We have a new interview online over at Kaos Contingency. In it, project leader Domipheus outlines the inspiration for the mod, the design path we have chosen to follow, and the general game concept.
In addition to this, I am extremely pleased to release the first in-game render of GW's vehicle. He has done a terrific job, both modelling and creating the skin texture. Whilst the high-poly version, posted earlier, has a triangle count of 1.64 million, the following screenshot utilizes only 6,033. The diffuse and normal map, for those interested, are both 1024x1024 in size. It is rendered in Quake 4, while we await the Quake Wars SDK. All credits to GW, I am sure you will agree it is amazing work!