"What Remains" is a Fallout1/2 total conversion based on the FOnline Engine, using assets of Fallout 1/2. It is a singleplayer game and rather focusses on more linear, deep storytelling, then an open sandbox world. The game will take place in the area of the Great Lakes in the postapocalyptical USA, the years which passed after the great war can be counted on a few hands and toes, so one can assume not much time passed since then. It will be a big part of the game to just survive, try to come by, to be part of this harsh world.

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That music sounds better with you Hidden factory Remnants of Michigan State Police

So, here it is, the first small essay about where exactly What Remains takes place, and other cool stuff. Some parts the cautios reader already knows, some stuff is new. Everything is still vague enough to don't drop in spoilers by accident.

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What Remains will take place in the northeastern region of the former United States of America in the year 2097, precisely in the Midwestern Commonwealth, merged from the states Indiana, Wisconsin, Michigan or Illinois for example. Even though the region might sound familiar to our real life universe, the war has left scars on the actual people living there, the fauna and flora, and the very landscape itself.

Craters as big as cities, former flatland now turned into big ranges rendering the travel impossible, former lakes or rivers either dried out, or with now complete altered courses, all due to the devastating power of the bomb.In prewar days, the Midwestern Commonwealth consisted of many lakes and rivers, so does the postwar area look like. There are many swamps and riversides, it's rainy, but there are also parts where the land completely dried out and turned into a desert.

In the north, you have radioactive snow falling down, you don't want to go there (eventually you must in the game, though). Ash and death is everywhere.You'll meet a lot of new critters, consisting of natural (although perhaps mutated?) animals, as well as human organizations trying to come by.At the start of the game, you'll only find a very inaccurate weathered prewar map, like this here. (*) You'll really want to find someone who can draw you a better one as soon as you can, as the landscape has changed and trusting prewar maps may be a certain death for your character.

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*not the final version

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  • The game tells a linear story, staggered into chapters, with always some months, sometimes even years between each chapter, to compensate the huge size of the actual gameworld.
  • The slated number of actual hours spent with gameplay is around 20 hours, maybe a bit more.
  • Depending which traits you choose, what age your character is (and other variables) the start of the game changes.
  • A huge part of the game will be spent on your characters story and progression, to connect loose ends, to answer questions about yourself (and maybe even the himself?)
  • Although What Remains is not aiming for an "epic-safe-the-world" campaign, you'll be able to alter the very future of the locations and people ingame, aswell as your characters future.
  • Help communities ingame, or watch them dying. It's your choice. Often choices won't come out as you expected, though.
Web 2.0 Roundup

Web 2.0 Roundup

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What Remains has gone web 2.0 and feautures profiles on all relevant pages.

"What Remains" is a Fallout1/2 total conversion based on the FOnline Engine, using assets of Fallout 1/2. It is a singleplayer game and rather focusses on more linear, deep storytelling, then an open sandbox world. The game will take place in the area...
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rusek1 Apr 28 2012 says:

Could you make gameplay?

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SurfSolar Creator
SurfSolar May 3 2012 replied:

I will upload a demo with 3 of these bigger maps to test, aswell as the ne companion system and some combat tweaks. Give it 3-4 weeks and it will be read I hope. :)

+1 vote   reply to comment
rusek1 Jul 21 2012 replied:

Hey, are you still alive?

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rusek1 Jun 26 2012 replied:

I hope mod is not dead, because there's not demo and any news.

+1 vote     reply to comment
TheLeadHead May 15 2012 replied:

Looking forward that. :)

+1 vote     reply to comment
Roh Apr 20 2012 says:

Seems interesting. Honestly prefer open world games but a good story is never a bad thing. Not sure why they are mutually exclusive but hey, maybe that's why I'm not a game designer.

+3 votes     reply to comment
Shidentora Apr 10 2012 says:

A must. Simply - a must.

+1 vote     reply to comment
Mauler86 Mar 28 2012 says:

Definitely tracking this. Your progress is stunning and I can't wait to play this.

+3 votes     reply to comment
WildMint Mar 4 2012 says:


+1 vote     reply to comment
Teslo Feb 20 2012 says:

Hello there! This mod looks great mate. The funny thing that I was trying to make similar mod by myself some time ago. But I was trying to use Fallout tactics Engineā€¦ and it was crap. Is this FOnline Engine so much better (scripting/dialogs/map making)? Because it just looks great. I wish I could get involved in projects like this. Once again great work.

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HeartofShadows Jan 25 2012 says:

Didn't know you had this on Moddb.
Loved your music and I'll love this too(known as camil2003 in other places). Followed!

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