Depicted both through the eyes of a young man with a sore past, and through the exterior of the cold, horrific world he's in; Wicked Evolving For a Broken Future is a story-devoted and projection driven psychological horror that really does open up the can of worms on you. You'll be battling your moral-self to choose what side to stick to, gripping to the immense and wealthy narrative, and flocking to the psychological effects like the raw animalistic spawn that you are.

Environment

  • Common environments would be idealized as woods, hospitals or small buildings, in this form of narrative, but Wicked' does not follow this easy template of walls and gravel. The environment is based on the post-occurrences of delusions of Boicy's almost great mind. You may find yourself in a single shade, sterile, concrete room with almost no lighting, but this is the very aspect that influences the sense of fear and understanding - as you listen to Boicy's troubles.
  • The idealized version of the world in times like that of which are described above do not have any place here, what you see will not be what Boicy sees. A psychotic episode can occur, un-scripted and ready to distort...
Armament

  • Weaponry is a very large part of Wicked'. We have spent a great deal of development time on the sound engineering & design of weaponry, the creation and design of 3D work & massaging of the weapons to have their own unique feel, and have utilized many aspects of great technical detail improvement with the recent changes to the game's engine.
  • Weaponry is implemented as a fun-tactic, as much as it is for defense. We've worked on the incredibly important balance of weapons to fit into the genre. Whilst maintaining both integrity and balance of integration with the weapons, we also take-up sides that conjure to 'Bangs are fun!' - We've put some real kick to Wicked's guns!






















Wicked.makerslair.co.uk







Developed by Maker's Lair Studios, most content retained. Produce publishing by Maker's Lair Creatives, 2012. Signed 25/09/2015.


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PunishedLamia
PunishedLamia

Since the leader is gone from Moddb I have high doubts this will ever get released...

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DragonNOR Creator
DragonNOR

That's not how game design works. Maker's Lair is a fully fledged studio, and the banning of an employee isn't going to cause conflict with producing a game.

This page is still actively managed - hence this comments' short reply to time, and development on Wicked' has never ceased.

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PunishedLamia
PunishedLamia

That's a pretty good point.

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Urby
Urby

My larger concern is that this project is big on words but paper thin elsewhere. I can understand keeping things behind closed doors but over a year with no updates? I'm afraid I've lost confidence in this project and stopped tracking.

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DragonNOR Creator
DragonNOR

Projects of this calibre get really good chances to jot things down on paper, but find it difficult to prosper elsewhere. I wouldn't suppose that it's a bad thing, to not update for a long time - only if the page remained un-managed or inactive - which this one isn't.

Reply Good karma+2 votes
Crypt

Agreed. They have all this talk about being so unique, and not being your average Source mod, and even being its own full game, but all we've seen is some basic level design and models from another developer's mod, with a few scattered other models. I'm surprised there was such interest in this to start, as much as I hate to say it. It sorta screams "artsy indie".

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PunishedLamia
PunishedLamia

So have I.

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roymaster
roymaster

Tracking :)

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

Cheers very much.

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Spartan191
Spartan191

Do you guys have any updates to the progress? I haven't seen one in forever?

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TωısтeđHeαdαcħe Creator
TωısтeđHeαdαcħe

It's been quite a while, ain't it? Hope you like the new profile design! - Giving it the best we can, production wise.

Although a couple of public releases are in the works, I'd estimate the new year, being right around the corner, will be our year to shine.

Cheers.

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