Set in the post-events of the UK, US, PRC engagement, you play as Boicy Casphere, A 19 year-old male with a sore past of which will entail you to horrific events, explaining the narration with twists and turns through-out. Boicy is not on an adventure, he has no goal and he has no parent enemy. He, as a character, is a punching bag for his own mind. You, as a player, are there for the narrative's effect. With the enhancements designed for Wicked's' game-play, there is faith in the idea you will endure a series of terrifying acts and emotion-provoking material.

Fixture, explained by writer:

'This is a psychological Horror by definition of witnessing. - You will follow Boicy's mind and events as the greater-picture is explained to you.

The narrative it-self takes-place in a desolate version of our current world. After biological attacks from all parties, evolution and the creation bacterium has rapidly changed, mutations are of the common suburb population, now. You will play Boicy Casphere, a psychotic, morally blinded boy with psychotic schizophrenia. Through-out the game, you will be witnessing the events of Boicy's crazed mind and his reflection
on the world after sexual and emotional abuse as a child.'

~Callum Sharp

In Wicked Evolving, we've made a great deal of design philosophy changes to attempt to separate the game from the typical Source Engine modification creation, feel and play style. Designed by a dedicated set of 3D artists and professionals, created by passionate computer enthusiasts, produced by imaginative writers and audio arts directors, we hope to partition ourselves from the typical 'HL2 MOD feel', and create a professional piece.


  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this simple version of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.

  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...


  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry foley, the creation and design of 3D work & massaging of the weapons to have their own unique feel to our best efforts and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.

  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre.

  • Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!

Developed by Maker's Lair studios, copyright, all content retained under studio, 2014
Written & {Audio Arts} Directed by Callum Sharp


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Blog RSS Feed Report abuse Latest News: We've moved, to some extent!

13 comments by Flub_Muff on Dec 30th, 2013

We're moving.

Earlier today a contract and agreement was signed by the directing manager for Maker's Lair, and directing manager for Team NoS. This collaboration has resulted in technical advancements making Wicked Evolving For A Broken Future independent.

For those who do not know about, or are not aware of Maker's Lair or Wicked Evolving, I suggest you visit both the MODDB page & the studio page.

We will not cease development of release or management on MODDB, not at all, we're just moving to a more parent and correct site. We suggest you all either track this page, if you're aware of what Wicked Evolving is, or head to the MODDB page and grab all the details you can(!)

The MODDB profile will re-main as active as this will, both being updated with the exact same content at the exact same time, this includes articles and downloads.

Start-off by tracking either this page or the MODDB page, so you can notified of media releases. Like these:

Content being from [...]


Etc Etc. - Content being from [...]

Thanks very much for reading and watching, good-day!


Directing Manager for Maker's Lair
Callum Sharp

Written By
David Cale (Under Profile Name... I REFUSE TO GET ONE!)

Environment Design
Ralph Winsterd (Secondary Images)
Callum Sharp (Primary Images)

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Post comment Comments  (20 - 30 of 96)
oMarkMark Sep 28 2013, 8:34pm says:

2016 wtf!!!

+2 votes     reply to comment
DragonNOR Creator
DragonNOR Sep 30 2013, 7:55am replied:

'Let him who would enjoy a good future waste none of his present.'

- Roger Babson

+3 votes   reply to comment
gamerfiend1 Sep 14 2013, 8:58pm says:

coming in 2016? that's gonna be a long wait

+6 votes     reply to comment
DragonNOR Creator
DragonNOR Sep 15 2013, 3:04pm replied:

It sure is.

+4 votes   reply to comment
PanzerJuice Sep 28 2013, 12:23pm replied:

That's 3 years from now.... HALF LIFE 3 CONFIRMED!

+4 votes     reply to comment
MichaelPotok Creator
MichaelPotok Sep 28 2013, 4:55pm replied:

Well, because of dates, it's four years, I think they're planning a sequel to a trilogy...

+3 votes   reply to comment
Tobeas Sep 13 2013, 7:21pm says:

People have said it before, but BACKUP. If you already have, then backup again, dammit!

I can't really remember but there was a great mod I followed who lost all the files because of a computer crash and no backup.

PS. Do not forget to backup.

PPS. Backup.

+4 votes     reply to comment
DragonNOR Creator
DragonNOR Sep 13 2013, 7:51pm replied:

Haha, thanks for you message pal, I'll assume you've seen the news article about the recent security breach?

+3 votes   reply to comment
MichaelPotok Creator
MichaelPotok Sep 13 2013, 6:14pm replied:

We're suing the Nightmare House 2 HUD template, as the mechanics programmers are rather un-inclined to design something as fiddley as a UI.

+3 votes   reply to comment
MichaelTannock Sep 16 2013, 2:05pm replied:

He posted that before Michael.

+3 votes     reply to comment
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