Pinned between the post-dawning of fights between the large nations of western civilization; pinned between the bearing of authoritarian thumb on the ruling of mental health of yourself; pinned between the frightening idea of taking on someone's problems, as heavy as they are; pinned between boundaries, experiencing the wicked in a tight lens, evolving yourself blind. - The crazy train has let the brakes off, and you're about to have yourself nose-pinned.

Report article RSS Feed Media Release: Environmental #3

We're picking more media to show, and today is news-day(!)

Posted by TωısтeđHeαdαcħe on Dec 1st, 2013

It's odd. You'd think after all this time of explaining, attempting to build bridges, conversations between the developers and trying our best to make the credits stand-out in news-articles or media releases, people would stop harshing this page due to the usage of user-submitted content.

It's also odd that this page remains at 240 (at the time of writing) subscribers, but 42, 000 views(!) That is an immense number; 40, 000, even looking through the watchers page, you'll see that 240 is much larger that how you'd assume! But, even with this said, we really don't know what the next move should be, we've tried releasing environmental media, the first time we did that; Yeah-sure, we got 62 watchers, but some real-un-helpful, negative comments. The second time being accused of stealing the map from another popular MOD, which was just, just something. - We've tried releasing sound-effect-design articles, which didn't go to-bad, but lost some novelty, then we attempted to fix-up the page with a developer voice-over by Michael Potok, explaining Maker's Lair and Wicked Evolving, just until we can deliver that in a better medium, of-course.

All of these never really got us anywhere, sure we got watchers and views, but that's not what we're looking for. Comments or conversation is our great 'reward' from releases, and we've been lacking them since a few months after the page was designed. So, I guess it's time to kick-the-donkey, burn the hair and whack the metal, or what-ever they say in new-England now, as we release another set of environmental media.

Let's do that now;

Environments. The environments we're showing-off today have either a small amount of significance, or tons. The best way to explain them is through the DR note and a script preview.

We're going to need those now, or just go-in blind & dumb by scrolling down real-fast.

DR note

Final (SET) Design:

Total (SET) Design Time: 1 Day
Total (CUT-SCENE) Design Time: 17 Days
Total Texture Design Time: 3 Days
Total Grass Shader Design Time: 16 Hours

Please, leave your thoughts, it only takes a moment and helps a great deal. Thank you.

Written By: Callum Sharp
Environment Design By: Dexter Barule
Lead Texture Artist: Ralph Winsterd
Additional Sky Texture Artist: Jonathan Semphere

Special Thanks:
Directing Manager for Maker's Lair
Callum Sharp

Director Of Environment Design
Callum Sharp

Director Of Texture Design:
David Cale

Thanks to Team NoS for hosting.

Post comment Comments
GamerDude27 Dec 1 2013 says:

That's some amazing mapping!

+4 votes     reply to comment
DragonNOR Creator
DragonNOR Dec 1 2013 replied:

Thank you.

+3 votes   reply to comment
ThisIsGamer Dec 1 2013 says:

Absolutely amazing. I can't even imagine what this will be like when the full mod comes out!

+6 votes     reply to comment
DragonNOR Creator
DragonNOR Dec 1 2013 replied:

We appreciate the kinds words.

+4 votes   reply to comment
Woozle Dec 1 2013 says:

Who do they pay to polish the floor once an hour? Very interesting design.

+6 votes     reply to comment
DragonNOR Creator
DragonNOR Dec 1 2013 replied:

Haha, that got the writer laughing for a while!

+4 votes   reply to comment
Cristiano.b. Dec 1 2013 says:

Seems great!Tracking!

+5 votes     reply to comment
DragonNOR Creator
DragonNOR Dec 1 2013 replied:

Thanks, you won't be disappointed.

+4 votes   reply to comment
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