Wheels of War Alpha 0.2
Jun 23, 2008 Full Version 1 commentHere it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...
News: Wheels of War: Carnage Academy is in development for XBox Live Indie Games. More information is available at Level 13 Games.
Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in EnemyTerritory.tv Weekly Podcast #3. VERSION 0.2 RELEASED!
Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.

Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!
Please visit the official website for more details
Wheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):
Partial Changelog:
Maps:
* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.
Vehicles:
* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit
wowGameRulesDMCampaign:
* No Changes.
wowGameRulesRace:
* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.
Ranked Stats Servers:
* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.
Website:
* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.
10 comments by Domipheus on Jun 24th, 2008
EARTH, 24 June 2008: The Carnage Council is proud to announce the public release of Wheels of War Alpha 0.2!
Hey Guys, great news - version 0.2 has been released! It features a small amount of bug fixes, three new vehicles, a whole new 'Championship Racing' game mode, 5 racetracks for that racing mode (which include the 3 for DM Campaign matches), and web-based stats in the form of a global best-lap leaderboard.
It became apparent the zombies, in-game upgrades and stunt systems were going to take a while to develop. Web-based stats were always on the cards for a later inclusion, so this new race mode lets us examine how that works whilst giving you another reason to play Wheels of War. We think it ties in nicely, hopefully you will agree!
To get on the global leaderboard at Wheelsofwar.colsoft.biz, you need to play on a RANKED RACE server, and complete a lap within the time limit. Every players best lap during that race is recorded and put up for all to see. It's that simple! The stats website is going to be continually developed over the next few weeks as more ways of conveying the information are realised - if you have any suggestions, post on our forums.
Server admins wanting more information about how to make their servers ranked can come to our IRC channel (#wheelsofwar on irc.quakenet.org) or post in our general forum on our official website at Wheelsofwar.co.uk.
We are always on the look out for download mirrors and server partners. If you are willing to host a Wheels of War server, be it Deathmatch or Racing, get in touch and we can discuss how to get Ranked status or even get in some sponsored advertising on the stats page if you help us get the word out :)
Thank you, and have a good time racing!
Installation Instructions: Simply unzip the downloaded file into your ETQW directory. It will create a /wheelsofwar folder and also a Run Wheels of War shortcut. The shortcut will show you what command-line arguments you need to run the mod. Specifically, they are:

Download from ModDB here!
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!
The Wheels of War Development Team
THE CARNAGE COUNCIL HAS VALIDATED THIS PRESS RELEASE AS CATEGORY 2.4 OF THE CARNAGE CODE.
Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...
This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...
This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...
Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...
We have yet to create a low poly driver model. At the moment the cars dont have a driver in them - It's about the cars, these small things can come later.
The screenshot in the Optimus Crime news post is in-game, and there were people driving those cars, even if you cant see them!
They're demonstration models. Stupid.
The cars are actually in-game and drivable, it's just as stated above we have yet to make the driver to put in the vehicle :)
Just to expand on what NSCXP2005 says, we will not have bots, but do intend to allow offline play to practise stunts and get a feel for different vehicle handling. Even the ability to increase the number of zombies and drive around trying to run them over if you want :)
NSCXP2005: We will not be developing bots. We want to concentrate on pure online multiplayer, as we believe it is here where the most scope for fun resides.
with this mod can you play it with bots?
That would be so cool for people who don't like playing online.
dealman: the in-game model (drived from the 1.64 Million one as to not loose detail) has only 6,033 triangles! All the in-game renders are using this low-poly model. It will run fast :)
Thanks for all the support!
Hypestem you said: "I am so gonna buy QW:Enemy Territory now !"
It's "Enemy Territory: Quake Wars" :P
Also that cobra is like 1 million polys, wouldn't that make a lag fest when ingame? :/:/:/:/
Awesome models been seeing your posts on qw forums. Keep it up, can't wait.
OMG this is gonna be so awesome a mod ;)
I am so gonna buy QW:Enemy Territory now !