Depicted both through the eyes of a young man with a sore past, and through the exterior of the cold, horrific world he's in; Wicked Evolving For a Broken Future is a story-devoted and projection driven psychological horror that really does open up the can of worms on you. You'll be battling your moral-self to choose what side to stick to, gripping to the immense and wealthy narrative, and flocking to the psychological effects like the raw animalistic spawn that you are.

-

You begin by entailing the roads that Boicy first found himself in trouble on, progressing to a series of mental-tunnel battles against Boicy's mind, fending off and blocking the regression of childhood abuse, finally, the alleviation of Boicy is brought on by the damaging appeal of living in a dead world of your own creation.





The Writer's Words

This is a horror, by definition of witnessing - You will be following the horror and gorey story telling through the eyes and mind of Boicy Casphere, an 18 year old with a great past of physical and mental abuse. Wicked Evolving' does not follow the colloquialism of other horror-game design, and so much attention has been spent on creating a professional & neat piece that will detach itself from typical HL2 Mod design. {;}












Environment

  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this easy template of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.

  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...

Armament

  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry, the creation and design of 3D work & massaging of the weapons to have their own unique feel, and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.

  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre. Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!























Developed by Maker's Lair Studios, most content retained. Legal contact
Produce publishing by Modigan, 2010.
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Blog RSS Feed Report abuse Latest News: We've moved, to some extent!

13 comments by Lon-nah on Dec 30th, 2013

We're moving.

Earlier today a contract and agreement was signed by the directing manager for Maker's Lair, and directing manager for Team NoS. This collaboration has resulted in technical advancements making Wicked Evolving For A Broken Future independent.

For those who do not know about, or are not aware of Maker's Lair or Wicked Evolving, I suggest you visit both the MODDB page & the studio page.

We will not cease development of release or management on MODDB, not at all, we're just moving to a more parent and correct site. We suggest you all either track this page, if you're aware of what Wicked Evolving is, or head to the MODDB page and grab all the details you can(!)

The MODDB profile will re-main as active as this will, both being updated with the exact same content at the exact same time, this includes articles and downloads.

Start-off by tracking either this page or the MODDB page, so you can notified of media releases. Like these:

Content being from [...]

And

Etc Etc. - Content being from [...]

Thanks very much for reading and watching, good-day!

Credits

Directing Manager for Maker's Lair
Callum Sharp

Written By
David Cale (Under Profile Name... I REFUSE TO GET ONE!)

Environment Design
Ralph Winsterd (Secondary Images)
Callum Sharp (Primary Images)

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 93)
oMarkMark
oMarkMark Sep 28 2013, 8:34pm says:

2016 wtf!!!

+2 votes     reply to comment
DragonNOR Creator
DragonNOR Sep 30 2013, 7:55am replied:

'Let him who would enjoy a good future waste none of his present.'

- Roger Babson

+3 votes   reply to comment
gamerfiend1
gamerfiend1 Sep 14 2013, 8:58pm says:

coming in 2016? that's gonna be a long wait

+6 votes     reply to comment
DragonNOR Creator
DragonNOR Sep 15 2013, 3:04pm replied:

It sure is.

+4 votes   reply to comment
PanzerJuice
PanzerJuice Sep 28 2013, 12:23pm replied:

That's 3 years from now.... HALF LIFE 3 CONFIRMED!

+4 votes     reply to comment
MichaelPotok Creator
MichaelPotok Sep 28 2013, 4:55pm replied:

Well, because of dates, it's four years, I think they're planning a sequel to a trilogy...

+3 votes   reply to comment
Tobeas
Tobeas Sep 13 2013, 7:21pm says:

People have said it before, but BACKUP. If you already have, then backup again, dammit!

I can't really remember but there was a great mod I followed who lost all the files because of a computer crash and no backup.

PS. Do not forget to backup.

PPS. Backup.

+4 votes     reply to comment
DragonNOR Creator
DragonNOR Sep 13 2013, 7:51pm replied:

Haha, thanks for you message pal, I'll assume you've seen the news article about the recent security breach?

+3 votes   reply to comment
Underblue
Underblue Sep 13 2013, 11:41am says:

in what mod have i seen left corners ammo display and health, i think its from black snow or eleven eighty seven O_O

+3 votes     reply to comment
MichaelPotok Creator
MichaelPotok Sep 13 2013, 6:14pm replied:

We're suing the Nightmare House 2 HUD template, as the mechanics programmers are rather un-inclined to design something as fiddley as a UI.

+3 votes   reply to comment
ChuckNrs
ChuckNrs Sep 13 2013, 12:54pm replied:

I think it's Nightmare House 2.

+2 votes     reply to comment
GamerDude27
GamerDude27 Sep 16 2013, 10:18am replied:

You don't say.
Michael just told us.

+1 vote     reply to comment
MichaelTannock
MichaelTannock Sep 16 2013, 2:05pm replied:

He posted that before Michael.

+3 votes     reply to comment
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