Like Carmageddon? Love Wheels of War: v0.2 RELEASED!! Play it now on WINDOWS and LINUX! The Carnage Council demands it! Racing, vehicular carnage, power-ups, (insane stunts, killing zombies, and upgradable cars - coming soon), and STATS!. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Please visit the website for more details!
While we wait for the Enemy Territory: QUAKE Wars SDK, we are pleased to reveal four high-poly vehicle renders for your viewing pleasure! Larger versions are available at our homepage. I'm sure you will agree, our new modeller GW has done a fantastic job with this; low poly shots are coming soon,
Posted by Domipheus on Oct 21st, 2007 digg this super bookmark
While we wait for the Enemy Territory: QUAKE Wars SDK, we are pleased to reveal four high-poly vehicle renders for your viewing pleasure!
Larger versions are available at our homepage.
I'm sure you will agree, our new modeller GW has done a fantastic job with this; low poly shots are coming soon, along with versions of our other vehicles!
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been looking at this post for a while no one has posted but personally i think thats nice work guys :D love the look
i have no idea about your game but, woot woot that thing is awesome did you use 3dsMax? i would like to see that colored........ i wish i had this much capable modellers in my modding team of star wars,...
selman_akinci: We released a public game design document a while back, it lacks some of the newer features we are currently looking at but will give you the general feeling for the game. You can find it here.
The model, if anyone else is interested, contains 1.64 million tris. Modo is the program GW used, i think.
Something tells me this is going to crush that other similar mod in HL2
i'd love to see some rendering in doom 3 to get a "feel" of how they're going to look.