White Night - An Amnesia: The Dark Descent Total Conversion Mod
What if one day, you wake up as a patient in a hospital, without any memory of yourself?
What are you going to believe? Or... Who are you going to believe?...

White Night is a total conversion mod for Amnesia: The Dark Descent; and focuses on mostly storytelling.

This is an old-school type thriller. Although it's not mainly a horror game, it'll have its scares; and will offer beautifully designed levels in an old-fashioned asylum with various puzzles to solve. You will discover what happened to David, what he did, and why the mod is called "White Night". But, how are you going to be sure what's been told you, or what you see is the truth?

Are you ready for our session today? Don't worry, I'm here to heal your mind.

- If you have difficulties installing White Night, check this tutorial.
- If you got stuck, having difficulties understanding story or first time player, check this.
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White Night paperback book Another Mental Realm Denver State Hospital Entrance
Blog RSS Feed Report abuse Latest News: White Night is PUBLISHED as a Book and a New Game in Progress

4 comments by Tanshaydar on Aug 28th, 2014

Hi all;

It’s been more than 2 and a half years since the last update. I know I left here alone and dead, but I was working on different things which I think you'll find exciting.

I’m very glad that many people played White Night, made countless Let’s Plays with hundreds of thousands of watches, gave numerous feedback and support.It’s time for good news:

White Night is Published as a Book!

I wrote White Night’s story as I progressed making the game, and in the end it became more than I imagined. I was aware that things were too abstract at some points, but still, the story made sense and was immersive. I decided I’d give it a shot, turning it into a book as I had been writing stories for too long and some of them were already published in local magazines many times.

I tuned down the symbolism, removed puzzle sequences, added some never-seen-before scenes (like the encounter of Dr. Patrick, Sofia, and infamous childhood of David); and while writing, David gained himself a character that surprised me.

And here it is. Yes, I'm Tansel Altınel:

White Night paperback book

Unfortunately printed book is Turkish only and there is no real plan for English version. I’m hoping for an e-book version in the near future featuring both languages.

New Game: Paralycid

More exciting news is, I’ve been working on a new game, called Paralycid. With the experience from White Night and feedback from you, a better game with better storytelling is on the way. I’m now working with a team, Team From Beyond.

Paralycid is a story oriented horror/puzzle game we, as Team From Beyond, are making. It's been nearly a year since we started, and nearly half a year building things around, we are finally able to show something public.

You can follow it here and expect a demo soon.

Janitor's ClosetFinals Week

Regards, Tansel.

Media RSS Feed Latest Video
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White Night Soundtrack

White Night Soundtrack

Feb 3, 2012 Music 7 comments

White Night Soundtrack. I've prepared this album so that people who are too lazy to search for actual composers will get them once. This album is composed...

White Night Full Release v1.1

White Night Full Release v1.1

Oct 13, 2011 Full Version 116 comments

White Night full release v1.1 This mod is a total conversion for Amnesia: The Dark Descent. Please read instructions carefully.

Flashlight and Batteries as Pickable Items

Flashlight and Batteries as Pickable Items

Aug 24, 2011 Models Pack 38 comments

Here is the Flashlight and Battery as pickable items. These are the items I use in White Night.

Post comment Comments  (670 - 680 of 721)
Otter. May 18 2011, 9:24am says:

Maybe the batteries should work realistically (well okay, not that realistically because that way you could have gone through half the game and still have an almost full bar.) Like you have to recharge only when it's finished working, although you can do it earlier but you might lose power to a lower quality battery. Maybe it should "roll the dice" whenever you put in a new battery and give a full charge, half charge for you or a really low one, maybe a slight chance of non if you are evil ;)

But in that case you would only need to replace the batteries if it stops working then why need a meter for it at all? You can't tell if a battery is charged or not in real life, so why in game? :)

0 votes     reply to comment
Tanshaydar Creator
Tanshaydar May 19 2011, 3:11pm replied:

You don't see an inventory screen upon your face in real life either.

+2 votes   reply to comment
Otter. May 31 2011, 8:30am replied:

Yeah, good point.
Well it was just my 2 cents.

+2 votes     reply to comment
surms41 May 19 2011, 11:27am replied:

What are you talking about? you can see how full the batteries are in real life and u can change batteries without charging them first... xD lol

+2 votes     reply to comment
Otter. Jun 9 2011, 2:55pm replied:

You can't see it, you need to test it with an object that uses batteries, but still then you can't SEE how much power is left in it unless it's some super high tech gizmo that shows it which doubt that exists and would be pointless on it's own.

+2 votes     reply to comment
TheGroovyMule May 15 2011, 7:44pm says:

Instead of the tinderboxes, this might seem corny, but the logical modern equivalent would be replacing light bulbs. Though it might seem kind of odd carrying around a bunch of spare bulbs. That and you'd need some sort of excuse as to why so many bulbs are burned out.

+3 votes     reply to comment
Tanshaydar Creator
Tanshaydar May 16 2011, 5:05am replied:

You guys better start to use the forum I opened, another good suggestion!

+2 votes   reply to comment
Puriel May 14 2011, 10:04pm says:

Just throwin an idea out there but how about for the sanity meter you have an ink blot that becomes more sinister/violent or what have you the more sanity you lose. Or maybe a picture or painting that becomes more distorted.

+5 votes     reply to comment
Tanshaydar Creator
Tanshaydar May 15 2011, 7:11am replied:

Good suggestion, I'll look into that.

+2 votes   reply to comment
Roasted-Salmon May 14 2011, 12:42pm says:

Niceness! :D

+3 votes     reply to comment
exostalker May 8 2011, 2:42pm says:

Can't wait :)

+3 votes     reply to comment
rickyhorror May 6 2011, 6:06pm says:

What's with the burning guy/thing?

+2 votes     reply to comment
rickyhorror May 5 2011, 8:46pm says:

Glad to see you got the custom logo working!! :D

+3 votes     reply to comment
Tanshaydar Creator
Tanshaydar May 5 2011, 8:58pm replied:

Thanks to you :)

+3 votes   reply to comment
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Amnesia: The Dark Descent Icon
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Release Date
Released Oct 12, 2011
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720 votes submitted.

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Highest Rated (19 agree) 9/10

Inspired heavily by the shady atmospheres of psychological juggernauts of various pedigree, but perhaps no more so than by Session 9 or Jacob’s Ladder/Silent Hill, is an Amnesia total conversion mod titled White Night of which I had the pleasure of playing for the better part of the last two evenings for a total of about 3.5-4 hours of game play. White Night has a palpable atmosphere that makes you realize fully the depths of the human mind, and of the shadows hanging over us in our subconscious…

Oct 13 2011, 11:21pm by C-zom

Lowest Rated (9 agree) 1/10

Thankfully this mod is nothing like Amnesia because that game was actually a joy to play. I really wanted to like White NIght, but the tedious controls, linear maps, inane storyline (with poorly-written English), and annoying character voices completely ruined this game for me.

Nov 13 2011, 3:22pm by plogue87

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