From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor. This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!

Report article RSS Feed The March of Steel and Flesh

The final, entirely complete tech-tree for the Black Numenorean faction.

Posted by IreneHawnetyne on May 2nd, 2013

Finally, I've finished the tech-tree for the Black Numenoreans, and, if I do say so myself, it's quite adventurous:

Fortress -

- Builder

- Heroes

-- Ar-Pharazôn

--- King's Pride (Leadership)

--- Compulsion (Coerce)

--- Gravesend (Summons three Wretches)

-- Sauron the Deciever

--- Greatest Fear (Fear)

--- Deciever (Causes enemies in an area to attack each other)

--- Rain in Hell (Hails down limbs onto enemies, causing heavy poison damage)

--- Lord of Darkness (Transform into a Vampire)

-- Ëarmól (Captain of Numenor)

-- Cánohatal (Captain of the Numenorean Lancers)

- Upgrades

-- Adamantine Arrows (Extra-damaging arrows)

-- Hellish Mists (Gases surround and poison enemy units)

-- Black Banners (Provides experience/attack/armour bonus for surrounding friendlies)

-- Numenor Stonework (Increases fortress and wall armour)

--- Darkest Hour (When activated, causes earthquakes around fortress to destroy attackers)

- Expansions

-- Arrow Tower

-- Sacrilegious Pyre (dead bodies piled up, causing Fear in enemies)

-- Wall Hub

Barracks -- Units

-- Black Numenorean Warriors (Bow + sword)

--- Toggle Weapon (Sword is primary, bow secondary)

--- Shield Wall (forms block of heavily increased armour, but no attack)

--- Upgrades

---- Dark Steel (Forged blades)

---- Banners

---- Adamantine Arrows (Fire Arrows)

---- Heavy Armour

-- Dark Rangers

--- Mount/Unmount

--- Sharpshooters (Bombard anywhere on the map)

--- Upgrades

---- Adamantine Arrows (Fire Arrows)

---- Heavy Armour

---- Banners

-- Spire Guards

--- Porcupine

--- Upgrades

---- Dark Steel (Forged blades)

---- Banners

---- Heavy Armour

- Upgrades

-- Banners

-- Arrow Tower (Level 3)

Temple of the Fallen -- Units

- Morgûl Witches (Group of three mounted Black Lieutenants)

-- Blind Faith (Unaffected by Fear)

-- Burn the Heretics (sets fire to enemies in a large area)

-- Darkness (turns map into night, cancelling all enemy bonuses)

-- Soul Eater (kills friendly units to replenish Witches health)

- Wretch (wanders around with a constant area of Fear, so it's only killed by ranged fire)

- Núlëndil

-- Dark Resurrection (Heal)

-- Dead Memories (Units in an area gain an increase to experience)

-- Born Killers (summons four Werewolves)

Watchtower -- Upgrades

-- Adamantine Arrows (Fire Arrows)

Pit -- Units

-- Daemon (Shapeshifter)

--- Shift to Wolf

--- Shift to Vampire

--- Shift to Targeted (Enemy) Unit

--- Shift back to Daemon

-- Fairënuru

--- Assassinate (kill any humanoid unit)

--- Dead Silence (stand entirely stealthed)

-- Hulk

--- Rage (temporary 200% increase to Damage, Speed and Health)

--- Depart (self-destruction)

--- Use Tree (as Weapon)

Forge- Upgrades

-- Dark Steel (Forged blades)

-- Banners

-- Adamantine Arrows (Fire Arrows)

-- Heavy Armour

Dark Altar

- Paranoia (Causes nearby enemies to fight amongst themselves)

- Shockwaves (area effecting constant minor 'Earthquakes')

- The Nameless (various enemies are rooted to the spot and disabled)

Spellbook:

First Row
Tainted Land - (Vanilla)
The Heretic Anthem - Temporary 150% boost to Armour and Attack
Withering Winds - Temporarily slows enemies in an area


Second Row

Dead Masque - Summons three higher-powered Wretches
Untamed Allegiance - (Vanilla)
Screams - Causes uncontrollable fear in enemies over a large area
Dark Skies - Summons a pair of Vampires


Third Row

March of Steel and Flesh - Summons a very large force of Black Numenoreans and three Hulks
Dark of Day - Turns to night, all units gain 50% attack
In Hell - Severed rotting limbs of the Faithful rain to earth, poisoning the enemy

Fourth Row
Demise - A barrage of Fire smites the earth
The Rift - A reduced part of Morgoth stretches through the Void for a short time

Post comment Comments
:ANCALAGON:
:ANCALAGON: May 2 2013, 11:37am says:

wow! love the units from the pit
and how about if sauron the deciever also got the form of annatar and so the enemy wont be able to attack him because of that!

+1 vote     reply to comment
IreneHawnetyne Author
IreneHawnetyne May 5 2013, 6:27am replied:

It's a nice idea, but I don't think it's appropriate for war. I mean, he's standing there as everyone rushes towards him, then suddenly he becomes a nice guy (Annatar) so nobody's at all suspicious of him?

+1 vote   reply to comment
:ANCALAGON:
:ANCALAGON: May 6 2013, 7:00pm replied:

it could be used to escape when he's hurt or control an enemy battalion of a good faction for some time!!!!!

+1 vote     reply to comment
:ANCALAGON:
:ANCALAGON: May 6 2013, 10:20pm replied:

or corrupt them behind their backs like discord and the battalions attack each other

+1 vote     reply to comment
Morgortour
Morgortour Jan 22 2014, 8:01pm replied:

so Sauron will be playable in any other form?(he was still able to change form till destruction of Numenor if I remember correctly)you've got many nice ideas here, but i'm concerned about those Vampires and Werewolves. Any reasons why suddenly such creatures appear in Middle-earth?

+1 vote     reply to comment
saruman_the_wise
saruman_the_wise May 2 2013, 5:08pm says:

awesome keep up the good work a hope fully a download

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Battle for Middle-earth II Icon
Platform
Windows
Contact
Send Message
Official Page
Forums.revora.net
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Westernesse (Battle for Middle-earth II)
Westernesse Battle for Middle-earth II - Single & Multiplayer Real Time Strategy
Related Games
Battle for Middle-earth II
Battle for Middle-earth II Single & Multiplayer Real Time Strategy