This mod tweaks weapon attributes to make them behave more like they should, without overdoing it or altering the difficulty curve much. Significant changes include extended effective range for most weapons, and altered damage, rate of fire and magazine capacity for some others. The net result of all this is the weapons are more logical in terms of specs and capabilities, are more satisfying to use and - under the right circumstances - are more effective, both in the player's hands and in the hands of their opponents.
It's been a long time coming, but here it is. Since the first release I've made countless tweaks to the weapon stats, including (new to this version) changed rates of fire for some weapons. See this table for a detailed overview of the changes.
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