Wicked Evolving is a psychological horror set in the post events of many attacks and fights between the UK, US, PRC. The game it-self takes-place in a desolate version of our current world. After biological attacks from all parties, evolution and the creation bacterium has rapidly changed, mutations are of the common sub-urb population. You will play Boicy Casphere, a psychotic, pre-lized man with a deep set of psychotic schizophrenia. Through-out the game you will be witnessing the events of Boicy's crazed mind and his reflection on the world after sexual and emotional abuse as a child. -- You find yourself in a stuffy, cold & damp draining system with your survival-mates, David Scorr, Sean Former & Shirl Houserlee, passing through a man-hole connection into the open world, which brings no surprise; evasion is survival '101'.
We're picking more media to show, and today is news-day(!)
Posted by Charlie_Calstah on Dec 1st, 2013
It's odd. You'd think after all this time of explaining, attempting to build bridges, conversations between the developers and trying our best to make the credits stand-out in news-articles or media releases, people would stop harshing this page due to the usage of user-submitted content.
It's also odd that this page remains at 240 (at the time of writing) subscribers, but 42, 000 views(!) That is an immense number; 40, 000, even looking through the watchers page, you'll see that 240 is much larger that how you'd assume! But, even with this said, we really don't know what the next move should be, we've tried releasing environmental media, the first time we did that; Yeah-sure, we got 62 watchers, but some real-un-helpful, negative comments. The second time being accused of stealing the map from another popular MOD, which was just, just something. - We've tried releasing sound-effect-design articles, which didn't go to-bad, but lost some novelty, then we attempted to fix-up the page with a developer voice-over by Michael Potok, explaining Maker's Lair and Wicked Evolving, just until we can deliver that in a better medium, of-course.
All of these never really got us anywhere, sure we got watchers and views, but that's not what we're looking for. Comments or conversation is our great 'reward' from releases, and we've been lacking them since a few months after the page was designed. So, I guess it's time to kick-the-donkey, burn the hair and whack the metal, or what-ever they say in new-England now, as we release another set of environmental media.
Let's do that now;
Environments. The environments we're showing-off today have either a small amount of significance, or tons. The best way to explain them is through the DR note and a script preview.
We're going to need those now, or just go-in blind & dumb by scrolling down real-fast.
Final (SET) Design:
Total (SET) Design Time: 1 Day
Total (CUT-SCENE) Design Time: 17 Days
Total Texture Design Time: 3 Days
Total Grass Shader Design Time: 16 Hours
Please, leave your thoughts, it only takes a moment and helps a great deal. Thank you.
Directing Manager for Maker's Lair
Director Of Environment Design
Director Of Texture Design:
Thanks to Team NoS for hosting.