Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in EnemyTerritory.tv Weekly Podcast #3. VERSION 0.2 RELEASED!

Get Version 0.2 NOW!

For Windows AND Linux!

Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.

WheelsofWar_alpha_02.zip
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!

logoWheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):

  • Zombie ragdoll effects.
  • In-game soundtrack featuring Intro/Fadeout, Jack Glass, LucienNine Inch Nails.and
  • Dynamic campaigns via track voting.
  • Large library of powerups.
  • Multiple gametypes.
  • Intuitive, simple graphical iterfaces.
  • Voiceover system.
  • Locational VOIP support.
  • Improved controller configuration options.
  • Game statistics and awards.
  • User defined music directory with shuffle.
  • Ground-breaking radio commentary which adapts around user defined music.
  • Offline mode to practise stunts and adapt to vehicle handling.
  • Selection of vehicles to choose from, each with thier own differing sets of charateristics.
  • In-game live upgrading of vehicle armour, offense and engine properties.
  • Involved stunt system, with ambition-based rewards.
  • No set theme. It allows us to focus on gameplay at this early stage rather than looks.
  • Overhauled vehicle sound effect system.
  • More features to be decided upon...

Please visit the official website for more details

Version 0.2 RELEASED!

Partial Changelog:

"Wheels wrote:General:
* clientTeam command blacklists gdf and strogg team names when not in developer mode.
* added in automatic megatexture download system.
* ETQW 1.5 compatible.
* Script source included for custom map content
* support for wowar_.entities and other options to help custom map makers.

Maps:

* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.

Vehicles:

* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit

wowGameRulesDMCampaign:

* No Changes.

wowGameRulesRace:

* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.

Ranked Stats Servers:

* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.

Website:

* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.

Image RSS Feed Latest Screens
Alpha 0.1b in action! Alpha 0.1b in action! Alpha 0.1b in action!
Blog RSS Feed Report abuse Latest News: New Staff and just possibly a Public Alpha...

0 comments by Tsujigiri on Mar 13th, 2008 digg this super bookmark


Friends, Romans and Countrymen, lend me your ears! I bring news of zombie killing carnage and sheer all round fun!

Wheels of War is pleased to announce the appointment of a new Community Manager, a somewhat shady fellow known only by the unpronounceable name of ‘Tsujigiri’, he’ll be your first point of contact if for example you’re interested in becoming a server partner for our upcoming Public Alpha release!
Yes, it’s coming, soon! An alpha for your enjoyment and viewing pleasure!

He’s also your first point of contact for any community related matters, got a problem or question?
Then bring it to Tsujigiri so he can laugh and point!!!

We also have a new coder working for the team, slaving over a hot PC to make the Wheels of War turn, a big welcome to ‘Black’ who will serve his period of indentured bondage under the whip of Domipheus the Master of the Wheels!

As we have a lot of interest in our mod from our German speaking friends we have also kidnapped, I mean ‘recruited’ a German Liaison ‘Gomf’ lately of Clan SDR and then eQ Fame who will help with in game translations and German community implementation.

We are looking for server partners to host our upcoming Alpha release and mirrors for the file. If you can help, and if you want to help then grab Tsujigiri on IRC Quakenet in #WheelsOfWar.

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Downloads RSS Feed Latest Downloads
Wheels of War Alpha 0.2

Wheels of War Alpha 0.2

Jun 23, 2008 Full Version 0 comments

Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...

Wheels of War Alpha 0.1b Patch

Wheels of War Alpha 0.1b Patch

Mar 31, 2008 Patch 1 comment

This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...

Wheels of War Alpha 0.1a

Wheels of War Alpha 0.1a

Mar 29, 2008 Full Version 2 comments

This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...

Test Game Footage

Test Game Footage

Feb 17, 2008 Movies 1 comment

Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...

Comments  (30 - 40 of 57)
Gespenst
Gespenst Jan 1 2008, 5:36pm says:

Damn this looks nice, but why did you pick ETQW for the engine? I traded in my copy of that game because it nobody plays it online >_<

+1 vote     reply to comment
signap
signap Dec 30 2007, 3:09pm says:

Quake Rally ;)

+1 vote     reply to comment
nadoudidou
nadoudidou Dec 30 2007, 1:43pm says:

As i said in a previous post, This mod has huge potential.
I know that it's still in early stages of dev, but I hope it will be very stylish. with Duke Nukem-like voices.. and a crazy apocalyptic atmosphere =)

Wish you all the best, will keep an eye (maybe both of them) on this mod, and have a great new year, hoping that 2008 will bring lots of good things ;)

+1 vote     reply to comment
Domipheus
Domipheus Dec 30 2007, 6:07pm replied:

Thankyou for the support, have a great new year - we will try not to dissapoint you in the coming months :)

+1 vote     reply to comment
BattleRat
BattleRat Dec 21 2007, 4:27pm says:

gets my vote .. LaVaGoD is on the dev team , so I know it's gonna be good.

+1 vote     reply to comment
THElastNINJA
THElastNINJA Dec 19 2007, 5:29am says:

HOLY SHIT.This is just fucking sexy.Too nice for a mod

+1 vote     reply to comment
Domipheus
Domipheus Dec 19 2007, 5:00am replied:

We have yet to create a low poly driver model. At the moment the cars dont have a driver in them - It's about the cars, these small things can come later.

The screenshot in the Optimus Crime news post is in-game, and there were people driving those cars, even if you cant see them!

+1 vote     reply to comment
BerenAndLuthien
BerenAndLuthien Dec 18 2007, 8:36pm replied:

They're demonstration models. Stupid.

-1 votes     reply to comment
Domipheus
Domipheus Dec 19 2007, 5:01am replied:

The cars are actually in-game and drivable, it's just as stated above we have yet to make the driver to put in the vehicle :)

+1 vote     reply to comment
Domipheus
Domipheus Nov 14 2007, 10:53am says:

Just to expand on what NSCXP2005 says, we will not have bots, but do intend to allow offline play to practise stunts and get a feel for different vehicle handling. Even the ability to increase the number of zombies and drive around trying to run them over if you want :)

+1 vote     reply to comment
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Platforms
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Official Page
Wheelsofwar.co.uk
Release Date
Released Jun 24, 2008
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8.8

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Style
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Car Combat
Theme
Comedy
Players
Multiplayer
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Last Update
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