Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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Change Log for Modern Warfare Mod 4.8 (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : Change Log for Modern Warfare Mod 4.8) Locked
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blahdy
blahdy Data-Linked AA-12
Jun 19 2016 Anchor

MW Mod 4.8 (Kahuna) is nearing completion. Below is change log of all changes for the upcoming release.

Massgate.org:
Work is under way by the community to bring the Massgate system back online (www.massgate.org). This work is separate and integration/compatibility testing with the mod enabled will be proceeding shortly.

Change Log 4.8 (codename: Kahuna)

Last updated June 19, 2016

Changes to Units

  • (BLUEFOR) MQ-1 Reaper UAV will now launch Hellfire missile when a player laser-designates using JTAC.

  • (REDFOR) New Unit: Ka-27M Scout Helicopter (unarmed)
    JFSN client for Offensive Special Ability: Can call for heavy artillery strike from in-game Smerch MLRS units.

  • (BLUEFOR) New Unit: MQ-8B UAV Scout Helicopter (unarmed)
    - (JFSN client) Can call for heavy artillery strike from in-game MLRS units.
    - (JTDS client) Airborne Joint Terminal Attack Controller (JTAC); Unit may provide laser designation of targets for precision guided munitions (PGMs).

  • (REDFOR) New Unit: Kornet-D Anti-Tank Guided Missile System
    - 8x 9M133 Kornet-EM ATGMs mounted on GAZ-2975 Light Utility Vehicle.
    - Long (scaled 8km) standoff distance: Outranges all BLUEFOR tanks by at least twice the distance.
    - Automatic Command-to-LOS (ACLOS Auto-Track) allows all-aspect target tracking while the vehicle is moving in any direction, permitting the unit to "fire and maneuver" while the missile is still being guided onto its target.
    - Multiple successive fires: multiple rounds can be salvo-fired repeatedly against the same target (overwhelm, defeat APS and countermeasures)
    - May also target slow moving aircraft.

  • (BLUEFOR) New Unit: Spike NLOS Tactical Guided Missile System
    - Can only be purchased from the TA menu using Tactical Aid points.
    - Unit is immobile.
    - 16x Spike Non Line of Sight (NLOS) tactical ground-to-ground missiles.
    - Ridiculously long (scaled 25km) standoff distance: This is a guided missile artillery.
    - NLOS missiles may be intercepted by REDFOR counter-PGM systems (Pantsir, Tor).
    - The unit should be deployed in the safety of your rear/spawn areas, where it is protected by Heavy SAMs and combat air patrols. DO NOT airdrop the unit in middle of a battlefield -- it is vulnerable and expensive.

    To fire the Spike NLOS missile, you *must* first designate the desired target with a JTAC unit (either use the infantry JTAC or use MQ8B chopper to lase the target area). Once JTAC has designated a killbox, you can use the Offensive Special Ability on the launcher to fire the NLOS missile. The missile is programmed to fly toward the targeted coordinates and search for laser illumination by JTAC or MQ8B UAV. If there is no laser designation inside the killbox, missile will be unable to acquire and fail.

    JTAC's laser designation is only used to "point" the missile at your target. Because the NLOS missile uses dual-mode guidance (it has an imaging infrared seeker, in addition to semi-active laser), you do not necessarily have to continue lasing onto a target while the missile is locked on. Once the missile acquires a target designated by your JTAC's laser, it transitions to "fire and forget" mode and laser illumination is no longer necessary until target impact.

  • (REDFOR) OPFOR No Dong/Shahab MRBM:
    - Adaptive failure mode -- launch failures are now more deterministic rather than completely random:
    - Launcher is slightly damaged each time a missile is launched, due to heat blast.
    - Chance of missile failing or launcher catching on fire is tied to the amount of launcher damage.
    More damage = higher risk of failure; keep the unit fully repaired to prevent launch failures.

  • (BLUEFOR) Iron Dome TEL:
    - Reduced unit price from 750 to 670.
    - New model for Iron Dome TEL and Tamir interceptor.

  • (REDFOR) 96K6/SA-22 Pantsir S1 SAM:
    New model for Pantsir S1 ADMS.

Changes to Missiles and Projectiles:

  • FLINT Guidance: Improved estimation of target maneuver acceleration (nT) for proportional navigation-- nT is normal to target velocity (vT)

  • AIM-9X: Rebalanced countermeasures tolerance (CCM) to be same as R-73M
  • FGM-148 (Javelin):
    - Improved CLU target acquisition on uneven terrain.
    - Improved CLU selection of TOP vs. DIR modes to prevent loss of target lock on uneven terrain.

  • 9M22U (BM-21 Grad): Slightly increased thrust.
  • 9M22U (BM-21 Grad): Now uses thermobaric warhead.

  • Iron Dome (Tamir):
    Fixed an issue where stray Tamir missile would impact onto terrain (and cause friendly fire damage) while searching for a new target in the kill box, because its pre-assigned target got intercepted before arriving at the acquisition basket. Command-destruct is now uplinked from IAMD radars when terrain inhibit is encountered while the seeker is in autonomous search mode.

  • AGM-114L/R (Hellfire family of munitions):
    LOAL-HI/LO mode selections are improved to fix seeker inhibit issues when using Attack Helicopter for Beginners.

  • 3M14/Kalibr and RGM109/Tomahawk cruise missiles:
    New improved sound effect for turbofan engines.

  • Center of gravity fixed on following missiles:
    - Tamir (Iron Dome)
    - AGM-114L/R (Longbow Hellfire, Hellfire Romeo)
    - AIM-9X Blk II (Sidewinder)
    - AIM-120C-7 (AMRAAM)
    - 3M14 (Kalibr)
    - RGM-109E (Tactical Tomahawk)
    - MIM-104E (Patriot GEM/T)
    - MIM-104F1 (PAC-3 MSE)

  • New art content (new mesh/model & texture) on following missiles:
    - AIM-9X
    - PAC-3 MSE
    - AGM-114L/R (updated mesh)
    - Tamir (Iron Dome)

Edited by: blahdy

Jun 19 2016 Anchor

YES! This mod still lives! Thanks for all your hard work, looks like a great patch. :)

Jun 30 2016 Anchor

Fun Fact: The Ka-27 was implemented in the official Soviet Assault expansion as you can see a few of those flying around in the very first Soviet mission. But for some reason Massive decided to not make it a playable unit. So the Soviet/Russian side didn't have a "scout helicopter" unit till now.

Edited by: cym104

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