Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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MW Mod 4.2 Development Change Log (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : MW Mod 4.2 Development Change Log) Locked
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blahdy
blahdy Data-Linked AA-12
Dec 31 2013 Anchor

Development work is in progress for MW Mod 4.2 Update. Below is preliminary change log for the upcoming version:

Change Log 4.2 (Rawhide)
Last updated January 3, 2014

Infantry:
- All squad-based units are now removed and replaced with lighter and more nimble fireteam
units. Each unit is between 4 to 5 men max.

- Infantry fireteam units may now use Light Utility Vehicles (jeeps) for fast transportation.
Light Utility Vehicles can be purchased out-of-role from the Support panel at the same
discounted price as support role.

- Reconfigured all bullets and projectile damage logics for small caliber fire. Infantry/
human type units will no longer survive more than 1-2 hits max from 5.56mm rounds. Anything
at 7.62mm and above will prove fatal.

- Implemented MOA variance to all small caliber/anti-infantry weapons. Volume fire is needed
for achieving desired kill effects -- however, single bullet hitting can be fatal against
infantry units.

- Buildings now provide more robust protection for garrisoned infantry (building to infantry
damage modifier has been reduced).

- Increased Sprint defensive ability runtime to 50 seconds.
- Increased Sprint defensive ability recharge time to 60 seconds.
- Updated some machine gun sound effects.

- Infantry units will crawl and will become suppressed when taking intensive enemy fire. Unit's hitbox is swapped with a smaller
one to help avoid getting hit by bullets when crawling.
- Fixed an issue where AT-4 and RPG-29 fired from infantry would hit the ground immediately from launch, causing friendly fire.

Vehicles:
- In order to balance the game on behalf of the new updated infantry role, prices have been
increased on all legacy non-networked heavy artilleries (US/ROK K-9, RU 2S7 Pion). Accuracy
has also been reduced slightly.

This is an interim solution to prevent these units from becoming abused. If you are
looking to just destroy everything, you can either use cheat (anhCheats) or for legit
gameplay, use theater ballistic missile launchers.

For realistic & proper artillery use, use the JFSN Networked Artillery system (MLRS units),
which require a forward deployed infantry or ground vehicle to call in fire missions using
their Offensive Special Ability button.

- Reduced price of Mobile FARP helicopter for Support out-of-role purchase.
- Updated RU Mi-24V Transport Gunship Helicopter to Mi-24VM standard -- now equipped with 23mm Gsh-23L autocannon.
- Renamed and redesignated RU Mi-24 helicopter to another 'Attack Helicopter for Beginners' to help newcomers.
Helicopter will maintain minimum altitude hover, just like with the existing Mi-28 'Attack Helicopter for Beginners'.
- Reduced price of RU Mi-24 Hind and Mi-8 Hip helicopters for RU Air role.
- Reduced price of RU ZSU-23-4 Shilka for Infantry out-of-role purchase.
- Reduced price of RU SA-22 Pantsir for Support, Infantry and Air roles (from 900 to 750).

- Added 2S25 Sprut-SD Amphibious Light Tank to RU faction. Can be ordered by all roles from
the Infantry panel. Unit features a 125mm cannon loaded with HE-HEAT and 8x 9M119M Refleks
missiles.

Good to provide fire cover for advancing infantry at stand-off distances. Just like the
US Stryker vehicles, Sprut-SD's armor is made out of kleenex -- never attempt to fight
enemy armor by confronting it. Unit is also amphibious and is able to fire its main gun
while floating on the water.

FLINT Missile System:
- Further smoothed out linear interpolation (Lerp) logic for handling missile orientation.
- Slightly improved the performance of EX3D rendering driver.

Miscellaneous:
- Updated some in-game UI interfaces for Windows 8 look & feel.
- Updated Credits section.

Edited by: blahdy

Jan 1 2014 Anchor

what about the new Black hawk model?hope you can addd PAK FA model as RU air superiority fighter :)

edit

Edited by: nghiakhung

blahdy
blahdy Data-Linked AA-12
Jan 1 2014 Anchor

Blackhawk model isn't finished.

PAK-FA is not in service, so no.

Jan 2 2014 Anchor

lol win8 ui!

blahdy
blahdy Data-Linked AA-12
Jan 3 2014 Anchor

Change log finalized & updated today. Bug testing wrapping up.

Jan 3 2014 Anchor

Hind rush FTW!

Been playing 4.1.1 for a while, and it seems the accuracy of 9M120 Atakas have been drastically decreased. You can't even kill a small butch of 3 moving MBTs with a whole clip of 16 missiles. It feels like there're some bugs in the missile's guidance algorithm, they tend to miss their targets too often.

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