In the far distant future of the 40th millennium behind the stars there is only war. Enter the universe of WARHAMMER 40,000 and play a mighty warrior for one out of an ever growing list of rival species.

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deathvalley by dark marine Cadian Guard Sniperrifle Necron Gaussflayer
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1 comment by Bahl on Aug 28th, 2005

Since the Release of beta 1.2, we had quite some progress! I'll show some of it in here, but there is more to find on our homepage.

Originally, it was planned to release Dark Marine's latest addition to our line of maps with beta 1.2. However, he closely missed the release date and since then it is lurking in my folders for a release. And since such a thing is coming up, here we go showing it: The new version of deathvalley by Dark Marine!
deathvalley by dark marine

The new species for our upcoming release is the Cadian Guard. For it, we created three classmodels and several weapons. The basic class of the Cadian Guard is the Trooper, completely done by Jove.
Cadian Guard Trooper
And for their Specialist class, Chromeangel provided the skin for their sniperrifle.
Cadian Guard Sniperrifle

As ususal, we have also been working on the content for the next two beta versions. The Gaussflayer is such a fine piece of content. We will use it as the basic weapon for the species of the Necrons in beta 2.1. Chromeangel strikes again with the skin for this weapon by Jiggaman.
Necron Gaussflayer

So what will the upcoming version feature codewise? Well, to boost the long term motivation, I've fiddled a bit with the gameplay. Apart from numerous little improvements, you will mainly find, that our classes are now categorized! You will start off with a class of category bronze, and as you shoot your way through the enemies of the opposing team and accomplish mission goals, the heavier classes will be made available to you. All that is based on a pointpool that you increase by kills and decrease by spawns. Whats new here you might ask? Well with beta 1.2, this pool was reset and refilled each round. However, now you keep your pool over the rounds and even over mapchanges! And you will need to, since it is damn hard to reach classes of category gold ;).

Post comment Comments  (0 - 10 of 159)
Gopin1 Aug 21 2014, 4:03pm says:

поскорее бы он вышел

+1 vote     reply to comment
Communist_Partisan Jul 11 2013, 8:49am says:

Is this mod dead?

+1 vote     reply to comment
AocXieZ Oct 13 2009, 5:55am buried:


I used to play this mod .

It just the Deathmatch mod.

Nothing new except now player model.

New maps that all

and keep crash while play too!

-7 votes     reply to comment
Bahl Creator
Bahl Nov 21 2009, 5:02pm replied:

well, its more than just deathmatch... it has a couple of features that are pretty common now though. you can capture 'artefacts' and bring them somewhere, you can capture 'areas' (standard CTF) and you can destroy things. each of these things will gain you points and depending on the map can even cause a victory of your side. it has vehicles too... with all these things its much like unreal tournament 2kx. however, the balancing sucks and it has crashbugs.

+3 votes   reply to comment
ZaneByrnes Feb 29 2012, 4:50pm replied:


+1 vote     reply to comment
Bahl Creator
Bahl Apr 22 2012, 9:25am replied:

Why so serious? Capitals and all? It's not like there has been promised anything or what?

+1 vote   reply to comment
ZaneByrnes Apr 22 2012, 2:17pm replied:

I was looking for the original download which i found on there site, And i was not mad i just for some reason felt like caping it

+2 votes     reply to comment
wafflewarrior7 Jul 13 2009, 11:14pm says:

Awesome, but no one is ever playing..

+2 votes     reply to comment
Squat_Beefthrust Jan 3 2010, 7:37pm replied:

i agree why the hell doesn't anyone play this mod

+2 votes     reply to comment
TeamWolf Mar 6 2009, 10:12pm says:

Anywhere i can get this?

+1 vote     reply to comment
TotoKwok Mar 7 2009, 12:50am replied:

Download RS here

+1 vote     reply to comment
Bahl Creator
Bahl Dec 12 2009, 2:50pm replied:

not a bad idea. afterall, we are almost exclusively using our own content, so it wouldn't be much of a problem.

+1 vote   reply to comment
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Released Aug 28, 2005
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