Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
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MW Mod 4.1 Development News | Locked | |
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Oct 29 2013 Anchor | |
10/29/2013 Major upgrade to FLINT missile simulator- FLINT 4.0 Significant improvements to ballistics and aerodynamic modeling Gravitational acceleration and atmospheric drag modeling are also significantly improved; additionally, the peak altitude of atmospheric pressure has been raised to 1,500 wm, allowing Ballistic Missiles and missile defense systems to be more authentically simulated (i.e. PAC-2's maximum intercept ceiling is about 900wm (about 15km in SI units) in altitude; where as PAC-3 MSE reaches as far as up to 1800-1900wm (~32km in SI units) in altitude. The maximum altitude capable to be handled by the FLINT simulator has also been raised from 2,000 wm peak altitude to 50,000 wm (equivalent to ~800 km in SI units). Given the small down range size of WiC maps, with FLINT 4.0, ballistic missiles will now provide a new breakthrough in giving us that extended battlespace that far reaches beyond the size limits of a typical WiC environment, by going higher up in altitude. The Russian OTR-21/9M79 Tochka missile for example will now reach up to 3,000 wm in altitude (roughly ~40km in equivalent real world SI scale). Improvements to Missile Guidance functions Further, FLINT 4 now introduces Command to Line of Sight (CLOS) guidance function to the game, allowing a number of short-range SAMs and anti-tank missiles (i.e. Ataka, Refleks, soon TOW) to be modeled more authentically to their real life behaviors. AGM-154 JSOW Mulling reintroduction of KM-SAM back into game The only major challenge to KM-SAM re-introduction is integrating back into the US team's Patriot IADS system. Patriot missile code is significantly different than what it used to be when KM-SAM was pulled a year ago (back then, Patriot code was in version 3.0, now it's in 5.7), so some work will be needed for proper re-implementation. The good news however is that Patriot IADS in game has been steadily moving towards properly modeling the Army's goals for IFCnet (integrated fire control network) support for real life Patriot, also known as "plug and fight capability", where shooters and sensors are on the same net, like with the MEADS concept. With support for Patriot IFCnet modeling in game, KM-SAM batteries can be placed anywhere on the map and be remote controlled by Patriot radars on the other side; locations surrounding the KM-SAM batteries would be automatically programmed as "protected/defended asset area" into Patriot radars, so unlike before, KM-SAM launchers out in the frontline could now extend anti-air cover for ground forces without having to have a Patriot radar in immediate vicinity of the launcher. Misc. Changes Edited by: blahdy |
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Oct 29 2013 Anchor | ||
Wow, thats (again) quite impresive. May I ask you, are you mathematician/physicist? You seem to know more about missile simulation than all game devs I know |
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Oct 29 2013 Anchor | ||
Wow...just wow.DCS level of realism in an RTT game!? That's just crazy!(in a good way) |
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