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12 comments by Au-heppa on Jan 1st, 2013

What is From Earth?

"From Earth" takes place close to the year 3,000 when one woman and one man, Zenaida and Anthony, are sent to a remote alien planet. After fifty years in cold sleep, they find themselves on a recently industrialised world being hunted by an alien government. They have only their wits, athleticism and the remains of their equipment to keep them alive.

In this first person singleplayer experience, the player takes control of Zenaida Liu upon arriving on the planet. From Earth's gameplay is very much about your relationship to this world and its technology, requiring you to figure out how it all works and encouraging cooperation with the local population. Nothing about the alien technology is explained to players. It's about experimentation and learning what's what and how things on this planet work. The player also has some athletic abilities, such as climbing, wall running, hanging on ledges and so on.

A Half-Life 2 / Source Engine Mod

From Earth is a Half-Life 2 / Source Engine mod and will require a Source Engine game such as Half-Life 2, Portal, Counter-Strike: Source, etc.. The estimated release date is a year from now. We are announcing the mod now to garner some early feedback. We will try to give your monthly updates on the progress, feature descriptions that go a little bit deeper, as well as just loose thoughts on the development process.

Here's some of the features included in the modification:

First Person
Unlike our previous game Water, From Earth is completely in first person. However, the player model is always visible. When a player interacts with the world, for instance, presses a button or opens a door, it is animated and visible.

Interaction System
The focus of the game is the interaction system that includes examining and combining different items of alien technology. Players can also communicate with the aliens, allowing them to ask questions about specific items from them, or trade them.

The player can climb, jump, and wall-run around obstacles. Finding your way through an environment creates another type of puzzle to accompany the interactive ones.

Alien AI
Some of the new AI behaviours include the way the aliens react to the player, as well as the ability to dynamically use interactive machines.

Half-Life 2: Short Stories Mod Team

The team has previously brought you such Source Engine mods as Human Error, Water and the hated Last Zombie.

The project has had a good start, but since I bought so many games in the Steam sales, I won’t have time to work on it. So, we need people to help while I go through all my new acquisitions. We are a small team and we like to keep it that way, so we want to hire people who are super talented and serious about getting into the gaming industry. We understand that other people have lives outside modding, unlike me, but it is our wish that you will become a permanent part of the team. For all positions either message on moddb or e-mail me at

The current team is:

Tero "Au-heppa" Knuutinen - Programming, Gameplay design, 3d modelling & animating
Daniel "CzechDeath" Tejnicky - Leading Concept Artist
Henri "Leon_Kilean" Tervapuro - Prop modelling, world texture creation
Dennis "Entru" Yaremov - Sound & Music
Colter Wehmeier - Level Designer
Adam "Blacklight" Sklar - Video Editing

Special thanks to Ross Gardner.

Level Designers
We are looking for two different types of Level Designers. Firstly, we need people that can bring existing levels an aesthetic quality, and are experienced with lighting, texturing, and the general make up in Hammer. Screenshots and/or example maps are required.

We are also looking for puzzle designers, such as anyone who has a lot of experience designing different types of puzzles for games like Portal 2. Source engine or Hammer experience is not necessary.

Concept Artists
Most of the concept work will revolve around the industrial era Alien technology and architecture. Samples of previous work required. We already have a strong set of existing concept art for you to draw on.

Voice actors and actresses
Although the script is nowhere near ready, we are looking for people to play the parts of Zenaida, Anthony, as well as the generic voices of aliens, both male and female actors. All voice actors applying should provide some kind of samples. You should be able to do big range of emotions. Some lines might be delivered at a later date.

The aliens will be speaking an alien language specifically designed for this mod. Their dialogue is partly already written and ready for recording. Examples will be provided if you are interested.

We are interested on getting any help we can get, especially world texture creators and prop modellers.

Remember to check out our facebook page and our website.

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Post comment Comments  (20 - 30 of 149)
vaustein Jan 12 2012, 1:04am says:

(Sorry for the accidental double-post.) I played through to the end, defeating the final enemy. When the ending sequence began, the game immediately froze and locked up. I had to CTRL+ALT+DEL and close hl2.exe with the Control Panel. I haven't experienced any other crashes or freezes. What is the fix for this issue of freezing at the end?

+2 votes     reply to comment
Au-heppa Creator
Au-heppa Jan 13 2012, 12:12pm replied:

I am not sure, I have never heard of it for freezing or crashing there.

+2 votes   reply to comment
Vodric Jan 4 2012, 12:32pm says:

I've got the freaky skeleton glitch, so I can't shoot the damn thing. I think I'm running 1.0.3, although I'm not totally sure - what I do know is that the first console command suggested doesn't work, and the second did.

+2 votes     reply to comment
Megacity Dec 21 2011, 12:52am says:

Well it sure is nice to see how this mod is coming along.
Keep up the good work!

+2 votes     reply to comment
digitalray Dec 18 2011, 2:26pm says:

hi i have to get 3 keys and got 2, but i cannot get the last one. i put a u-turn sign before the rotation wheel on the wall and another one when he turns back so he walks into the water and maybe falls in. i tried it several times, always loaded up again before i enter this area, but he just stands at the edge and won't fall into the water, i can't think of any other solution. how is this puzzle meant to be solved ?`thanks!

+1 vote     reply to comment
Au-heppa Creator
Au-heppa Dec 18 2011, 3:23pm replied:

You have the right solution, I am not sure why he's not walking into the Water. Terribly sorry about this.

I will try to see if I can come up with a patch.

+1 vote   reply to comment
digitalray Dec 18 2011, 4:14pm replied:

i watched the walkthrough, when i use ONLY the u-turn sign, it works. but now i have another problem, i am in the bathtub where i can take a drink, carl says i need to go to "the other side of the bridge". i can't find anything or any other guy around the bridge or on the bridge. i can just swim through the other long pipe but cant get up through the open, i can just open the round door and swim back into the main basin where the big fish is. i really don't know what to do now, i tried this puzzle about 40 minutes now, and i need help.

+2 votes     reply to comment
digitalray Dec 18 2011, 4:44pm replied:

ok found out to turn the wheel where i came out and swim through it again. now i am stuck with shooting the skeleton, it whirls around the air so i cannot shoot it. tried it for 5 minutes. if it wasn't for these little bugs and having a problem every 3 minutes where you get stuck for another 30 minutes and if the camera wouldn't be so stuttery sometimes when there are edges i could really recommend it to others, because the graphics are very fine and the story with all the funny stuff with the toilet and small games with the camera make it really good.

+2 votes     reply to comment
Au-heppa Creator
Au-heppa Dec 18 2011, 5:41pm replied:

I am working on patches to fix those problems.

+3 votes   reply to comment
stupefiant Dec 18 2011, 11:03am says:

Héhé nice mod, good job really.
I think you passed much times on it.
I just finnished the game and I only want to know if there are many end possible ?
Thanks you for the mod, great story.

+1 vote     reply to comment
Au-heppa Creator
Au-heppa Dec 18 2011, 1:15pm replied:

Yes, there's three different endings.

+2 votes   reply to comment
DarkShift Mar 1 2012, 9:39am replied:


0 votes     reply to comment
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Released Nov 13, 2011
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155 votes submitted.

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Highest Rated (7 agree) 10/10

Beautiful piece of art. Art style, from the vibrant colors of the underwater regions to the bleakness of the city to even the small, papercraft looking cutscenes, is amazing. Player models have the same stylized feel. Gameplay is fluid (hahaha, I funny). It takes the Source engine where I haven't seen it go in a long while: the realm of creativity.

Nov 14 2011, 10:05pm by Dr.Doozer

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