The world in 2089 was a big ball of water. The global warming and constant wars pushed mankind to the edge. And still they survive. No matter what, they won't give up. Bereli, Necromia, City 277, Fort 11 last places where humans can walk on ground which is above the sea level. These places are from and before the years of war, cities on water, which are using advance technology but still, lots of technologies were lost after the war. The story begins when James Hubble, the Bereli citadel energy engeneer starts his work. Soon his research shows that the termonuclear compresed energy reactor, left from the years of war is a not fully tested reactors prototype, which is not stable, and microgram of antimatter could mulfunction it. Suddenly the citadel catches an unknown signal from Fort 11... it is note to city 277 which much be sent. Suddenly all computers were blocked and Necromia's soldiers attack Bereli city. James quikly saves the file and escapes the citadel.

Report article Getting to work.

Okay today I'm working on level 01. This bastard will be probably the hardest level of all to make. still its not very detail.

Posted by justas116 on Nov 7th, 2009 digg this super bookmark


Yeah, first part of a level is like you see in the video. Check that out.



Then second part is security room. It is not very detail yet, but I have really stupid problem with one of the labturret animation. Stupid, really. And the security computer voicee is from... yeah from Microsoft speech.


Now there was some problems with the begining but it has been fixed. Anyway I still getting that damn, as I call it "dark door effect" (when doors are totally black. I had this effect before, and it really sucks and ruins the view. I getting this effect specially when I turn the VRAD to Normal.

And now my all days work - the citadel base room. Still in progress. Okay here we go.


As you see there are some really smooth and nice places.


you can really make nice elevators using archs.


And make hole threw blocks


And I add nice bridge (well it is nice for me).

So, well thats it.

Comments
valmont_gray
valmont_gray Nov 7 2009, 9:58pm says:

Nice looking textures. Good luck with it all.

-2 votes     reply to comment
ThecoolGMan
ThecoolGMan Nov 7 2009, 11:17pm says:

Damn that's preety good!

+1 vote     reply to comment
Jesternz08
Jesternz08 Nov 7 2009, 11:25pm says:

Looking like a good start, keep it up.

+1 vote     reply to comment
vfn4i83
vfn4i83 Nov 8 2009, 12:50am says:

Good stuff. Really promising.

+1 vote     reply to comment
KILLERTHING
KILLERTHING Nov 8 2009, 3:47am says:

Looks nice so far

+1 vote     reply to comment
tnk_x5000
tnk_x5000 Nov 8 2009, 7:27am says:

Cool.

+1 vote     reply to comment
Greenagainn!
Greenagainn! Nov 8 2009, 7:55am says:

Where the glass meets in the elevator tubes you should apply the nodraw texture so it looks like its only one piece of glass, unless you wanted it like that :P

+3 votes     reply to comment
RedTiki
RedTiki Nov 8 2009, 9:58am replied:

awsome work here :D

edit: wtf how did it get here?

+1 vote     reply to comment
notoriginal
notoriginal Nov 8 2009, 9:57am says:

The door slides in a massive wall? Maybe extrude in a bit and have the doors still visible when "open".

Or maybe I just didn't pay enough attention and the door doesn't just vanish and comes back.

Textures on the elevator look great. Keep it up.

+1 vote     reply to comment
Raider7
Raider7 Nov 8 2009, 9:57am says:

Nice job!

+1 vote     reply to comment
1337-1
1337-1 Nov 8 2009, 5:38pm says:

This looks like it could actually be quite good. Watching to see what you come up with.

+1 vote     reply to comment
Thaldarin
Thaldarin Nov 8 2009, 6:26pm says:

Media.moddb.com <- Don't use the carve tool, optimise that :)

+2 votes     reply to comment
Tharapita
Tharapita Nov 9 2009, 5:49am replied:

Agreed.

+1 vote     reply to comment
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