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Hello, Welcome To Zone will be that will be a mod, you will have continued? See it now.

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Hello to all Stalkers, when we started the mod "Welcome to Zone", did not think about making sequels to the two stories, Clear Sky and Call of Pripyat.
According BattleDead, he said he could agree with that, ClearWolf and ClearViewm, also agreed.
In the first week of July we will talk, to think about the future, what do we do, what do will be designed, will use more tools? , Remained the same graphs? And missions? .
Well, Welcome to Zone to Stalker SoC is being used, LevelEditor SDK, SDK Actor Editor, 3DS Max to change textures of weapons. When version 1.0 was released, I was not satisfied, I said:
Who will play this mod, you have Lost Alpha, Lurk and several other al, with much better modifications, was then published version 2.0, was also not satisfied, then I opened a comment at Origin, calling several that I know, then some accepted, and people who have not seen it yet, I hope you join my group "Welcome to the Zone".
After version 2.0, I wanted something better, something that would interest people, then I started studying the SDK, and 3DS Max, are now making a major change.
So today I was thinking, after the 3.0 launch, what do we do in Clear Sky and Call of Pripyat?
Will have to be something much better than WZS for SoC. So the first week of July, we will make a small scratch to progetar WZS in Clear Sky and Call of Pripyat.
But first I want to see the scores of players WZS after launch, I will ask questions here, is worth doing WZS for CS, and CoP.
No point continuing if people do not like it, the WZS for SoC.
After the release of WZS 3.0, I will post here our draft that we do in CS and CoP, if you guys agree with this.

"Sorry if I messed up in English, I used Google Translator."

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