White Night is a total conversion mod for Amnesia: The Dark Descent; and focuses on mostly storytelling.
This is an old-school type thriller. Although it's not mainly a horror game, it'll have its scares; and will offer beautifully designed levels in an old-fashioned asylum with various puzzles to solve. You will discover what happened to David, what he did, and why the mod is called "White Night". But, how are you going to be sure what's been told you, or what you see is the truth?
Are you ready for our session today? Don't worry, I'm here to heal your mind.
It’s been more than 2 and a half years since the last update. I know I left here alone and dead, but I was working on different things which I think you'll find exciting.
I’m very glad that many people played White Night, made countless Let’s Plays with hundreds of thousands of watches, gave numerous feedback and support.It’s time for good news:
I wrote White Night’s story as I progressed making the game, and in the end it became more than I imagined. I was aware that things were too abstract at some points, but still, the story made sense and was immersive. I decided I’d give it a shot, turning it into a book as I had been writing stories for too long and some of them were already published in local magazines many times.
I tuned down the symbolism, removed puzzle sequences, added some never-seen-before scenes (like the encounter of Dr. Patrick, Sofia, and infamous childhood of David); and while writing, David gained himself a character that surprised me.
And here it is. Yes, I'm Tansel Altınel:
Unfortunately printed book is Turkish only and there is no real plan for English version. I’m hoping for an e-book version in the near future featuring both languages.
More exciting news is, I’ve been working on a new game, called Paralycid. With the experience from White Night and feedback from you, a better game with better storytelling is on the way. I’m now working with a team, Team From Beyond.
Paralycid is a story oriented horror/puzzle game we, as Team From Beyond, are making. It's been nearly a year since we started, and nearly half a year building things around, we are finally able to show something public.
You can follow it here and expect a demo soon.
Yet another note to you. Here comes first translation pack for White Night, and Nordrassil Radio interview is finally up!
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Highest Rated (20 agree) 9/10
Inspired heavily by the shady atmospheres of psychological juggernauts of various pedigree, but perhaps no more so than by Session 9 or Jacob’s Ladder/Silent Hill, is an Amnesia total conversion mod titled White Night of which I had the pleasure of playing for the better part of the last two evenings for a total of about 3.5-4 hours of game play. White Night has a palpable atmosphere that makes you realize fully the depths of the human mind, and of the shadows hanging over us in our subconscious…
Oct 13 2011 by C-zom
Lowest Rated (10 agree) 1/10
Thankfully this mod is nothing like Amnesia because that game was actually a joy to play. I really wanted to like White NIght, but the tedious controls, linear maps, inane storyline (with poorly-written English), and annoying character voices completely ruined this game for me.
Nov 13 2011 by plogue87