Depicted both through the eyes of a young man with a sore past, and through the exterior of the cold, horrific world he's in; Wicked Evolving For a Broken Future is a story-devoted and projection driven psychological horror that really does open up the can of worms on you. You'll be battling your moral-self to choose what side to stick to, gripping to the immense and wealthy narrative, and flocking to the psychological effects like the raw animalistic spawn that you are.


  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this easy template of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.
  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...

  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry, the creation and design of 3D work & massaging of the weapons to have their own unique feel, and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.
  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre. Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!

Developed by Maker's Lair Studios, most content retained. Produce publishing by Maker's Lair Creatives, 2012. Signed 25/09/2015.

Image RSS Feed Screens
Media Release: Environmental #3 Media Release: Environmental #3 Media Release: Environmental #3
RSS Feed Articles
We're moving.

Earlier today a contract and agreement was signed by the directing manager for Maker's Lair, and directing manager for Team NoS. This collaboration has resulted in technical advancements making Wicked Evolving For A Broken Future independent.

For those who do not know about, or are not aware of Maker's Lair or Wicked Evolving, I suggest you visit both the MODDB page & the studio page.

We will not cease development of release or management on MODDB, not at all, we're just moving to a more parent and correct site. We suggest you all either track this page, if you're aware of what Wicked Evolving is, or head to the MODDB page and grab all the details you can(!)

The MODDB profile will re-main as active as this will, both being updated with the exact same content at the exact same time, this includes articles and downloads.

Start-off by tracking either this page or the MODDB page, so you can notified of media releases. Like these:

Content being from [...]


Etc Etc. - Content being from [...]

Thanks very much for reading and watching, good-day!


Directing Manager for Maker's Lair
Callum Sharp

Written By
David Cale (Under Profile Name... I REFUSE TO GET ONE!)

Environment Design
Ralph Winsterd (Secondary Images)
Callum Sharp (Primary Images)

Music Work Preview - Media Spurt #4

Music Work Preview - Media Spurt #4

1 year ago News 2 comments

Another day another way. It's Media Spurt 4 and we're showing off!

Media Release: Environmental #3

Media Release: Environmental #3

1 year ago News 8 comments

We're picking more media to show, and today is news-day(!)

Stings and Ambiance Design

Stings and Ambiance Design

1 year ago News 4 comments

Music is so much of dulled subject now-days we would like you to experience our form of sting and ambiance creation

Media Spurt: Proper Introduction

Media Spurt: Proper Introduction

2 years ago News 4 comments

As part of media spurt week; we're explaining Maker's Lair & Wicked Evolving to a better extent.

Pinned between the post-dawning of fights between the large nations of western civilization; pinned between the bearing of authoritarian thumb on the ruling of mental health of yourself; pinned between the frightening idea of taking on someone's problems...
Post comment Comments  (70 - 80 of 100)
haturox Aug 10 2013 says:

This seems very nice! Keep working!

0 votes     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Aug 10 2013 replied:

Thanks bud!

-1 votes   reply to comment
toastedjam Aug 3 2013 says:

Hey CallumSharp279. Watch this, maybe this could be a huge help to developing your mod.

Also when making a psychological horror mod, have this keyword in your head. "Vagueness"

+2 votes     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Aug 3 2013 replied:

I've been watching Vsauce for years! But still, thanks.

0 votes   reply to comment
toastedjam Aug 3 2013 says:

When i first clicked on the link to this mod. I blindly watched the youtube videos and there i felt a certain anxiety and chill that quickly shot down my spine. As a matter of fact i can still feel that chill. After watching the vids i read about your research and how the feeling of anxiety differs from a screamer to a complete mind f***. This is actually really smart. Most "horror" video games tend to be not scary at all because all it does is shove either story and what they want down your throat without feeling a certain stress or anxiety. Just a pop scare here and there. The only stress in these is the stress of something actually popping out in front of you, and when it does happen all of a sudden that stress and anxiety goes away after it peaks, because it happened. Very few games actually make you feel that anxiety (Slender, Amnesia) of being threatened. Good Luck on the mod, if you ever finish it i know it'll be a truly frightening thrill ride people will talk about (Something that can rival cry of fear)

+5 votes     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Aug 3 2013 replied:

Thanks very much, man.

I see what you mean by 'horror' games that just sit there and say, 'here, TAKE THIS, IT'S SCARY! BLAR' - I've seen this through-out my life. Recent releases of scare games disappoint me(!) - It's a linear, bashful, simple, mess of dashed-out opinions of the great form of horror.

My general research shows (Across 245 people) that the general 'Planting' of ideas in horror is the most representative thing you can see in horror, the implementation of thought VS. the punch of sudden noises/ visuals works, in-general, better. One day, I hope writers will understand; people don't get scared anymore, - but it's time to start making people Scarred & Scared!

+5 votes   reply to comment
ColdZero_0 Jul 30 2013 says:

Interesting, are there any Level Design pictures?
I would love to see them. Good work with weapons though.

+6 votes     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Aug 2 2013 replied:

We're not going to be releasing environmental images or demonstrations for the next few years. We're doing the old 'GTA tactic'. Thanks, though!

+1 vote   reply to comment
ColdZero_0 Aug 2 2013 replied:

Please stop removing your reply and creating a new one because it gets buried:

+1 vote     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Aug 3 2013 replied:

My apologies. I just didn't understand the down-votes.

0 votes   reply to comment
WhiteEarl Jul 30 2013 buried:


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(Iam running it myself, its safe.)

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-11 votes     reply to comment
TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe Jul 30 2013 replied:

Holy shite, that was possibly the most dull spam I've ever received. The imagination of a bot goes so far...

+8 votes   reply to comment
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Wicked Evolving For A Broken Future
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