehicle. if that doesnt work, your javelins will more than take up the slack.

Mar 7 2011 Anchor

I know antitank vehicles in Spanish Army: VAMTAC (HUMVEE copy) with TOW missiles and they fire ATGM at Standoff range where tank guns can't do anything, and it does reload very faster (30-40 seconds i think) and I suppose that Stryker ATGM it's the same.
About ammo, ATGM carrier can't carry any infantry b/c it's full of TOW missiles. Reload a TOW it's easy and fast, maybe a little bit dangerous b/c you have to stand up and go outside the vehicle.

automatkas
automatkas Q/A Team
Mar 7 2011 Anchor

yeah we had double barreled(as in 2 launchers) m113s during the cold war that did the same thing this is one of the reasons the Russians developed aps, the concept is not new. you are just not supposed to wait around for the MBTs to come and get you. Getting and loading a probably 40+lb missile with having to get out and reload it takes time. Remember let the abrams do the slug fest with the MBTs, you are supposed to fire and relocate just like whenever you fire a missile. I wasnt implying that the ATGM Stryker carried troops but that it has very thin armour, also you can have all the ammo in the world but if you only have 2 tubes to fire the missiles all that ammo doesn't do you any good when you have to get out and hand reload each time you fire two.

Mar 8 2011 Anchor

okey i understand, so how long gets the reloading of a TOW launchers?

automatkas
automatkas Q/A Team
Mar 8 2011 Anchor

could you rephrase that? I am having difficulty understanding you

Mar 8 2011 Anchor

okey I'm sorry
The reload of both TOW launchers. How long it gets?

automatkas
automatkas Q/A Team
Mar 8 2011 Anchor

well blahdy has not seen any reason to change current reload times in game. So the current reload time will stay. As for the real life, assuming a non combat situation, probably about a minute for a reload

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