Depicted both through the eyes of a young man with a sore past, and through the exterior of the cold, horrific world he's in; Wicked Evolving For a Broken Future is a story-devoted and projection driven psychological horror that really does open up the can of worms on you. You'll be battling your moral-self to choose what side to stick to, gripping to the immense and wealthy narrative, and flocking to the psychological effects like the raw animalistic spawn that you are.

-

You begin by entailing the roads that Boicy first found himself in trouble on, progressing to a series of mental-tunnel battles against Boicy's mind, fending off and blocking the regression of childhood abuse, finally, the alleviation of Boicy is brought on by the damaging appeal of living in a dead world of your own creation.





The Writer's Words

This is a horror, by definition of witnessing - You will be following the horror and gorey story telling through the eyes and mind of Boicy Casphere, an 18 year old with a great past of physical and mental abuse. Wicked Evolving' does not follow the colloquialism of other horror-game design, and so much attention has been spent on creating a professional & neat piece that will detach itself from typical HL2 Mod design. {;}












Environment

  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this easy template of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.

  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...

Armament

  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry, the creation and design of 3D work & massaging of the weapons to have their own unique feel, and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.

  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre. Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!























Developed by Maker's Lair Studios, most content retained. Legal contact
Produce publishing by Modigan, 2010.
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Blog RSS Feed Report abuse Latest News: We've moved, to some extent!

13 comments by Lon-nah on Dec 30th, 2013

We're moving.

Earlier today a contract and agreement was signed by the directing manager for Maker's Lair, and directing manager for Team NoS. This collaboration has resulted in technical advancements making Wicked Evolving For A Broken Future independent.

For those who do not know about, or are not aware of Maker's Lair or Wicked Evolving, I suggest you visit both the MODDB page & the studio page.

We will not cease development of release or management on MODDB, not at all, we're just moving to a more parent and correct site. We suggest you all either track this page, if you're aware of what Wicked Evolving is, or head to the MODDB page and grab all the details you can(!)

The MODDB profile will re-main as active as this will, both being updated with the exact same content at the exact same time, this includes articles and downloads.

Start-off by tracking either this page or the MODDB page, so you can notified of media releases. Like these:

Content being from [...]

And

Etc Etc. - Content being from [...]

Thanks very much for reading and watching, good-day!

Credits

Directing Manager for Maker's Lair
Callum Sharp

Written By
David Cale (Under Profile Name... I REFUSE TO GET ONE!)

Environment Design
Ralph Winsterd (Secondary Images)
Callum Sharp (Primary Images)

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Post comment Comments  (70 - 80 of 93)
otaviomad
otaviomad Jul 23 2013, 6:37pm says:

This time, PLEASE backup at an alternate, COMPLETELY unrelated ftp server.

+10 votes     reply to comment
Lon-nah Creator
Lon-nah Jul 23 2013, 8:08pm replied:

Haha, shut up, We are professional!
Images3.wikia.nocookie.net

+1 vote   reply to comment
otaviomad
otaviomad Jul 23 2013, 8:58pm replied:

Well, I just hope that doesn't happen again, I seriously felt really bad for you when I first saw it.

+7 votes     reply to comment
Lon-nah Creator
Lon-nah Jul 23 2013, 9:28pm replied:

Thanks buddy. :)

+3 votes   reply to comment
oopus4
oopus4 Jul 21 2013, 10:44am says:

Best of luck to you sir :D

+3 votes     reply to comment
Lon-nah Creator
Lon-nah Jul 21 2013, 1:00pm replied:

Aw, thank you.

+3 votes   reply to comment
otaviomad
otaviomad Jul 18 2013, 5:46pm says:

The mod looks ridiculously good, tracking.

+1 vote     reply to comment
Lon-nah Creator
Lon-nah Jul 18 2013, 7:03pm replied:

Thanks buddy, very kind!

+2 votes   reply to comment
otaviomad
otaviomad Jul 18 2013, 11:46pm replied:

Do you have a prediction for it's release date? I hope the mod doesn't die like many other good-looking mods that didn't get to see the light of day.

+3 votes     reply to comment
Lon-nah Creator
Lon-nah Jul 19 2013, 4:24am replied:

Well, 2015 has always been our preferred said release date, but through-out development; this will get stretched. If the team continues at the rate it's going we should release in 2015, thanks, bye.

+2 votes   reply to comment
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Horror
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Wicked Evolving For A Broken Future
Wicked Evolving For A Broken Future
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