WEBF











Set in the post-events of the UK, US, PRC engagement, you play as Boicy Casphere, A 19 year-old male with a sore past of which will entail you to horrific events, explaining the narration with twists and turns through-out. Boicy is not on an adventure, he has no goal and he has no parent enemy. He, as a character, is a punching bag for his own mind. You, as a player, are there for the narrative's effect. With the enhancements designed for Wicked's' game-play, there is faith in the idea you will endure a series of terrifying acts and emotion-provoking material.





Fixture, explained by writer:

'This is a psychological Horror by definition of witnessing. - You will follow Boicy's mind and events as the greater-picture is explained to you.

The narrative it-self takes-place in a desolate version of our current world. After biological attacks from all parties, evolution and the creation bacterium has rapidly changed, mutations are of the common suburb population, now. You will play Boicy Casphere, a psychotic, morally blinded boy with psychotic schizophrenia. Through-out the game, you will be witnessing the events of Boicy's crazed mind and his reflection
on the world after sexual and emotional abuse as a child.'


    ~Callum Sharp   

















In Wicked Evolving, we've made a great deal of design philosophy changes to attempt to separate the game from the typical Source Engine modification creation, feel and play style. Designed by a dedicated set of 3D artists and professionals, created by passionate computer enthusiasts, produced by imaginative writers and audio arts directors, we hope to partition ourselves from the typical 'HL2 MOD feel', and create a professional piece.



Environment


  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this simple version of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles. 
     

  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...

Weaponry


  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry foley, the creation and design of 3D work & massaging of the weapons to have their own unique feel to our best efforts and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.

  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre.

  • Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!
















  
    

  Developed by Maker's Lair studios, copyright, all content retained under studio, 2014
  Written & {Audio Arts} Directed by Callum Sharp 

WEBF

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Blog RSS Feed Report abuse Latest News: We've moved, to some extent!

13 comments by Charlie_Calstah on Dec 30th, 2013

We're moving.

Earlier today a contract and agreement was signed by the directing manager for Maker's Lair, and directing manager for Team NoS. This collaboration has resulted in technical advancements making Wicked Evolving For A Broken Future independent.

For those who do not know about, or are not aware of Maker's Lair or Wicked Evolving, I suggest you visit both the MODDB page & the studio page.

We will not cease development of release or management on MODDB, not at all, we're just moving to a more parent and correct site. We suggest you all either track this page, if you're aware of what Wicked Evolving is, or head to the MODDB page and grab all the details you can(!)

The MODDB profile will re-main as active as this will, both being updated with the exact same content at the exact same time, this includes articles and downloads.

Start-off by tracking either this page or the MODDB page, so you can notified of media releases. Like these:

Content being from [...]

And

Etc Etc.  - Content being from [...]

Thanks very much for reading and watching, good-day!

Credits

Directing Manager for Maker's Lair
Callum Sharp

Written By
David Cale (Under Profile Name... I REFUSE TO GET ONE!)

Environment Design 
Ralph Winsterd (Secondary Images)
Callum Sharp (Primary Images)

Media RSS Feed Latest Video
Post comment Comments  (80 - 90 of 96)
thonglover
thonglover Jul 4 2013, 6:14pm says:

TRACKING!

0 votes     reply to comment
Charlie_Calstah
Charlie_Calstah Jul 5 2013, 6:36am replied:

Thanks man!
Not sure why that was marked as spam, but hey!

+1 vote     reply to comment
thonglover
thonglover Jul 5 2013, 7:31pm replied:

Random Trolls.

+1 vote     reply to comment
Charlie_Calstah
Charlie_Calstah Jul 14 2013, 7:26am replied:

True, for example; someone once said 'Damn man, really like your work!' That was down-voted 2 times.

+1 vote     reply to comment
count_snipula
count_snipula Jun 30 2013, 2:10pm says:

looks good i wish you luck

-1 votes     reply to comment
Charlie_Calstah
Charlie_Calstah Jun 30 2013, 2:12pm replied:

Thank you.

-3 votes     reply to comment
Charlie_Calstah
Charlie_Calstah Jun 27 2013, 5:11pm replied:

Credits will be shown in-game. And we have never stated that it;s our work. With four years of-development, a-lot has been created, the images you have seen, are recent images, we are rather close to release, and we needed NPC body models, so we asked Juergen Vierheilig for his worked, he politely accepted. Thanks for your time.

-1 votes     reply to comment
Crypt
Crypt Jun 27 2013, 6:54pm replied:

Ah, I see. Whoa, 4 years? Where can I see some more work? :D You've only got a few models up, a lot of which aren't your team's work. It'd be nice to see some more from the actual game to decide if your mod's actually worth tracking and playing.

+8 votes     reply to comment
Charlie_Calstah
Charlie_Calstah Jun 27 2013, 7:58pm replied:

One more thing;
This MODDB page is quite young, the images you've seen would are also young, I've rummaged through and the files and found these: http://www.moddb.com/mods/wicked-evolving-for-a-broken-future/images

-1 votes     reply to comment
Charlie_Calstah
Charlie_Calstah Jun 27 2013, 7:17pm replied:

I've up-voted your comment as it is so true, thanks for the suggestion. I shall upload MANY more images RIGHT now, give me ten minutes to set-everything up. Thanks again, bye.

-1 votes     reply to comment
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Platform
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Maker's Lair
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Release Date
Coming 2017
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Horror
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Wicked Evolving For A Broken Future
Wicked Evolving For A Broken Future
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