Depicted both through the eyes of a young man with a sore past, and through the exterior of the cold, horrific world he's in; Wicked Evolving For a Broken Future is a story-devoted and projection driven psychological horror that really does open up the can of worms on you. You'll be battling your moral-self to choose what side to stick to, gripping to the immense and wealthy narrative, and flocking to the psychological effects like the raw animalistic spawn that you are.

Environment

  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this easy template of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.
  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...
Armament

  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry, the creation and design of 3D work & massaging of the weapons to have their own unique feel, and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.
  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre. Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!






















Wicked.makerslair.co.uk







Developed by Maker's Lair Studios, most content retained. Produce publishing by Maker's Lair Creatives, 2012. Signed 25/09/2015.


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Strives In Eyes

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bioscmos
bioscmos

this is all looks very beautiful ...please keep up

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

Thank you so much, nice to hear those things!

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haturox
haturox

This seems very nice! Keep working!

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

Thanks bud!

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toastedjam
toastedjam

Hey CallumSharp279. Watch this, maybe this could be a huge help to developing your mod.
Youtube.com

Also when making a psychological horror mod, have this keyword in your head. "Vagueness"

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

I've been watching Vsauce for years! But still, thanks.

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toastedjam
toastedjam

When i first clicked on the link to this mod. I blindly watched the youtube videos and there i felt a certain anxiety and chill that quickly shot down my spine. As a matter of fact i can still feel that chill. After watching the vids i read about your research and how the feeling of anxiety differs from a screamer to a complete mind f***. This is actually really smart. Most "horror" video games tend to be not scary at all because all it does is shove either story and what they want down your throat without feeling a certain stress or anxiety. Just a pop scare here and there. The only stress in these is the stress of something actually popping out in front of you, and when it does happen all of a sudden that stress and anxiety goes away after it peaks, because it happened. Very few games actually make you feel that anxiety (Slender, Amnesia) of being threatened. Good Luck on the mod, if you ever finish it i know it'll be a truly frightening thrill ride people will talk about (Something that can rival cry of fear)

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

Thanks very much, man.

I see what you mean by 'horror' games that just sit there and say, 'here, TAKE THIS, IT'S SCARY! BLAR' - I've seen this through-out my life. Recent releases of scare games disappoint me(!) - It's a linear, bashful, simple, mess of dashed-out opinions of the great form of horror.

My general research shows (Across 245 people) that the general 'Planting' of ideas in horror is the most representative thing you can see in horror, the implementation of thought VS. the punch of sudden noises/ visuals works, in-general, better. One day, I hope writers will understand; people don't get scared anymore, - but it's time to start making people Scarred & Scared!

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ColdZero_0
ColdZero_0

Interesting, are there any Level Design pictures?
I would love to see them. Good work with weapons though.

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

We're not going to be releasing environmental images or demonstrations for the next few years. We're doing the old 'GTA tactic'. Thanks, though!

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ColdZero_0
ColdZero_0

Please stop removing your reply and creating a new one because it gets buried:

I.imgur.com

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

My apologies. I just didn't understand the down-votes.

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