Depicted both through the eyes of a young man with a sore past, and through the exterior of the cold, horrific world he's in; Wicked Evolving For a Broken Future is a story-devoted and projection driven psychological horror that really does open up the can of worms on you. You'll be battling your moral-self to choose what side to stick to, gripping to the immense and wealthy narrative, and flocking to the psychological effects like the raw animalistic spawn that you are.

Environment

  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this easy template of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.
  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...
Armament

  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry, the creation and design of 3D work & massaging of the weapons to have their own unique feel, and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.
  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre. Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!






















Wicked.makerslair.co.uk







Developed by Maker's Lair Studios, most content retained. Produce publishing by Maker's Lair Creatives, 2012. Signed 25/09/2015.


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We're moving.

Earlier today a contract and agreement was signed by the directing manager for Maker's Lair, and directing manager for Team NoS. This collaboration has resulted in technical advancements making Wicked Evolving For A Broken Future independent.

For those who do not know about, or are not aware of Maker's Lair or Wicked Evolving, I suggest you visit both the MODDB page & the studio page.

We will not cease development of release or management on MODDB, not at all, we're just moving to a more parent and correct site. We suggest you all either track this page, if you're aware of what Wicked Evolving is, or head to the MODDB page and grab all the details you can(!)

The MODDB profile will re-main as active as this will, both being updated with the exact same content at the exact same time, this includes articles and downloads.

Start-off by tracking either this page or the MODDB page, so you can notified of media releases. Like these:

Content being from [...]

And

Etc Etc. - Content being from [...]

Thanks very much for reading and watching, good-day!

Credits

Directing Manager for Maker's Lair
Callum Sharp

Written By
David Cale (Under Profile Name... I REFUSE TO GET ONE!)

Environment Design
Ralph Winsterd (Secondary Images)
Callum Sharp (Primary Images)

Music Work Preview - Media Spurt #4

Music Work Preview - Media Spurt #4

News 2 comments

Another day another way. It's Media Spurt 4 and we're showing off!

Media Release: Environmental #3

Media Release: Environmental #3

News 8 comments

We're picking more media to show, and today is news-day(!)

Stings and Ambiance Design

Stings and Ambiance Design

News 4 comments

Music is so much of dulled subject now-days we would like you to experience our form of sting and ambiance creation

Media Spurt: Proper Introduction

Media Spurt: Proper Introduction

News 4 comments

As part of media spurt week; we're explaining Maker's Lair & Wicked Evolving to a better extent.

Post comment Comments  (30 - 40 of 102)
TheOneMuffin
TheOneMuffin

I'll be graduated by the time this releases.

Reply Good karma Bad karma+9 votes
toastedjam
toastedjam

Genre: Visual Novel? There must be a mistake.

Reply Good karma Bad karma+7 votes
MichaelPotok
MichaelPotok

Well, the genre of visual novel is typically mis-construed, meaning it is a text-type or adventure style RPG or explaining of a book. But it also relates to that which means; 'A novel or book transformed into a game'.

I'll be changing it now, as many others have this mis-conception.

Thank you

Reply Good karma Bad karma+3 votes
FritzOfTheSS
FritzOfTheSS

Will it go on Greenlight?

Reply Good karma Bad karma+2 votes
PocketPocky
PocketPocky

We will certainly attempt to have the game published on other platforms.

Reply Good karma Bad karma+3 votes
Tobeas
Tobeas

2016 means much better when released but it also means alot more time to get bored of the mod and stop working on it.

Just have some trustworthy beta testers and you'll be fine.

Reply Good karma Bad karma+5 votes
DragonNOR Creator
DragonNOR

Oh no, we will never cancel the production of Wicked'. Thanks for the in-sight.

Reply Good karma+1 vote
oMarkMark
oMarkMark

2016 wtf!!!

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DragonNOR Creator
DragonNOR

'Let him who would enjoy a good future waste none of his present.'

- Roger Babson

Reply Good karma+3 votes
gamerfiend1
gamerfiend1

coming in 2016? that's gonna be a long wait

Reply Good karma Bad karma+6 votes
DragonNOR Creator
DragonNOR

It sure is.

Reply Good karma+4 votes
PanzerJuice
PanzerJuice

That's 3 years from now.... HALF LIFE 3 CONFIRMED!

Reply Good karma Bad karma+4 votes
MichaelPotok
MichaelPotok

Well, because of dates, it's four years, I think they're planning a sequel to a trilogy...

Reply Good karma Bad karma+3 votes
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