WHO DARES WINS VERSION 0.23 Requires: Bf1942 version 1.6 Developed by: Who Dares Wins devs. Homepage: INSTALLATION: Self-installing .exe file. Just download and click the file. FEATURES: Who Dares Wins 0.2 is almost a completely new mod. Almost EVERYTHING has been changed from the 0.1 release. Maps have been redone, shadows and lightmaps have been added, stuff has been remodelled and almost EVERYTHING has been reskinned. Don't judge this mod by previous releases! This is a BIG and very varied mod. So if you don't like one map, try a few more before giving up on the mod. At WDW we base all our maps off of real-life events. So all of the battles in WDW really happened. Sometimes, as was the case with Iranian Embassy Siege, we painstakingly reconstructed the area of the operation based on a bunch of photographs of actual sites. Other times we approximated or simply reproduced the terrain of the area. WDW is varied. We have 16 maps spanning 25 years of conflicts (anything post-vietnam...
WHO DARES WINS VERSION 0.23
Requires: Bf1942 version 1.6
Developed by: Who Dares Wins devs.
Homepage: Wdw.bf1942files.com
INSTALLATION:
Self-installing .exe file. Just download and click the file.
FEATURES:
Who Dares Wins 0.2 is almost a completely new mod. Almost EVERYTHING has been changed from the 0.1 release. Maps have been
redone, shadows and lightmaps have been added, stuff has been remodelled and almost EVERYTHING has been reskinned. Don't
judge this mod by previous releases!
This is a BIG and very varied mod. So if you don't like one map, try a few more before giving up on the mod.
At WDW we base all our maps off of real-life events. So all of the battles in WDW really happened. Sometimes, as was
the case with Iranian Embassy Siege, we painstakingly reconstructed the area of the operation based on a bunch of
photographs of actual sites. Other times we approximated or simply reproduced the terrain of the area.
WDW is varied. We have 16 maps spanning 25 years of conflicts (anything post-vietnam is fair game). We have American,
British, Russian, German, French, Iraqi and Argentinian SF units, as well as Iraqi, Taliban and Somali OPFOR troops as
well as various terrorist organizations and even some private mercenaries. Some of our maps have a lot of vehicles, many
have none at all.
WDW aims to be as historically accurate as possible (with some rare exceptions for the fun/coolness factor like the
Ka-50 on Ulus-Kert). So on our maps, the weapons, vehicles, uniforms etc. were probably used in the real-life battle the
map is based on.
Ammoboxes are specific to each team, and they look like a wooden box labeled 'Ammunition' with some guns and grenades
lying on top of it. If you can't get ammo out of an ammobox, chances are it's not for your team. You get ammoboxes in
control points that you control at the start of the game. If you capture an enemy CP, new ammo doesn't appear. You have
to get it from support vehicles like the humvee, technical or the blackhawk or scavenge the enemy dead. Welcome to combat
supply and logistics 101.
Medical supplies aren't laying out in the field in every building like vanilla BF. They are for the most part only found
in bases. If you get wounded away from a base, find a medic or a support vehicle. Or keep fighting, who dares wins, right?
Infantry:
Stun grenades can be used to momentarity distract the enemy, especially at close quarters indoors.
Smoke grenades can be used to mask movement, or as a distraction or for concealment.
Frag grenades and rifle grenades don't hurt tanks or other armored vehicles, so don't even try!
Parachutes have been removed from all soldiers except paratroopers and spawnable pilot kits.
Some SF units have night vision goggles on night maps.
Some teams have random skins. So no you aren't going crazy when you see your team wearing 3 different types of camo;)
But only 1 side on maps with random skins has a random skin, so telling the sides apart is not a problem.
All assault rifles and machine guns have tracers. Guns firing Eastern Bloc ammo (like the AK-47 and PKM) fire green
tracers, while guns firing NATO ammunition (like the M4 and M249) fire red. This can be used to tell friendly forces
from foes, especially at night. On other maps both sides have eastern or western weapons or a mixture of both so it
becomes confusing. Welcome to the fog of war ;)
Handheld machine guns can overheat. Machine guns without quick-change barrels like the RPK and Al-Quds take longer to
cool down.The M4 with 100-rd C-mag overheats as well.
The weapons are balanced but not even. OPFOR weapons tend to be 7.62mm, so they do more damage but are less accurate at
range. Allied/Coalition/Whatever weapons tend to be 5.56mm, so they do less damage but are more accurate at range.
Headshots are 1-shot kills no matter the weapon.
Check what's in all your weapons positions! You might find something cool or maybe even useful!
SA-7 missiles are good for bringing down aircraft, but you only get one shot. They don't hurt infantry much.
RPGs are good for bringing down low, slow flying things...like Blackhawks. They can also be used to take out groups of
infantry that are standing close together.
The Remington 870 MCS (the stubby shotgun) and the Saiga 12k fire rifled slugs. These slugs can be used to break down
doors or disable vehicles and are 1-shot kill vs infantry. The slugs are low-velocity though, so a substantial lead is
required.
this mod pwns, i wonder how your hl2 version is going