News: Wheels of War: Carnage Academy is in development for XBox Live Indie Games. More information is available at Level 13 Games.

Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in EnemyTerritory.tv Weekly Podcast #3. VERSION 0.2 RELEASED!

Get Version 0.2 NOW!

For Windows AND Linux!

Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.

WheelsofWar_alpha_02.zip
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!

logoWheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):

  • Zombie ragdoll effects.
  • In-game soundtrack featuring Intro/Fadeout, Jack Glass, LucienNine Inch Nails.and
  • Dynamic campaigns via track voting.
  • Large library of powerups.
  • Multiple gametypes.
  • Intuitive, simple graphical iterfaces.
  • Voiceover system.
  • Locational VOIP support.
  • Improved controller configuration options.
  • Game statistics and awards.
  • User defined music directory with shuffle.
  • Ground-breaking radio commentary which adapts around user defined music.
  • Offline mode to practise stunts and adapt to vehicle handling.
  • Selection of vehicles to choose from, each with thier own differing sets of charateristics.
  • In-game live upgrading of vehicle armour, offense and engine properties.
  • Involved stunt system, with ambition-based rewards.
  • No set theme. It allows us to focus on gameplay at this early stage rather than looks.
  • Overhauled vehicle sound effect system.
  • More features to be decided upon...

Please visit the official website for more details

Version 0.2 RELEASED!

Partial Changelog:


"Wheels wrote:General:
* clientTeam command blacklists gdf and strogg team names when not in developer mode.
* added in automatic megatexture download system.
* ETQW 1.5 compatible.
* Script source included for custom map content
* support for wowar_.entities and other options to help custom map makers.

Maps:

* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.

Vehicles:

* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit

wowGameRulesDMCampaign:

* No Changes.

wowGameRulesRace:

* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.

Ranked Stats Servers:

* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.

Website:

* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.

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CARNAGE COUNCIL ANNOUNCES NEW WHEELS OF WAR 0.2 ALPHA

EARTH, 24 June 2008: The Carnage Council is proud to announce the public release of Wheels of War Alpha 0.2!


Hey Guys, great news - version 0.2 has been released! It features a small amount of bug fixes, three new vehicles, a whole new 'Championship Racing' game mode, 5 racetracks for that racing mode (which include the 3 for DM Campaign matches), and web-based stats in the form of a global best-lap leaderboard.

It became apparent the zombies, in-game upgrades and stunt systems were going to take a while to develop. Web-based stats were always on the cards for a later inclusion, so this new race mode lets us examine how that works whilst giving you another reason to play Wheels of War. We think it ties in nicely, hopefully you will agree!

To get on the global leaderboard at Wheelsofwar.colsoft.biz, you need to play on a RANKED RACE server, and complete a lap within the time limit. Every players best lap during that race is recorded and put up for all to see. It's that simple! The stats website is going to be continually developed over the next few weeks as more ways of conveying the information are realised - if you have any suggestions, post on our forums.

Server admins wanting more information about how to make their servers ranked can come to our IRC channel (#wheelsofwar on irc.quakenet.org) or post in our general forum on our official website at Wheelsofwar.co.uk.

We are always on the look out for download mirrors and server partners. If you are willing to host a Wheels of War server, be it Deathmatch or Racing, get in touch and we can discuss how to get Ranked status or even get in some sponsored advertising on the stats page if you help us get the word out :)

Thank you, and have a good time racing!

Installation Instructions: Simply unzip the downloaded file into your ETQW directory. It will create a /wheelsofwar folder and also a Run Wheels of War shortcut. The shortcut will show you what command-line arguments you need to run the mod. Specifically, they are:

text code:
"etqw.exe" +set com_usebinarydecls 2 +set fs_game wheelsofwar +set g_usecompiledscript 1 +set si_pure 1

WheelsofWar_alpha_02.zip
Download from ModDB here!
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!

logo

The Wheels of War Development Team

THE CARNAGE COUNCIL HAS VALIDATED THIS PRESS RELEASE AS CATEGORY 2.4 OF THE CARNAGE CODE.

Post Alpha update along with new media

Post Alpha update along with new media

News 3 comments

Time for an update after our Alpha Release. New vehicles, skins, and zombies!

Wheels of War Alpha 0.1a+b Released! (Win & Linux)

Wheels of War Alpha 0.1a+b Released! (Win & Linux)

News 4 comments

We have released a public alpha of Wheels of War to gather feedback. Windows and linux are supported with the 0.1b patch. Go and unleash the carnage!

New Staff and just possibly a Public Alpha...

New Staff and just possibly a Public Alpha...

News 0 comments

Want to know who's touching who at Wheels of War, read on for all the Hot Details!

Interview with official ET:QW Community Site!

Interview with official ET:QW Community Site!

News 6 comments

Project Lead Domipheus and Deputy Lead NoSoup4U have been interviewed by Splashdamage over at the official Enemy Territory:QUAKE Wars Community site to...

RSS feed Downloads
Wheels of War Alpha 0.2

Wheels of War Alpha 0.2

Full Version 2 comments

Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...

Wheels of War Alpha 0.1b Patch

Wheels of War Alpha 0.1b Patch

Patch 1 comment

This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...

Wheels of War Alpha 0.1a

Wheels of War Alpha 0.1a

Full Version 2 comments

This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...

Test Game Footage

Test Game Footage

Movies 1 comment

Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...

Post comment Comments  (60 - 70 of 70)
Domipheus Creator
Domipheus

it is 1.64 Million polys, the low poly model has 6,033 and an in-game quake 4 render can be seen in our gallery.

Reply Good karma+1 vote
dealman
dealman

**** nice model there. How many polys? Also it will be pretty hard to unwrap? :P

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Hesperus
Hesperus

at a british lan event, there was an enemy territory presentation ( where i was lucky enough to win a ET hoody :D ) and they showed wire maps, and went on about how they had a different way of doing it, with teh detail of a high poly model on a low poly creation :S you aware of this?

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Domipheus Creator
Domipheus

Indeed the vehicle renders posted are the high poly details which will be wrapped over a low poly model for actual in-game use. The low poly version will have 6,000 tris. The high poly versions posted there have 1.64 million tris :)

Reply Good karma+1 vote
dinky
dinky

Monocrhome, those are going to be used for normal map generation for the low-res versions.

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Monochrome_
Monochrome_

Arent those a little bit too high poly to fit on actual gaemplay?

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Domipheus Creator
Domipheus

Thanks. We will be releasing more and more stuff in the coming weeks so keep in touch!

Reply Good karma+1 vote
Chr1s_UK
Chr1s_UK

Sound fantastic.

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cleandesperado
cleandesperado

:D funny
good luck!!

Reply Good karma Bad karma+1 vote
Domipheus Creator
Domipheus

Hesperus; yes, we will be employing these methods go gain the most detail out of the models :)

Reply Good karma+1 vote
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