News: Wheels of War: Carnage Academy is in development for XBox Live Indie Games. More information is available at Level 13 Games.

Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in Weekly Podcast #3. VERSION 0.2 RELEASED!

Get Version 0.2 NOW!

For Windows AND Linux!

Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.
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logoWheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):

  • Zombie ragdoll effects.
  • In-game soundtrack featuring Intro/Fadeout, Jack Glass, LucienNine Inch Nails.and
  • Dynamic campaigns via track voting.
  • Large library of powerups.
  • Multiple gametypes.
  • Intuitive, simple graphical iterfaces.
  • Voiceover system.
  • Locational VOIP support.
  • Improved controller configuration options.
  • Game statistics and awards.
  • User defined music directory with shuffle.
  • Ground-breaking radio commentary which adapts around user defined music.
  • Offline mode to practise stunts and adapt to vehicle handling.
  • Selection of vehicles to choose from, each with thier own differing sets of charateristics.
  • In-game live upgrading of vehicle armour, offense and engine properties.
  • Involved stunt system, with ambition-based rewards.
  • No set theme. It allows us to focus on gameplay at this early stage rather than looks.
  • Overhauled vehicle sound effect system.
  • More features to be decided upon...

Please visit the official website for more details

Version 0.2 RELEASED!

Partial Changelog:

"Wheels wrote:General:
* clientTeam command blacklists gdf and strogg team names when not in developer mode.
* added in automatic megatexture download system.
* ETQW 1.5 compatible.
* Script source included for custom map content
* support for wowar_.entities and other options to help custom map makers.


* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.


* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit


* No Changes.


* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.

Ranked Stats Servers:

* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.


* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.

Image RSS Feed Latest Screens
Stats Site Wheels of War 0.2 Released! Wheels of War 0.2 Released!
Blog RSS Feed Post news Report abuse Latest News: Wheels of War - Alpha 0.2 RELEASED!

10 comments by Domipheus on Jun 24th, 2008


EARTH, 24 June 2008: The Carnage Council is proud to announce the public release of Wheels of War Alpha 0.2!

Hey Guys, great news - version 0.2 has been released! It features a small amount of bug fixes, three new vehicles, a whole new 'Championship Racing' game mode, 5 racetracks for that racing mode (which include the 3 for DM Campaign matches), and web-based stats in the form of a global best-lap leaderboard.

It became apparent the zombies, in-game upgrades and stunt systems were going to take a while to develop. Web-based stats were always on the cards for a later inclusion, so this new race mode lets us examine how that works whilst giving you another reason to play Wheels of War. We think it ties in nicely, hopefully you will agree!

To get on the global leaderboard at, you need to play on a RANKED RACE server, and complete a lap within the time limit. Every players best lap during that race is recorded and put up for all to see. It's that simple! The stats website is going to be continually developed over the next few weeks as more ways of conveying the information are realised - if you have any suggestions, post on our forums.

Server admins wanting more information about how to make their servers ranked can come to our IRC channel (#wheelsofwar on or post in our general forum on our official website at

We are always on the look out for download mirrors and server partners. If you are willing to host a Wheels of War server, be it Deathmatch or Racing, get in touch and we can discuss how to get Ranked status or even get in some sponsored advertising on the stats page if you help us get the word out :)

Thank you, and have a good time racing!

Installation Instructions: Simply unzip the downloaded file into your ETQW directory. It will create a /wheelsofwar folder and also a Run Wheels of War shortcut. The shortcut will show you what command-line arguments you need to run the mod. Specifically, they are:

text code:
"etqw.exe" +set com_usebinarydecls 2 +set fs_game wheelsofwar +set g_usecompiledscript 1 +set si_pure 1
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The Wheels of War Development Team


Media RSS Feed Latest Video
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Wheels of War Alpha 0.2

Wheels of War Alpha 0.2

Jun 23, 2008 Full Version 1 comment

Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...

Wheels of War Alpha 0.1b Patch

Wheels of War Alpha 0.1b Patch

Mar 31, 2008 Patch 1 comment

This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...

Wheels of War Alpha 0.1a

Wheels of War Alpha 0.1a

Mar 28, 2008 Full Version 2 comments

This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...

Test Game Footage

Test Game Footage

Feb 17, 2008 Movies 1 comment

Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...

Post comment Comments  (50 - 60 of 70)
Domipheus Creator
Domipheus Dec 19 2007, 6:00am replied:

We have yet to create a low poly driver model. At the moment the cars dont have a driver in them - It's about the cars, these small things can come later.

The screenshot in the Optimus Crime news post is in-game, and there were people driving those cars, even if you cant see them!

+1 vote   reply to comment
BerenAndLuthien Dec 18 2007, 9:36pm replied:

They're demonstration models. Stupid.

-1 votes     reply to comment
Domipheus Creator
Domipheus Dec 19 2007, 6:01am replied:

The cars are actually in-game and drivable, it's just as stated above we have yet to make the driver to put in the vehicle :)

+1 vote   reply to comment
Domipheus Creator
Domipheus Nov 14 2007, 11:53am says:

Just to expand on what NSCXP2005 says, we will not have bots, but do intend to allow offline play to practise stunts and get a feel for different vehicle handling. Even the ability to increase the number of zombies and drive around trying to run them over if you want :)

+1 vote   reply to comment
Domipheus Creator
Domipheus Oct 31 2007, 7:24am says:

NSCXP2005: We will not be developing bots. We want to concentrate on pure online multiplayer, as we believe it is here where the most scope for fun resides.

+1 vote   reply to comment
NSCXP2005 Oct 31 2007, 7:04am says:

with this mod can you play it with bots?
That would be so cool for people who don't like playing online.

+1 vote     reply to comment
Domipheus Creator
Domipheus Oct 31 2007, 5:49am says:

dealman: the in-game model (drived from the 1.64 Million one as to not loose detail) has only 6,033 triangles! All the in-game renders are using this low-poly model. It will run fast :)

Thanks for all the support!

+1 vote   reply to comment
dealman Oct 31 2007, 5:44am says:

Hypestem you said: "I am so gonna buy QW:Enemy Territory now !"

It's "Enemy Territory: Quake Wars" :P

Also that cobra is like 1 million polys, wouldn't that make a lag fest when ingame? :/:/:/:/

+1 vote     reply to comment
Cypher05 Oct 31 2007, 12:51am says:

Awesome models been seeing your posts on qw forums. Keep it up, can't wait.

+1 vote     reply to comment
hypesystem Oct 30 2007, 10:01am says:

OMG this is gonna be so awesome a mod ;)

I am so gonna buy QW:Enemy Territory now !

+1 vote     reply to comment
angry_bot Oct 30 2007, 5:24am says:

Holy sweet awesome! Looking forward to this one!

+1 vote     reply to comment
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Released Jun 2008
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