Hello everyone, due to a difficulty between putting the maps in ui_global_map , we will not add nehum map , but make a huge change in the original game maps , here's the features out, what can be modified:
Each map will have different , different woods trees.
The maps do not have any food , and you wonder , how the NPCs survive , it will become real
new anomalies.
new artifacts.
added issuance.
some weapons.
Texture of Heaven.
Characters of the series Clear Sky added.
There are several fields in the game , which has a lot of anomalies , and slightly camp, we will expand this part.
Replace some characters in the game , the series of Clear Sky and Call of Pripyat.
Add in the Bases , stock food and equipment.
The game when finished, could be explored.
There will Respawn Npc 's in all parts of the Zone.
Adding Faction Bases on larger maps.
Clear Sky faction , returned.
Scientific Basis of concentration , will be deployed on some maps.
Day there can be few mutants , some mutants that night seem so in Pripyat, Radar, Military Warehouse , may have respawn in most popular maps.
Traders, they sell twice as many weapons and equipment.
New sounds for abnormalities, weapons.
New Smartphones and minimaps.
Section PDA maps , textures will always be different , and so easy , because the coordinates are already in Maps_Single.
Field of view at 300.
NPC 's with new animations , some may leave the Base and travel to other maps , if they survive , they may come back with different costumes and weapons.
Wolf Spy , and Killer faction , but he will be your friend.
The collapsed bridge does not belong more to the military, but to the Bandidos .
Military Base , extremely full of NPC 's.
Bug of the mutants was corrected.
No more will use the Absolute Nature and Structure , we will modify our propio mod.
New objects such as chair, tables , campfire , cabinets , tables , bushes , trees , mugs , food etc ...
The version 1.0 , 2.0 and Map 1.0 demo , old station , not downloading them, there was not found any of those items mentioned .
We will try to do one thing, the map Escape will not be the first, zone_quiet will be the map where you will begin your journey in this map you will know our work, and also talk to NPC's about the Zone, and because of them live in quirt_zone.
StrelockDead, will modify all the weapons in the game, changing the colors, damages, costs, and also what will be the addons that will have the weapons.
BattleDead, he will create new dialogues, new Npc's locations.
STALKERHunter, worked in part of LevelEditor, modifying all maps.

We have in mind to do for WZS, Clear Sky and Call of Pripyat.

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RSS Articles

WZS 3.0 Quick release

News

Well, before the release, I will post some bugs that will be late the release of the mod. Bugs that have to modify almost all scripts. Some of them can give DC at the beginning of the game.

  • Sharpshooter in Escape, after accepting mission to save nimble, x-ray did not properly read your location, and a game of script ta not recognizable point.
  • Sales of Cars Escape (I created a lot using Maya, and guards it to several cars for sale, but there's something wrong when reading the script respawn points guards and cars in the sale area.)
  • After killing all the soldiers on the bridge, the faction that will lead and Stalkers, so when it hits the time the Stalkers, have to go to the bridge of a DC, think and Map Ai invalid, where some Stalker moving this about it.
  • New Forest taken in Escape the Bloodusckers, not the respawn when the x-ray read the script to respawn, something is happening that the mutants do not show it.
  • Mission added on Escape, save Dutys the deadly forest, and brings them to the field of novices, forget to create a script to spawn Dutys appear in the forest.
  • (These are the bugs that influence after starting a new game, several others in almost all maps, we have to fix them, and deliver a job well done).

I ask everyone calm, so version 3.0 will be the last to Shadow of Chernobyl, I'll drop patches after launch, but after these patches, we have created the WZS will take a rest, and continue for Clear Sky.

Posted in Brief?

Posted in Brief?

News

Follow the news about the release of the mod, some things vocesirão read, you guys will be shocked.

WZS, earn new moves ...

WZS, earn new moves ...

News

New news, new drives, forests will be created by me, Welcome to Zone is getting interesting.

Welcome to Zone mod will be a continuation?

Welcome to Zone mod will be a continuation?

News

Hello, Welcome To Zone will be that will be a mod, you will have continued? See it now.

Release Map Quiet and ...

Release Map Quiet and ...

News

Launch of our favorite map, hope you like it, and some news Scripts.

RSS Files
Map Quiet_Zone 1.0

Map Quiet_Zone 1.0

Full Version 2 comments

Hello to all, the day I've waited so long to post the major modification, the main game map, enjoy everyone. Leave your notes of the map.

WZS Map 1.0 demo UPDATED

WZS Map 1.0 demo UPDATED

Demo

Hello everyone, our little demo to download this, as has been said, it will enjoy the demo.

Welcome to Zone Stalker v 2.0

Welcome to Zone Stalker v 2.0

Full Version 5 comments

We released the 2.0 version, hope you like, different and much better graphics, bug fixes, and more.

Welcome to Zone S.. v1.0 old

Welcome to Zone S.. v1.0 old

Full Version

Here is as promised, my first version of the game, enjoy

Comments  (0 - 10 of 17)
Konquer
Konquer

How to escape Quier_Zone???

Reply Good karma Bad karma+1 vote
CrazyElf™
CrazyElf™

News ?

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UltimateHobo
UltimateHobo

Is there an ETA on the next version? The news from July 19th says "soon" so should we expect it August? September? December? Im just curious because if it is very soon then id like to hold off so i can enjoy the new update without restarting.

Reply Good karma Bad karma+1 vote
S.T.A.L.K.E.R.Hunter Creator
S.T.A.L.K.E.R.Hunter

We are fixing bugs, does not help release the version 3.0 yet, when you start a new game, after talking with Sido, will happen a bug, this bug this way:
After talking with Sido, will you talk to Wolf, instead of having three Stalkers, waiting for you to attack and save the parking nimble, will have a Sniper, he and the Duty faction, then when the script starts to the Duty appear in the position where I placed, will give a bug, so we have to change the position of the shooter, because it is in an area of ​​collision Ai maps, so we have to take all connections motion Duty, get him collision that area , redo the script, is also not just a bug, but several, we are also repairing the dialogue of selling cars. To have a job well done, review all maps to make sure that does not have bugs, I believe that the release date could be in December. But until then, I'll drop 2 maps download, Escape and Garbage, show all the changes made in it. Also something that is very disturbing, is the new movement of NPC's, there have to review all the mod before release.
Sorry if I made a mistake in typing.

Reply Good karma+1 vote
Refragger
Refragger

Ok, thanks.

Reply Good karma Bad karma+2 votes
Refragger
Refragger

I inserted your Quiet map, got nothing but ctd. Maybe this is a known
issue? Will try the mod without it. Thanks.

Reply Good karma Bad karma0 votes
S.T.A.L.K.E.R.Hunter Creator
S.T.A.L.K.E.R.Hunter

We tested ten computers with high, average and low settings, and everything went well, I do not know why this error in your game Stalker.

Reply Good karma+1 vote
Fiorito_1992
Fiorito_1992

Hello I am a participant in the mod, good map was clear why the CTD, was in error in Geotria, but had not shown at compile time, we're wondering who is interested to create dialogues, StalkerHunter will need a fitter dialogue, brief further explanation.

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leo138
leo138

hi, can you sleep in this mod

Reply Good karma Bad karma+1 vote
S.T.A.L.K.E.R.Hunter Creator
S.T.A.L.K.E.R.Hunter

ClearWolf it is caring, it will create a SleepBag to WZS, her sleeping form will be like Call of Pripyat. We have something interesting for those who like to stay anoite walking in the area.

Reply Good karma+2 votes
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