White Night - An Amnesia: The Dark Descent Total Conversion Mod
What if one day, you wake up as a patient in a hospital, without any memory of yourself?
What are you going to believe? Or... Who are you going to believe?...

White Night is a total conversion mod for Amnesia: The Dark Descent; and focuses on mostly storytelling.

This is an old-school type thriller. Although it's not mainly a horror game, it'll have its scares; and will offer beautifully designed levels in an old-fashioned asylum with various puzzles to solve. You will discover what happened to David, what he did, and why the mod is called "White Night". But, how are you going to be sure what's been told you, or what you see is the truth?

Are you ready for our session today? Don't worry, I'm here to heal your mind.

- If you have difficulties installing White Night, check this tutorial.
- If you got stuck, having difficulties understanding story or first time player, check this.
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Another Mental Realm Denver State Hospital Entrance Last Level
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6 comments by Tanshaydar on Feb 19th, 2012

Hi all, it's been more than four months since White Night is released. Since that time, a lot happened; but most important one was to be Best Singleplayer in MOTY 2011. Thank you everyone, and thank you ModDB! Yeah, ModDB was quite helpful to me and to my fellow developers. Thank you.


In 1.1 update, I've fixed some bugs and added some new things to make it easier for inexperienced players. In this update I added three new languages: Portuguese, Spanish and Greek. I won't release standalone downloads for those languages. I put them in the main installation package, so all translations will be built-in. Credits to translations can be found in download page.

Desura edition is updated too. No other new content is added.

White Night Full Release v1.1


It's sad that people don't read. Majority of people who have heard of White Night didn't even play it. A lot of people kept asking me about soundtrack, so I felt like a compilation of full versions of musics I used in White Night would be nice for those people.

White Night Soundtrack

Please note that I didn't compose these musics. If you want to check other tracks of these composers, their websites are:
- Broken Notes Music Productions
- Liminality (Liminal RECS)

Future Plans

A lot of people keep asking me about White Night 2; and here's my words:


If you think about it, you will see that David's story has ended and there is no logical way to continue it. I had ideas for possible expansions, like telling Dr. Patrick's and Sofia's pasts and motives, but the number of people who really were into story was quite low. So, if people won't bother understanding story, why should I bother telling more? I already have some long conversations with people who really wanted to understand what really happened; and those were quite enjoyable for me.

There are very few people who really got close, but still, no one got the story completely. At least, not the way I wrote. Everyone has their own interpretations, and that's the best part. Worst part is, those who don't even bother to read the notes and complain about how story didn't make sense. Let's Plays are not for understanding story, they are for fun.

Anyway, I'm already done with White Night and HPL2 engine. If anyone wants to follow my new works, here comes a new thriller from the creator of White Night:


Media RSS Feed Latest Video
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White Night Soundtrack

White Night Soundtrack

Feb 3, 2012 Music 7 comments

White Night Soundtrack. I've prepared this album so that people who are too lazy to search for actual composers will get them once. This album is composed...

White Night Full Release v1.1

White Night Full Release v1.1

Oct 13, 2011 Full Version 115 comments

White Night full release v1.1 This mod is a total conversion for Amnesia: The Dark Descent. Please read instructions carefully.

Flashlight and Batteries as Pickable Items

Flashlight and Batteries as Pickable Items

Aug 24, 2011 Models Pack 38 comments

Here is the Flashlight and Battery as pickable items. These are the items I use in White Night.

Post comment Comments  (600 - 610 of 709)
Mkilbride Sep 30 2011, 12:12am says:

You should call the Hospital "Hamark Asylum". :P

+3 votes     reply to comment
Tanshaydar Sep 30 2011, 1:31am replied:

Lol 0_o why is that?

+3 votes     reply to comment
Mkilbride Sep 30 2011, 5:46am replied:

Because it's Arkham re-arranged, which is the location in Love-craftian lore of quite abit of hell, but you can't really just re-use that name, and alot of idiots think it came from the comic books and whatnot.

Hamark sounds ominous also, though not alot of thought put into that. :P

+2 votes     reply to comment
Tanshaydar Sep 30 2011, 7:07am replied:

Oh, I didn't see that.
Although I'm a really big Lovecraft fan, for this story, I have no direct Lovecraft reference, or not even indirect. The fact is, linking something to Lovecraft or writing a Lovecraftian story needs great talent.
Though, I have another scenario, which is heavily Lovecraftian, that I might start building into a game after I finish White Night. I was hoping to have enough experience with making this.

+3 votes     reply to comment
C-zom Sep 30 2011, 4:03pm replied:

I'd love to see a great Lovecraftian project from you.

+4 votes     reply to comment
Tanshaydar Sep 30 2011, 4:23pm replied:

It's just a story at the moment, making it into a project will be hard; and I'm thinking to move into another game engine for that. If I can find the money to renew my computer, that might be CryEngine3

+3 votes     reply to comment
Mkilbride Oct 1 2011, 1:45am replied:

You should do it. I may be thinking abit to much here, but after the mod is released, you may gain some clout in the modding world and could use it to get a Team, and perhaps do a indie release, perhaps something along the lines of 10-15$ based on your idea, hmm hmm, and still use this Engine, perhaps? Ask Frictional to work out the details, such as distribution of profits. There are alot of source mods which offer 33% of their profits for a Source license to Valve and ship indie games.

I think you could do it based off the work we've seen here; of course, with a Team, a clear vision, and a project outline.

+3 votes     reply to comment
Mkilbride Sep 28 2011, 10:22pm says:

Looking good man, congrats on your award, I TOLD YOU this has massive potential.

+3 votes     reply to comment
Tanshaydar Sep 28 2011, 10:42pm replied:

Haha, thanks to you and other people who gave me much criticism that enabled me make this much better. Since this is not yet finished I still need constructive criticism to make it even better :)

+1 vote     reply to comment
Mkilbride Sep 29 2011, 2:03am replied:

Well I'll be watching the videos and shots and seeing what I think should be done.

+2 votes     reply to comment
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Amnesia: The Dark Descent Icon
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Release Date
Released Oct 12, 2011
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711 votes submitted.

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Highest Rated (19 agree) 9/10

Inspired heavily by the shady atmospheres of psychological juggernauts of various pedigree, but perhaps no more so than by Session 9 or Jacob’s Ladder/Silent Hill, is an Amnesia total conversion mod titled White Night of which I had the pleasure of playing for the better part of the last two evenings for a total of about 3.5-4 hours of game play. White Night has a palpable atmosphere that makes you realize fully the depths of the human mind, and of the shadows hanging over us in our subconscious…

Oct 13 2011, 11:21pm by C-zom

Lowest Rated (9 agree) 1/10

Thankfully this mod is nothing like Amnesia because that game was actually a joy to play. I really wanted to like White NIght, but the tedious controls, linear maps, inane storyline (with poorly-written English), and annoying character voices completely ruined this game for me.

Nov 13 2011, 3:22pm by plogue87

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