This mod tweaks weapon attributes to make them behave more like they should, without overdoing it or altering the difficulty curve much. Significant changes include extended effective range for most weapons, and altered damage, rate of fire and magazine capacity for some others. The net result of all this is the weapons are more logical in terms of specs and capabilities, are more satisfying to use and - under the right circumstances - are more effective, both in the player's hands and in the hands of their opponents.
It's been a long time coming, but here it is. Since the first release I've made countless tweaks to the weapon stats, including (new to this version) changed rates of fire for some weapons. See this table for a detailed overview of the changes.
This mod's goal is to tweak weapon attributes to make them behave more like their real world counterparts, while keeping them balanced in the context...
you misidenified the glock, jackass. its a 17 because there is only one pin above the trigger, if it was a 22 it would of been 2 pins. the shotgun is actually a Ithaca 37 "Stakeout", meaning it would hold 5 shells, not 4.
the actual model in game has 22 written on it, thats probably where they got it from
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get over it bud. if there are imperfections fix them yourself jackass
lol ths broo
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How do i install this for EFLC ?
It's surprisingly not that difficult to make yourself
Get your hands on Notepad ++ and go into the same script file that this mod changes (weaponinfo.xml) and mess with the numbers, the values are clearly labeled and it's not hard to muck with.
Could we expect one of these for the EFLC as well?